Weeks 1–2≤ 6 days
Short Game·Flop
Feet, hips, shoulders—are you set up for a high soft shot?
Difficulty: Beginner · Module HCP 27.4
Weeks 2–4≤ 7 days
Short Game·Bump'n'Run
Thread the gap: precision Bump'n'Runs to a tight pin
Difficulty: Beginner · Module HCP 20.9
Weeks 4–6≤ 7 days
Short Game·Chip
Thread Needle: Narrow Landing Zone
Difficulty: Intermediate · Module HCP 19.8
Weeks 6–7≤ 5 days
Short Game·Bump'n'Run
Land Ball 2–3 Feet From Pin
Difficulty: Intermediate · Module HCP 17.5
Weeks 7–9≤ 7 days
Driving Range·Short irons (9,8)
Pinpoint accuracy: leave yourself a tap-in
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 6 days
Driving Range·Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Module HCP 35.0
Weeks 11–13≤ 7 days
Driving Range·Wedges (LW,SW,GW,PW)
Pinpoint accuracy: leave yourself a tap-in every time
Difficulty: Beginner · Module HCP 25.1
Week 13≤ 3 days
Driving Range·Short irons (9,8)
Improve Short Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Week 14≤ 3 days
Driving Range·Wedges (LW,SW,GW,PW)
Reduce Wedge Misses
Difficulty: Intermediate · Module HCP 17.5