Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Pick your spot and trust your aim—can you hit it?
Difficulty: Beginner · Module HCP 30.6
Week 3≤ 4 days
Short Game·Chip
Visualize the perfect chip, then make it happen
Difficulty: Intermediate · Module HCP 17.5
Weeks 4–5≤ 5 days
Short Game·Chip
Avoid 3-Putt: Chip Inside Circle
Difficulty: Intermediate · Module HCP 17.3
Weeks 5–7≤ 7 days
Short Game·Flop
Stick Every High Flop To Green
Difficulty: Intermediate · Module HCP 16.8
Weeks 7–9≤ 7 days
Short Game·Mixed
Stick Approach From Hazards
Difficulty: Intermediate · Module HCP 16.1
Weeks 9–10≤ 7 days
Driving Range·Short irons (9,8)
Control Short Iron Flight
Difficulty: Beginner · Module HCP 35.0
Weeks 11–12≤ 7 days
Driving Range·Woods (Hy,5W,3W)
Stop Missing 3-Wood Fairways
Difficulty: Beginner · Module HCP 35.0
Weeks 12–13≤ 5 days
Driving Range·Driver
Keep it in the corridor—hit within 10 yards every time
Difficulty: Intermediate · Module HCP 17.6
Week 14≤ 4 days
Driving Range·Woods (Hy,5W,3W)
Can you avoid the rough from 150-200 yards?
Difficulty: Intermediate · Module HCP 13.4