Weeks 1–2≤ 5 days
Putting·Long (20+ ft)
Control Roll On Every Long Putt
Difficulty: Intermediate · Module HCP 14.3
Weeks 2–3≤ 6 days
Short Game·Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Module HCP 34.9
Weeks 3–5≤ 7 days
Short Game·Bump'n'Run
Set a target and stick it: Bump'n'Run accuracy challenge
Difficulty: Beginner · Module HCP 28.4
Weeks 5–6≤ 4 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Intermediate · Module HCP 17.5
Weeks 6–7≤ 4 days
Driving Range·Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 7–9≤ 7 days
Driving Range·Long irons (4,3,2)
Control the spin: height and roll as needed
Difficulty: Beginner · Module HCP 29.2
Weeks 9–10≤ 6 days
Driving Range·Mid irons (7,6,5)
Turn mid irons into birdies—score from the fairway
Difficulty: Beginner · Module HCP 21.1
Weeks 11–12≤ 7 days
Driving Range·Mid irons (7,6,5)
Land it close: set up par or better every time
Difficulty: Intermediate · Module HCP 17.6
Week 13≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
Reduce Wedge Misses
Difficulty: Intermediate · Module HCP 17.5