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Course Flagship Program

12 Week Flagship Program for Doon Valley

We studied the course and made a flagship practice program specifically for Doon Valley. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

12

Days

48

Modules

9

Frequency

4 days/week

Week 13 days

Putting·3 ft (1m) only

Align Putter Face For Accurate 3 Foot Putts

Difficulty: Intermediate · Module HCP 12.3

Weeks 1–37 days

Short Game·Flop

Flop 15–25 Yds From Sand Or Tight Lie

Difficulty: Beginner · Module HCP 35.0

Weeks 3–45 days

Short Game·Flop

Land Flop Shots Near Hole

Difficulty: Beginner · Module HCP 35.0

Weeks 4–67 days

Short Game·Bump'n'Run

How straight can you roll it? Test your setup

Difficulty: Beginner · Module HCP 29.9

Weeks 6–73 days

Short Game·Bump'n'Run

Visualize your line, then make it happen on every shot

Difficulty: Beginner · Module HCP 29.2

Weeks 7–97 days

Short Game·Chip

Pick Landing Spot

Difficulty: Beginner · Module HCP 23.8

Weeks 9–106 days

Driving Range·Wedges (LW,SW,GW,PW)

Control Wedge Roll

Difficulty: Beginner · Module HCP 35.0

Weeks 10–126 days

Driving Range·Driver

Stop Missing Fairways with Driver

Difficulty: Beginner · Module HCP 35.0

Week 123 days

Driving Range·Long irons (4,3,2)

Improve Long Iron Accuracy

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 12-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Align Putter Face For Accurate 3 Foot Putts

Position feet correctly, for a 12-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 12.3

Module skill breakdown

Alignment
37%
Aim
22%
Stroke
13%
Weeks 1–37 daysDay 410

Flop 15–25 Yds From Sand Or Tight Lie

Avoid big numbers, for a 35-handicap player, ~30 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Alignment
21%
Distance Control
17%
Precision
16%
Weeks 3–45 daysDay 1115

Land Flop Shots Near Hole

Avoid big numbers, for a 35-handicap player, ~30 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Aim
28%
Dispersion
17%
Scoring
13%
Weeks 4–67 daysDay 1622

How straight can you roll it? Test your setup

Test your setup, for a 30-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 29.9

Module skill breakdown

Alignment
25%
Distance Control
24%
Scoring
16%
Weeks 6–73 daysDay 2325

Visualize your line, then make it happen on every shot

Visualize the line, for a 29-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 29.2

Module skill breakdown

Aim
30%
Scoring
28%
Alignment
23%
Weeks 7–97 daysDay 2633

Pick Landing Spot

Pick landing spot, for a 24-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 23.8

Module skill breakdown

Accuracy
28%
Distance Control
20%
Alignment
14%
Weeks 9–106 daysDay 3439

Control Wedge Roll

Stop missed shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
18%
Weeks 10–126 daysDay 4045

Stop Missing Fairways with Driver

Hit fairways consistently, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
29%
Mechanics
23%
Trajectory
19%
Week 123 daysDay 4648

Improve Long Iron Accuracy

Improve accuracy, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
25%
Trajectory
22%
Scoring
20%

Program snapshot

Avg HCP focus

12.3

Intermediate

Skill pillars

Alignment · Aim · Stroke · Precision · Visualization · Scoring

Host course

Doon Valley

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Align Putter Face This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: String Line, 50 in a Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D2

Day 2

Putting Aid: Chalk Line, 50 in Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D3

Day 3

Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row from in between two alignment sticks and through the ball gate.

Putting30 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft using two alignment sticks and a ball gate.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048454239353126
D4

Day 4

Flop | Deep Rough and Other | Uphill/Downhill

Program: Flop 15–25 Yds From Sand Or Tight Lie

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Split 36 balls into two groups of

8

Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.

2

On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).

3

From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

4

From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

5

Count each shot that stops in the right zone as a success.

6

Enter the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963

Week 2 – Module

4 days scheduled

Flop 15–25 Yds From Sand Or Tight Lie. Flop from sand and land near hole. Focus on Alignment, Distance Control, Precision. This module is for Short Game, specifically working on Flop.

D1

Day 5

Flop | Perpendicular Ball Lines | Multiple Targets

Program: Flop 15–25 Yds From Sand Or Tight Lie

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Multiple Targets
1

Set up two lines of 18 balls each. The lines should cross at a right angle. Each ball is 1 foot apart.

2

Put two targets on the green, 5 to 10 yards apart. The targets are set 5 to 20 yards away from the ball lines.

3

Hit 36 flop shots: 18 shots from the first line, 18 shots from the second line.

4

For each line, split the 18 shots into 3 groups of 6 balls.

5

For each set of 6 balls, aim at one target. Try to land the ball within 10 feet of the target.

6

Take turns aiming each set at a different target.

7

Count each ball that lands within 10 feet of the target as a success.

8

After all 36 shots, add up successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 6

Flop | Perpendicular Piles | Multiple Targets

Program: Flop 15–25 Yds From Sand Or Tight Lie

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Multiple Targets
1

Set up 10 piles of balls in two lines. Each line has 5 piles, spaced 3 yards or meters apart.

2

Put these piles on grass, 5 to 20 yards or meters from the hole, but not on the green.

3

Mark 3 targets near the green, spaced around the hole (left, center, right).

4

Hit 36 flop shots in total. Make 3 groups of 12 shots.

5

For the first group, aim at the left target. For the second group, aim at the center target. For the third group, aim at the right target.

6

Pick any pile to start each group. Hit each ball at the assigned target.

7

A successful shot is when the ball stops closest to the right target area.

8

After all 36 shots, count the shots that stopped closest to each target.

9

Add your total successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 7

Flop | Rough | Uphill/Downhill

Program: Flop 15–25 Yds From Sand Or Tight Lie

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Rough | Uphill/Downhill
1

Place two ball markers on the green, about 10 feet apart.

2

Choose a spot on the uphill slope, 5 to 20 yards from the hole. Use this spot every time for the test.

3

Hit 18 flop shots from this spot. Aim at the targets, switching every 3 shots between them until all 18 shots are done.

4

Move to a spot on the downhill slope, 5 to 20 yards from the hole. Use this spot every time for these shots.

5

Hit 18 flop shots from the downhill spot. Switch targets every 3 shots until all 18 are done.

6

Count shots that stop within 3 feet of the marker as successful.

7

Add up all successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853
D4

Day 8

Flop | Scattered Piles | Bullseye 2x

Program: Flop 15–25 Yds From Sand Or Tight Lie

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Bullseye 2x
1

Pick two random spots 5-20 yards from the hole and place two piles of balls. Make spots and surfaces random but similar.

2

Make two circles on the green with string or tees: one circle 6 feet from the hole, one circle 15 feet from the hole.

3

Hit 36 flop shots: 18 shots at the small circle, 18 shots at the big circle.

4

At the first pile, hit 9 balls at the small circle, then 9 at the big circle.

5

At the second pile, again hit 9 at the small circle, then 9 at the big circle.

6

Count balls that stop inside the small circle as birdie. Count balls in the big circle (but outside small) as par.

7

Add up all balls that stayed in both circles. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853

Week 3 – Module

4 days scheduled

Flop 15–25 Yds From Sand Or Tight Lie. Flop from sand and land near hole. Focus on Alignment, Distance Control, Precision. This module is for Short Game, specifically working on Flop.

D1

Day 9

Flop | Perpendicular Piles | Multiple Targets

Program: Flop 15–25 Yds From Sand Or Tight Lie

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Multiple Targets
1

Place 40 balls into 10 piles of 4 balls each. Arrange them in two lines of 5 piles each, lines must cross each other.

2

Make sure the lines are 7 yards apart. In a line, make sure each pile is 2 yards apart.

3

Set up 3 flags in a row, 10 feet apart. Each flag is a target for hitting the balls.

4

Hit 36 balls in total. Hit 12 balls at each target.

5

Hit the balls by switching between piles in the two lines.

6

If a ball lands within 10 feet of the target, count it as a success.

7

Count your successful shots out of 36 and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 10

Flop | Parallel Piles | Multiple Targets

Program: Flop 15–25 Yds From Sand Or Tight Lie

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Set up 3 flags spaced about 6 feet apart.

2

Make 9 piles of 4 balls each, with two lines and space between them.

3

Put the piles 5 to 20 yards away from the flags, but keep the piles the same.

4

Hit 36 flop shots in 3 groups of

5

For each group, try to land balls within 10 feet of the right flag, first flag, second flag, then third.

6

Switch between piles as you want.

7

Each ball that stays within 10 feet of the right flag counts as a success.

8

Count the successful shots.

9

Enter your total successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 11

Flop | Perpendicular Piles | Quadrants

Program: Land Flop Shots Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Quadrants
1

Arrange 40 balls into 10 piles of 4 balls each. Set the piles in 2 lines that cross each other, with 5 piles in each line, about 2 meters apart.

2

Place the piles on grass 5 to 20 meters from the hole, not on the green.

3

On the green, use string or markers to divide a 10-foot (3 meters) circle around the hole into 4 equal parts.

4

Hit 36 flop shots, 9 shots for each quadrant, trying to stop the ball inside each part.

5

Take turns hitting from different piles, aiming for the set part each time.

6

If the ball stops in the right part, count it as a success.

7

After all 36 shots, count the total successes and enter the number out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 12

Flop | Deep Rough and Other | Uphill/Downhill

Program: Land Flop Shots Near Hole

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Split 36 balls into two groups of

8

Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.

2

On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).

3

From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

4

From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

5

Count each shot that stops in the right zone as a success.

6

Enter the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963

Week 4 – Module

4 days scheduled

Land Flop Shots Near Hole. Flop from sand and land near hole. Focus on Aim, Dispersion, Scoring. This module is for Short Game, specifically working on Flop.

D1

Day 13

Flop | Scattered Ball Lines | Multiple Targets

Program: Land Flop Shots Near Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game25 min
Diagram for Flop | Scattered Ball Lines | Multiple Targets
1

Make 7 lines of 5 balls each (35 balls total), with balls 1 yard apart. Put the lines on grass 5 to 20 yards from the hole, not on the green.

2

Put 5 markers on the green, each 6 feet apart.

3

Match each line of balls to a marker on the green.

4

Hit all 5 balls in the line as flop shots at the marker. Move to the next line and repeat with the next marker.

5

Count how many balls land within 10 feet of the marker.

6

When done, count total balls inside 10 feet, and enter score in the app out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 14

Flop | Parallel Piles | Multiple Targets

Program: Land Flop Shots Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Set up 3 flags spaced about 6 feet apart.

2

Make 9 piles of 4 balls each, with two lines and space between them.

3

Put the piles 5 to 20 yards away from the flags, but keep the piles the same.

4

Hit 36 flop shots in 3 groups of

5

For each group, try to land balls within 10 feet of the right flag, first flag, second flag, then third.

6

Switch between piles as you want.

7

Each ball that stays within 10 feet of the right flag counts as a success.

8

Count the successful shots.

9

Enter your total successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 15

Flop | Parallel Piles | Quadrants

Program: Land Flop Shots Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Arrange 36 balls into 9 piles of 4 balls each. Put 5 piles in one line and 4 piles in a second line, spaced 2 meters apart. Leave 5 to 10 meters between lines.

2

Mark 4 equal quadrants inside a circle with a 3 meter radius around the hole using string or tees.

3

Divide 36 balls into 4 groups of 9 shots. Aim for 9 shots into each quadrant.

4

Hit flop shots from any pile. Aim to land 9 balls in the first quadrant, then move to the next quadrant for the next 9 shots, until all 4 quadrants are targeted.

5

Count each shot that lands in the right quadrant as a success.

6

After 36 shots, enter your total successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612853
D4

Day 16

Bump-n-Run | Rough | Flat

Program: How straight can you roll it? Test your setup

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Place two markers on the green, 15 yards apart.

2

Split 36 shots into two groups of

3

Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.

4

Move to a different nearby rough spot.

5

Hit 18 shots at the second marker from the new spot.

6

Count each shot as a success if the ball stops within 3 feet of the marker.

7

Use the same setup and stance for all shots.

8

Total the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 5 – Module

4 days scheduled

How straight can you roll it? Test your setup. Test your setup and work together for contact. Focus on Alignment, Distance Control, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D2

Day 18

Bump-n-Run | Perpendicular Ball Lines | Multiple Targets

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
1

Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.

2

Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.

3

Put 3 targets about 6 feet apart on the green.

4

Hit 12 shots at each target, for a total of 36 shots.

5

Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.

6

Use the other line and hit 12 shots at the second target, same goal.

7

Hit 12 shots at the third target from either line, trying to keep within 10 feet.

8

Count each shot that stops within 10 feet of the target.

9

After 36 shots, write down your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 19

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 20

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls with 4 balls in each pile.

2

Make 3 landing zones on the green, 6 feet apart in a straight line.

3

Hit 36 shots, with 12 shots at each landing zone.

4

Start from any pile and try to land 12 balls in the first landing zone.

5

After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.

6

Count each ball that stays in the correct zone as a success.

7

Add your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074

Week 6 – Module

4 days scheduled

How straight can you roll it? Test your setup. Test your setup and work together for contact. Focus on Alignment, Distance Control, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Fairway | Above/Below Feet

Program: How straight can you roll it? Test your setup

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Gather 36 balls and split them into 2 groups of

2

Stand on a slope where the ball is above your feet for the first 18 shots.

3

Choose one target on the green to aim at.

4

Hit 18 bump-and-run shots, trying to get close to the target from this lie.

5

Move to a slope where the ball is below your feet for the next 18 shots.

6

Hit 18 bump-and-run shots at the same target from this lie.

7

Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 22

Bump-n-Run | Perpendicular Ball Lines | 3 Landing Zones

Program: How straight can you roll it? Test your setup

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 3 Landing Zones
1

Make two lines of 18 balls each, one foot apart, next to the green, in an L-shape.

2

Put 3 markers at the edge of the green, 6 feet apart, to make 3 landing zones in a row.

3

Hit 36 bump-and-run shots: 12 shots at each landing zone.

4

Switch between ball lines. For each zone, hit 3 shots from one line, then 3 shots from the other, until all 12 shots per zone are done.

5

Each time a ball stops in the right zone, count it as a successful shot.

6

After all 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 23

Bump-n-Run | Rough | Above/Below Feet

Program: Visualize your line, then make it happen on every shot

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Put the ball in the sloped rough, 5 to 30 yards from the hole, with the ball above your feet.

2

Place three targets evenly spaced left, center, and right of the hole, all about the same distance from your ball.

3

Hit 36 bump-and-run shots: 18 with the ball above your feet and 18 with the ball below your feet.

4

For each lie, split the 18 shots into 3 groups of 6, one group for each target.

5

With the ball above your feet, hit 6 shots to the left target, 6 to center, and 6 to right, in any order.

6

Move the ball below your feet and repeat: 6 shots to left, 6 to center, 6 to right.

7

Count each shot that stops inside the target area as a success.

8

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 24

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Visualize your line, then make it happen on every shot

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.

2

Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.

3

Hit 36 shots total, 12 shots aimed at each landing zone.

4

For each zone, hit 6 shots from the first line and 6 shots from the second line.

5

Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.

6

Count each shot that lands and stops in the target zone as a success.

7

After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141064

Week 7 – Module

4 days scheduled

Visualize your line, then make it happen on every shot. Visualize the line and set a target. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 25

Bump-n-Run | Rough | Uphill/Downhill

Program: Visualize your line, then make it happen on every shot

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Put two markers on the green about 6 feet apart as targets.

2

Place the balls in the downhill rough, 5 to 30 yards from the hole.

3

Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

4

Move to the uphill rough on the opposite side, same distance from the hole.

5

Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

6

A shot is successful if the ball stops within 3 feet of the target.

7

Count total successful shots out of 36 and enter that number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 26

Chip | Scattered Piles | 9 Stop Zones

Program: Pick Landing Spot

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Make 8 piles with 5 balls in each pile. Put them on grass, 5 to 30 yards from the hole.

2

Use tees, string, or markers to make 9 zones on the green in a simple pattern.

3

Take 36 chip shots in total.

4

Aim 4 balls at each of the 9 zones.

5

Hit each shot from a different pile and aim at the next zone.

6

Try to stop each ball in the right zone.

7

Count one success for each ball that stops in the correct zone.

8

Add up your total successful stops and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 27

Chip | Perpendicular Ball Lines | Bullseye 2x

Program: Pick Landing Spot

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 lines of 18 each to form an L shape.

2

Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.

3

Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.

4

From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.

5

Chip the other 18 balls from the second line, aiming for the circles.

6

Alternate hitting 3 to 5 shots between the two lines.

7

Shots inside the small circle = full success. Shots inside the big circle only = partial success.

8

Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D4

Day 28

Chip | Deep Rough and Other | Uphill/Downhill

Program: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Put 3 equal target zones on the green in a line, 3 to 5 feet apart.

2

From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.

3

Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.

4

Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.

5

Count shots that land and stop in the target zone as successes.

6

When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 8 – Module

4 days scheduled

Pick Landing Spot. Avoid 3-putt and pick landing spot. Focus on Accuracy, Distance Control, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 29

Chip | Deep Rough and Other | Flat

Program: Pick Landing Spot

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Flat
1

Set up 3 target zones on the green at 6, 12, and 18 feet from the hole.

2

Place 36 golf balls between 5 and 30 yards from the hole in the flat deep rough.

3

Split the 36 balls into 3 groups of 12, with each group aimed at one zone.

4

Hit from the same rough spot, aiming at the same zone, until you finish 12 shots for that zone.

5

Count a ball as a success if it lands and stays in the right zone.

6

Add up all successful chips. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D2

Day 30

Chip | Perpendicular Piles | Bullseye 2x

Program: Pick Landing Spot

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Make 10 piles with 4 balls in each pile, for a total of 40 balls. Put these piles in two lines that cross each other, with 5 piles in each line.

2

Place the piles on grass, 5-30 yards from the hole. The lines should be 5-10 yards apart, and each pile should be 2 yards apart.

3

Around the hole, make two circle target zones using string or tees: a small Bullseye (6 feet from hole) and a bigger Bullseye (15 feet from hole).

4

Hit 36 chip shots, in 3 sets of 12 shots.

5

For each set, chip towards the Bullseye zones, switching piles each time.

6

Balls stopping in the small Bullseye count as higher score. Balls in the big Bullseye also count, but less. Both are counted as a successful chip.

7

When finished, count all balls in the small or big Bullseye out of 36 tries, and enter the total in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 31

Chip | Parallel Piles | 9 Stop Zones

Program: Pick Landing Spot

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Chip | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of 4 balls each in two rows (5 piles per row), spaced 2 yards/meters apart. Put the rows 5 to 10 yards/meters apart and place the piles 5 to 30 yards/meters from the hole.

2

Mark 9 stop zones on the green using buckets, string, or tees. Space them out so each zone is different.

3

Prepare to hit 36 chip shots, divided into 9 groups of 4 shots. Each group targets a different stop zone.

4

From any pile, hit 4 shots at the first stop zone. Move to the next stop zone and hit 4 shots at it. Keep going until you’ve aimed 4 shots at each of the 9 zones.

5

Count every ball that stops inside the right zone as a success.

6

When done, count up all successful stops out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 32

Chip | Scattered Piles | Bullseye 2x

Program: Pick Landing Spot

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.

2

On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.

3

Each player hits 36 chips: 18 from each pile.

4

Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).

5

Switch piles after 18 shots, finish all 36 shots.

6

Count how many balls stop in the bullseye zones.

7

After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 9 – Module

4 days scheduled

Pick Landing Spot. Avoid 3-putt and pick landing spot. Focus on Accuracy, Distance Control, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 33

Chip | Parallel Ball Lines | Bullseye 2x

Program: Pick Landing Spot

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 36 balls in two lines of 18 each. Put lines 5 to 10 meters apart. Balls in each line are 30 cm apart.

2

Mark two circles on the green: a small circle with 2 meter radius and a big circle with 5 meter radius around the hole.

3

Divide the 36 balls into 2 sets of

8

First set: chip from first line aiming for the small circle.

4

Second set: chip from second line aiming for the big circle.

5

Hit 3 to 5 shots from one line, then switch lines, to keep consistent.

6

Each ball stopping inside the correct circle for that set is a success.

7

Count successful balls in the right circles and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 34

Wedges (LW to PW) | Downswing

Program: Control Wedge Roll

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Wedges (LW to PW) | GIRs Simulation

Program: Control Wedge Roll

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 36

Wedges (LW to PW) | Takeaway

Program: Control Wedge Roll

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 10 – Module

4 days scheduled

Control Wedge Roll. Control distance inside 100 and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 37

Wedges (LW to PW) | Progressive Targets Challenge

Program: Control Wedge Roll

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 38

Wedges (LW to PW) | Impact and Follow Through

Program: Control Wedge Roll

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D3

Day 39

Wedges (LW to PW) | Straight Shot

Program: Control Wedge Roll

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 40

Driver | Around the Stick

Program: Stop Missing Fairways with Driver

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063

Week 11 – Module

4 days scheduled

Stop Missing Fairways with Driver. Control ball flight basics and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 41

Driver | Backswing

Program: Stop Missing Fairways with Driver

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D2

Day 42

Driver | Impact and Follow Through

Program: Stop Missing Fairways with Driver

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D3

Day 43

Driver | Takeaway

Program: Stop Missing Fairways with Driver

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D4

Day 44

Driver | Low/Mid/High Shot

Program: Stop Missing Fairways with Driver

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 12 – Module

4 days scheduled

Stop Missing Fairways with Driver. Control ball flight basics and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 45

Driver | Straight Shot

Program: Stop Missing Fairways with Driver

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Program: Improve Long Iron Accuracy

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
1

Pick one target suitable for long irons (4, 3, 2).

2

Hit 36 shots using your long irons (4, 3, and 2 irons).

3

Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.

4

Keep the same stance and setup for every shot.

5

Try to make the ball land close to the target.

6

Count each shot that lands and stays near the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 47

Long irons (4,3,2) | Ladder Challenge

Program: Improve Long Iron Accuracy

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 48

Long irons (4,3,2) | 3 Landing Zones

Program: Improve Long Iron Accuracy

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063