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Course Flagship Program

14 Week Flagship Program for Dogwood Glen

We studied the course and made a flagship practice program specifically for Dogwood Glen. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

14

Days

53

Modules

9

Frequency

4 days/week

Week 13 days

Short Game·Chip

Stop Chips Near Hole

Difficulty: Beginner · Module HCP 35.0

Weeks 1–37 days

Short Game·Chip

Stop Chips Near Hole

Difficulty: Beginner · Module HCP 34.9

Weeks 4–56 days

Short Game·Mixed

Can you stop the ball on a dime? Distance control test

Difficulty: Beginner · Module HCP 23.1

Weeks 5–66 days

Short Game·Sand

Sand 10–25 Yds

Difficulty: Intermediate · Module HCP 13.5

Weeks 7–97 days

Short Game·Flop

Stop 2 Feet From Hole

Difficulty: Expert · Module HCP 2.4

Week 93 days

Driving Range·Short irons (9,8)

Reduce Misses With Short Irons

Difficulty: Intermediate · Module HCP 17.5

Weeks 10–127 days

Driving Range·Mid irons (7,6,5)

Land it close: set up par or better every time

Difficulty: Intermediate · Module HCP 13.3

Weeks 12–135 days

Driving Range·Mid irons (7,6,5)

Can you avoid the fringe from 140-180 yards?

Difficulty: Advanced · Module HCP 9.1

Weeks 13–143 days

Driving Range·Wedges (LW,SW,GW,PW)

Land it soft: consistent length on short shots

Difficulty: Advanced · Module HCP 6.2

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Stop Chips Near Hole

Chip to the green, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
34%
Aim
28%
Scoring
15%
Weeks 1–37 daysDay 412

Stop Chips Near Hole

Avoid three-putts, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 34.9

Module skill breakdown

Distance Control
23%
Scoring
22%
Aim
19%
Weeks 4–56 daysDay 1318

Can you stop the ball on a dime? Distance control test

Vary landing spot, for a 23-handicap player, ~20 minutes. Working on shot: mixed.

Short GameDifficulty · BeginnerModule HCP 23.1

Module skill breakdown

Scoring
46%
Distance Control
32%
Visualization
22%
Weeks 5–66 daysDay 1924

Sand 10–25 Yds

Save par consistently, for a 14-handicap player, ~15 minutes. Working on shot: sand.

Short GameDifficulty · IntermediateModule HCP 13.5

Module skill breakdown

Scoring
21%
Accuracy
16%
Distance Control
15%
Weeks 7–97 daysDay 2533

Stop 2 Feet From Hole

Stop 2 feet away, for a 2-handicap player, ~10 minutes. Working on shot: flop.

Short GameDifficulty · ExpertModule HCP 2.4

Module skill breakdown

Precision
27%
Scoring
18%
Dispersion
15%
Week 93 daysDay 3436

Reduce Misses With Short Irons

Control distance, for a 18-handicap player, ~15 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
27%
Trajectory
20%
Scoring
20%
Weeks 10–127 daysDay 3745

Land it close: set up par or better every time

Turn into birdies, for a 13-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · IntermediateModule HCP 13.3

Module skill breakdown

Scoring
22%
Distance Control
21%
Dispersion
18%
Weeks 12–135 daysDay 4650

Can you avoid the fringe from 140-180 yards?

Stick to mid iron line, for a 9-handicap player, ~10 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · AdvancedModule HCP 9.1

Module skill breakdown

Accuracy
27%
Distance Control
24%
Scoring
19%
Weeks 13–143 daysDay 5153

Land it soft: consistent length on short shots

Hit within 2-3 yards, for a 6-handicap player, ~10 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · AdvancedModule HCP 6.2

Module skill breakdown

Distance Control
43%
Scoring
25%
Accuracy
22%

Program snapshot

Avg HCP focus

35.0

Beginner

Skill pillars

Distance Control · Aim · Scoring · Alignment · Dispersion · Trajectory

Host course

Dogwood Glen

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Stop Chips Near Hole. Chip to the green and stop near the hole. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Chip.

D1

Day 1

Chip | Parallel Ball Lines | Multiple Targets

Program: Stop Chips Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Multiple Targets
1

Place 36 balls in 2 straight lines of 18 balls, 6 yards apart. Balls in each line are 1 foot apart.

2

Put 3 flags on the green, each 10 feet apart.

3

Hit 36 chip shots, aiming 12 shots at each flag.

4

From the first line, hit 4 balls to the first flag.

5

From the second line, hit 4 balls to the first flag.

6

Repeat steps 4 and 5 until 12 balls are hit to the first flag.

7

Do the same method for the second flag: 4 shots from each line, until 12 shots are made.

8

Repeat for the third flag.

9

A shot is good if it stops within 10 feet of the target.

0

Add up your good shots and enter the score in the app, out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612964
D2

Day 2

Chip | Perpendicular Ball Lines | 3 Landing Zones

Program: Stop Chips Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | 3 Landing Zones
1

Set up two lines of 18 balls each so they cross each other. Place balls 1 foot apart.

2

On the green, mark 3 landing zones spaced 6 feet apart in a row using sticks or string.

3

Hit 36 chip shots total: 18 from each ball line.

4

From the first line, hit 6 shots to each landing zone (18 shots).

5

From the second line, hit 6 shots to each landing zone (18 shots).

6

Count each ball that lands and stays inside the right landing zone.

7

Add up all successful shots, enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141174
D3

Day 3

Chip | Scattered Piles | Multiple Targets

Program: Stop Chips Near Hole

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Make 3 target zones on the green. Space them 6 feet apart in a line.

2

Put 36 balls in 6 piles of 6 around the chipping area, 5–20 yards from the hole.

3

Hit 12 balls at each target zone (36 attempts total).

4

Start from any pile. Aim 12 shots at the first zone.

5

Next, aim 12 shots at the second zone from any pile.

6

Last, aim 12 shots at the third zone. Count shots that stop in the right zone.

7

Add up how many shots landed in the correct zone out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 4

Chip | Scattered Ball Lines | Quadrants

Program: Stop Chips Near Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Chip | Scattered Ball Lines | Quadrants
1

Scatter 40 balls into 8 lines of 5 balls. Each ball should be 1 yard apart. Place lines 5–30 yards from the hole. Keep setup the same for all shots.

2

On the green, use markers to make 4 equal pieces inside a 6-foot circle around the hole.

3

Take 32 chip shots total. Aim 8 shots at each quadrant.

4

For each of the 8 lines, choose a quadrant to aim for. Hit all 5 balls in that line to that quadrant. Move to a new line for a new quadrant. Keep going until all 32 shots are done.

5

Count each shot that stops inside the target quadrant as a success.

6

Add up successful shots. Enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score282624201612964

Week 2 – Module

4 days scheduled

Stop Chips Near Hole. Chip to the green and stop near the hole. Focus on Distance Control, Scoring, Aim. This module is for Short Game, specifically working on Chip.

D1

Day 5

Chip | Perpendicular Piles | 3 Landing Zones

Program: Stop Chips Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | 3 Landing Zones
1

Make 10 piles of 4 balls each, in two lines of 5 piles.

2

Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.

3

On the green, mark three landing zones in a straight line, 6 feet apart.

4

Hit 36 chip shots, 12 at each landing zone.

5

Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.

6

Count shots that land fully in the target zone.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 6

Chip | Parallel Ball Lines | Bullseye 2x

Program: Stop Chips Near Hole

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 4 lines of 9 balls each on the grass. Lines should be 5 yards apart. Balls in each line should be 1 foot apart. Put the lines between 5 and 30 yards from the hole.

2

Mark two circles on the green around the hole: a small circle 6 feet from the hole, and a bigger circle 15 feet from the hole.

3

Hit 36 chip shots total: 9 shots from each line.

4

Try to make each ball stop inside the small 6-foot circle. Balls that stop in the big circle but outside the small one count as partial success.

5

Count each ball that stops in the small circle as a full success.

6

After all 36 shots, add up how many stopped in the small circle. Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 7

Chip | Scattered Piles | Bullseye 2x

Program: Stop Chips Near Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.

2

Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.

3

Hit 36 chip shots, split into two groups of

4

For the first 18 shots, try to land the ball inside the small circle (6-foot radius).

5

For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).

6

Take turns hitting shots from different piles for variety.

7

Count how many balls stop in the right circle for each group.

8

After all 36 shots, enter the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612852
D4

Day 8

Chip | Perpendicular Ball Lines | Multiple Targets

Program: Stop Chips Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Multiple Targets
1

Make two crossing lines with 18 balls in each line.

2

Put the balls 1 foot (30 cm) apart on grass, 5 to 20 yards/meters from the hole.

3

Place 2 flags on the green. The flags should be 5 to 10 yards/meters apart.

4

Hit 18 balls from the first line. Try to land each ball within 10 feet (3 meters) of the first flag.

5

Move to the second line. Hit 18 balls trying to land each within 10 feet (3 meters) of the second flag.

6

Count how many balls stop inside the 10-foot (3-meter) circle near each flag. Enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 3 – Module

4 days scheduled

Stop Chips Near Hole. Chip to the green and stop near the hole. Focus on Distance Control, Scoring, Aim. This module is for Short Game, specifically working on Chip.

D1

Day 9

Chip | Fairway | Above/Below Feet

Program: Stop Chips Near Hole

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 10

Chip | Perpendicular Ball Lines | 3 Landing Zones

Program: Stop Chips Near Hole

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | 3 Landing Zones
1

Set up two lines of 18 balls each so they cross each other. Place balls 1 foot apart.

2

On the green, mark 3 landing zones spaced 6 feet apart in a row using sticks or string.

3

Hit 36 chip shots total: 18 from each ball line.

4

From the first line, hit 6 shots to each landing zone (18 shots).

5

From the second line, hit 6 shots to each landing zone (18 shots).

6

Count each ball that lands and stays inside the right landing zone.

7

Add up all successful shots, enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141174
D3

Day 11

Chip | Scattered Ball Lines | Bullseye 2x

Program: Stop Chips Near Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 12

Chip | Perpendicular Piles | Bullseye 2x

Program: Stop Chips Near Hole

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.

2

On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.

3

Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.

4

Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.

5

For each shot, if the ball lands in the target zone for that set, count it as a success.

6

Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964

Week 4 – Module

4 days scheduled

Can you stop the ball on a dime? Distance control test. Feel the green and stop on a dime. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 13

DIY Course Easy

Program: Can you stop the ball on a dime? Distance control test

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up a 9-hole short game course around the green. Each hole is PAR

2

Put 9 balls in easy spots around the green, like in sand or rough.

3

For each hole, hit a wedge onto the green and then putt the ball in.

4

Finish each hole (chip and putt) before going to the next ball spot.

5

Do the whole 9-hole course 4 times, moving balls for variety if possible.

6

This gives 36 total tries (9 holes × 4 rounds).

7

After all 36 tries, count your total strokes and compare to PAR 72 (36 holes × PAR 2).

8

See how many strokes over or under par you got.

9

Write down how many holes you finished at or under par, out of 36 tries, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score141516182022242628
D2

Day 14

DIY Course Medium

Program: Can you stop the ball on a dime? Distance control test

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Set up 9 holes in the chipping area, using different lies, 20-40 yards from the green.

2

Put 4 balls at each hole, for 36 shots total.

3

For each shot, hit to the green and finish the hole with putting.

4

Do this for each hole 4 times.

5

Count strokes for each hole. Mark if hole is completed in 2 shots or less.

6

Add up how many times par was made in 36 shots.

7

Enter the total successful shots out of 36 attempts as your test score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score121416182226303234
D3

Day 15

DIY Course Easy

Program: Can you stop the ball on a dime? Distance control test

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the short game area like sand traps and rough. Each ball is its own hole with par

2

For each ball, hit a wedge shot to the green and putt to finish the hole in as few shots as possible.

3

After each hole, move to the next ball and do the same until all 9 holes are done.

4

Do the 9-hole course 4 times, changing ball spots a bit each time, so you have 36 tries.

5

Add up all your shots for the 36 tries. Par total is

6

Mark a hole as a success if you finish it in 2 shots or less.

7

At the end, enter your number of successful holes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262318141074
D4

Day 16

DIY Course Medium

Program: Can you stop the ball on a dime? Distance control test

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in different spots around the chipping green.

2

Hit each ball onto the green with one shot.

3

Putt each ball to finish that hole, counting total strokes (max 2 is PAR).

4

Do this for all 9 balls to finish 1 round.

5

Repeat the 9-hole round 4 times, changing ball positions each time, for 36 holes.

6

Count how many holes you finished in 2 strokes or less. Enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2928262319141185

Week 5 – Module

4 days scheduled

Can you stop the ball on a dime? Distance control test. Feel the green and stop on a dime. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 17

DIY Course Easy

Program: Can you stop the ball on a dime? Distance control test

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 short holes around the practice area. Put one ball per player on different lies like sand, rough, and slopes.

2

Each hole is a PAR 2 challenge.

3

Play the 9 holes two times. Take 2 shots per hole each time. This means 36 shots total.

4

At each hole, hit your wedge or short shot to the green, then putt until you finish the hole.

5

Go to the next hole when you finish. Do this for all 9 holes, two times.

6

Count each hole finished in 2 shots or fewer as a success.

7

Add the number of successful holes. Enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 18

DIY Course Hard

Program: Can you stop the ball on a dime? Distance control test

Short Game26 min
Diagram for DIY Course  Hard
1

Place 9 balls in tough spots around the chipping green, like sand or deep rough.

2

Treat each ball as a PAR 2 hole.

3

Hit your wedge shot onto the green and putt to finish the hole.

4

Do all 9 shots, then repeat this two more times with balls in new hard spots each time.

5

You play 36 shots total.

6

Count every time you get the ball in the hole in 2 shots or less.

7

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 19

Sand | Parallel Piles | 3 Landing Zones

Program: Sand 10–25 Yds

Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Piles | 3 Landing Zones
1

Put 36 golf balls into 9 piles of 4 balls each in the sand bunker. Make two lines, each pile 2 yards apart, lines 5 to 10 yards apart.

2

On the green, make three landing zones in a straight line, each zone 6 feet apart.

3

Hit 36 sand shots from the bunker to the green.

4

Divide the 36 shots into three groups of

2

Aim the first 12 at the first zone, next 12 at the second zone, last 12 at the third zone.

5

Hit shots from any pile, same setup for all shots.

6

Count successful shots that land and stop in the right zone.

7

After all 36 shots, write down how many went in the intended zones out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 20

Sand Short

Program: Sand 10–25 Yds

Up to 5 players hit sand shot two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Short
1

Make two piles of 18 golf balls, 5 yards apart, in two bunkers: one bunker is 5 yards from the hole, the other is 20 yards from the hole.

2

Mark three zones on the green: Close (within 3 feet), Medium (3 to 6 feet), Far (6 to 10 feet).

3

Hit 18 shots from the 5-yard bunker and 18 shots from the 20-yard bunker.

4

For each bunker, aim 6 shots at each zone.

5

Hit each shot the same way. Try to land the ball in the right zone.

6

If the ball lands and stops in the target zone, it counts as a success.

7

Count the number of successes and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201512963

Week 6 – Module

4 days scheduled

Sand 10–25 Yds. Sand from longer range and save par consistently. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Sand.

D1

Day 21

Sand Long

Program: Sand 10–25 Yds

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Long
1

Make 4 piles of 9 balls each in the bunker, spaced 40–60 yards from the hole.

2

Place 3 target circles on the green, about 6 feet apart in a line from the hole. Label them Target 1 (closest), Target 2 (middle), and Target 3 (farthest).

3

There are 36 shots. Do 12 shots at each target.

4

For 12 shots, aim for Target

1

Next 12 shots, aim for Target

2

Last 12 shots, aim for Target

5

Change piles for each shot to get different lies and angles.

6

The shot counts as a success if it lands and stays inside the right circle.

7

Enter how many successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D2

Day 22

Sand Mid

Program: Sand 10–25 Yds

Up to 5 players hit sand shot two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand  Mid
1

Put two piles of 18 balls each on sand bunkers 5 yards apart, 20 to 40 yards from the hole.

2

Mark three target zones on the green near the hole, spaced 6 feet apart from left to right.

3

Hit 36 sand shots in three groups of 12 shots.

4

First 12 shots aim for left zone, second 12 for center zone, last 12 for right zone.

5

Hit shots from either pile, but use same setup and distance every time.

6

Count each shot that stops in the right zone as a success.

7

Add your total successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D3

Day 23

Sand | Parallel Ball Lines | 3 Landing Zones

Program: Sand 10–25 Yds

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 3 Landing Zones
1

In the sand bunker, make two straight lines of balls. Each line has 18 balls, with 1 foot (30 cm) between each ball. The two lines are 6 to 10 yards (5 to 10 meters) apart.

2

On the green, set up three landing zones. Mark them with sticks, clubs, or string. Space the zones 6 feet (2 meters) apart in a straight line.

3

Hit 36 sand shots. Split them into 3 groups of 12 shots.

4

For the first group, hit from one ball line and aim for the first landing zone.

5

For the second group, switch to the other ball line and aim for the second zone.

6

For the last group, go back to the first ball line and aim for the third zone.

7

Count each shot that lands and stays in the correct zone as a success. After all 36 shots, add up the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713953
D4

Day 24

Sand | Perpendicular Ball Lines | Quadrants

Program: Sand 10–25 Yds

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Quadrants
1

Arrange two lines of 18 balls each in the sand. Keep balls 1 foot apart. Lines are 5 to 10 yards apart.

2

On the green, make a 10-foot circle and divide into 4 parts. Number the parts 1 to

3

Hit 36 sand shots, in 4 groups of

4

Hit 9 balls from the first line aiming for part

5

Hit 9 balls from the second line aiming for part

6

Hit 9 balls from the first line aiming for part

7

Hit 9 balls from the second line aiming for part

8

Count a success if a ball stops in the right part.

9

Keep balls in place, only switch lines when told.

0

Count total successful shots in the correct parts, and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 7 – Module

4 days scheduled

Stop 2 Feet From Hole. Stop 2 feet away and flop from bunkers. Focus on Precision, Scoring, Dispersion. This module is for Short Game, specifically working on Flop.

D1

Day 25

Flop | Scattered Piles | 3 Landing Zones

Program: Stop 2 Feet From Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | 3 Landing Zones
1

Put 40 balls into 8 piles of 5 balls each on grass or a slope, between 5 and 40 yards from the hole but not on the green.

2

On the green make 3 landing zones, each 6 feet apart in a line.

3

Hit 36 flop shots, 12 for each zone.

4

Hit 12 shots to the first zone, then 12 to the second, then 12 to the third. Switch between piles if wanted.

5

Count shots that land and stop in the correct zone as successes.

6

Add up successes out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 26

Flop | Scattered Piles | Quadrants

Program: Stop 2 Feet From Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | Quadrants
1

Make 8 piles of 5 balls each (40 balls total) between 5 and 40 yards from the green.

2

On the green, use markers to make 4 equal parts inside a 10 ft circle around the hole.

3

Hit 36 flop shots in total, split into 4 groups of 9 shots for each part of the circle.

4

Aim 9 shots for the first part, then 9 for the second, the third, and last the fourth part.

5

Change which pile to hit from each time to get different angles and lies.

6

Count only shots that stop in the right part as a success.

7

When finished, write how many you got out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D3

Day 27

Flop | Scattered Ball Lines | 9 Stop Zones

Program: Stop 2 Feet From Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | 9 Stop Zones
1

Place 40 balls in 8 rows with 5 balls each, spread between 5 and 40 yards from the hole.

2

Mark 9 target zones on the green with buckets, string, or tees.

3

Hit 36 flop shots, grouped as 9 sets of 4 shots.

4

For each set, aim to land the ball in one specific target zone.

5

Go through all 9 zones, hitting 4 shots into each (total 36 shots).

6

Keep the setup the same for every shot.

7

Count how many balls land in the intended target zone.

8

After 36 shots, enter the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D4

Day 28

Flop | Parallel Ball Lines | 3 Landing Zones

Program: Stop 2 Feet From Hole

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 9 balls each, spaced 1 foot apart. Place the lines between 5 and 20 yards from the hole on grass.

2

Mark 3 landing zones on the green, 3 feet apart in a straight line. Each zone is 3 feet wide.

3

Hit 12 flop shots to each zone for a total of 36 shots.

4

Start at any line of balls and hit 12 shots to Zone

1

Change lines and hit 12 shots to Zone

2

Change lines again and hit 12 shots to Zone

5

Count a success when the ball lands and stops in the right zone.

6

Add the total number of successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 8 – Module

4 days scheduled

Stop 2 Feet From Hole. Stop 2 feet away and flop from bunkers. Focus on Precision, Scoring, Dispersion. This module is for Short Game, specifically working on Flop.

D1

Day 29

Flop | Parallel Ball Lines | 9 Stop Zones

Program: Stop 2 Feet From Hole

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each about 5-10 yards apart, with balls 1 foot apart.

2

Mark 9 stop zones on the green with tees, string, or buckets, making sure they are easy to see.

3

Hit 36 flop shots, with 2 shots at each stop zone from each line.

4

Start with the first line and hit 2 shots to the first stop zone.

5

Switch to the second line and hit 2 shots to the second stop zone.

6

Keep switching lines and aiming at the next stop zone, 2 shots each, until all 9 zones are targeted.

7

Count each shot that stops in the right zone as a success.

8

Add up how many successes out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 30

Flop | Perpendicular Piles | Quadrants

Program: Stop 2 Feet From Hole

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Quadrants
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.

2

Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.

3

On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.

4

Hit 36 flop shots: 9 shots to each quadrant.

5

Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant

6

A shot that stops inside the target quadrant counts as a success.

7

Count all successes for each quadrant and add them up.

8

After all 36 shots, write down your total number of successful shots in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 31

Flop | Scattered Piles | 9 Stop Zones

Program: Stop 2 Feet From Hole

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Scattered Piles | 9 Stop Zones
1

Put 40 balls into 8 piles of 5 balls on the grass, between 5 and 40 yards from the hole.

2

On the green, make 9 stop zones using buckets, tees, or string. Make 3 rows with 3 zones in each row.

3

Hit 36 flop shots in total. Take 4 shots for each of the 9 zones.

4

Start at any pile, aim at the first zone, and hit 4 shots. Move to the next zone after 4 shots, and do this for all 9 zones.

5

Switch piles when wanted to try different lies and angles.

6

Count each shot that lands in the target zone as a success.

7

When done, enter the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 32

Flop | Parallel Piles | 9 Stop Zones

Program: Stop 2 Feet From Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up 9 target zones on the green using buckets, strings, or tees. Space them in a 3x3 grid, with about 3 feet between each.

2

Divide 36 balls into 9 groups of

3

Make 10 piles of 4 balls each, set 5 to 40 yards from the hole. Space the piles 5 to 10 yards apart in two lines, with 2 yards between piles in each line.

4

Hit 4 shots to try to stop balls inside each of the 9 zones. Finish all 4 shots in one zone before moving to the next zone in order.

5

Switch between different ball piles while practicing each zone to get different lies and angles.

6

Count each shot that stops in the right zone as a success.

7

After all 36 shots, count how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 9 – Module

4 days scheduled

Stop 2 Feet From Hole. Stop 2 feet away and flop from bunkers. Focus on Precision, Scoring, Dispersion. This module is for Short Game, specifically working on Flop.

D1

Day 33

Flop | Parallel Piles | Quadrants

Program: Stop 2 Feet From Hole

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.

2

Place the piles on grass, 5 to 40 yards from the hole.

3

On the green, mark 4 equal sections inside a 9-foot circle using string or tees.

4

Hit 36 flop shots, with 9 shots to each section.

5

For each shot, pick a pile and try to stop the ball inside the target section.

6

Count balls that stop fully inside the section as a success.

7

Make sure to aim 9 shots at each section, either in order or randomly.

8

After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D2

Day 34

Short irons (9,8) | Left-to-R and Right-to-L Shot

Program: Reduce Misses With Short Irons

Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Left-to-R and Right-to-L Shot
1

Pick a target suitable for short iron shots (9 or 8 iron).

2

Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.

3

Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.

4

Count shots that land and stop near the target as successful.

5

When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Short irons (9,8) | Ladder Challenge

Program: Reduce Misses With Short Irons

Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Ladder Challenge
1

Pick one flag or target to aim at for all shots.

2

Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.

3

Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of

4

For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.

5

For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.

6

For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.

7

Use the same setup for all shots. Switch between 8 and 9 iron if you want.

8

Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.

9

After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 36

Short irons (9,8) | 3 Landing Zones

Program: Reduce Misses With Short Irons

Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Short irons (9,8) | 3 Landing Zones
1

Pick a flag or target on the range for 8 or 9 iron shots.

2

Put three markers 6 yards apart around the flag to make three landing zones.

3

Use 36 balls for the test.

4

Split shots into three groups of

5

Hit 12 shots at Landing Zone

6

Hit 12 shots at Landing Zone

7

Hit 12 shots at Landing Zone

8

Use 8 or 9 iron as preferred but keep setup and distance the same.

9

Count balls that stop in the right landing zone as a success.

0

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302724201612963

Week 10 – Module

4 days scheduled

Land it close: set up par or better every time. Save with mid irons and set up par or better. Focus on Scoring, Distance Control, Dispersion. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 37

All irons (9 to 2) | Alternate Targets Challenge

Program: Land it close: set up par or better every time

Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Alternate Targets Challenge
1

Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and

2

Match each target with the correct iron, from 9 to

3

Hit 36 shots in total, 6 shots at each target.

4

Try to land shots within 5% of the flag distance.

5

Aim to get at least 2 shots in the 5% zone for each target.

6

Switch between targets and irons as you go. Any order is fine.

7

Count each shot that lands inside the 5% zone.

8

At the end, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

All irons (9 to 2) | Club Swapping Challenge

Program: Land it close: set up par or better every time

Complete the Club Swapping Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Club Swapping Challenge
1

Choose 6 targets at different distances for irons 9 through

2

Assign each iron (9, 8, 7, 6, 5, 4, 3, 2) to hit 4 shots each, for 32 shots total.

3

Add 4 extra shots using any club and target, for a total of 36 shots.

4

Try to land each shot within 5% of the distance to the target.

5

Keep the setup the same for every shot, only aim at different targets.

6

Count each shot that lands within 5% of the target distance as a success.

7

After 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D3

Day 39

All irons (9 to 2) | Opportunities Discovery

Program: Land it close: set up par or better every time

Discover opportunities amongst irons undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Opportunities Discovery
1

Select 6 irons: 9, 8, 7, 6, 5, and

2

Place two markers for each iron: one cone and one flag in a line.

3

Hit 6 shots with each iron, aiming to land the ball between the cone and the flag.

4

Hit 36 shots in total.

5

Only count balls that land between the markers.

6

Count how many balls landed between the markers and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D4

Day 40

Mid irons (7,6,5) | Ladder Challenge

Program: Land it close: set up par or better every time

Complete the Ladder Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Ladder Challenge
1

Set up three ladder zones on the range, each 6 yards/meters apart, short of the target flag.

2

Each ladder zone is a target area. The ball must land and stop within 6 yards/meters of the flag.

3

Hit 36 mid iron shots (using 7-, 6-, or 5-iron) towards the three ladder zones.

4

Split the 36 shots into 3 sets of

2

For each set, hit shots in order: first into zone 1, then zone 2, then zone 3, and repeat the ladder sequence three times.

5

All shots go to the same flag. You can switch clubs (7-, 6-, or 5-iron) any time.

6

A shot counts as a success only if it lands and stops in the right ladder zone for that shot.

7

After 36 shots, add up how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Land it close: set up par or better every time. Save with mid irons and set up par or better. Focus on Scoring, Distance Control, Dispersion. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 41

Mid irons (7,6,5) | Birdie-Par-Bogey Radius

Program: Land it close: set up par or better every time

Use mid irons only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Birdie-Par-Bogey Radius
1

Choose a target flag on the driving range for mid irons (7, 6, or 5 iron).

2

Mark two circles on the ground: an inner circle with a 5-yard radius, and an outer circle with an 8-yard radius.

3

Prepare 36 balls.

4

For the first 12 shots, try to land the ball inside the 5-yard circle.

5

For the next 12 shots, try to land the ball inside the area between the 5-yard and 8-yard circles.

6

For the final 12 shots, try to land the ball anywhere inside the 8-yard circle.

7

Use any 7, 6, or 5 iron, but keep the ball setup the same.

8

Count how many balls land and stop in the correct circle for that group. Balls outside the 8-yard circle are misses.

9

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420161285
D2

Day 42

All irons (9 to 2) | Progressive Targets Challenge

Program: Land it close: set up par or better every time

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 43

Mid irons (7,6,5) | PAR 3 Challenge

Program: Land it close: set up par or better every time

Complete the PAR 3 Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | PAR 3 Challenge
1

Pick 3 different flags or markers at different distances on the range, each as a PAR 3 hole.

2

Draw two circles around each flag: one 5 yards from the flag (birdie zone), another up to 9 yards (par zone).

3

Hit 36 shots total with mid irons (7, 6, or 5 iron): 12 shots to each flag.

4

Switch clubs (7, 6, 5 iron) randomly within each set of 12 shots.

5

Score each shot: inside 5 yards is birdie, 5–9 yards is par, outside 9 yards is bogey.

6

Add up total score against par (aim for 36 or better).

7

Count how many shots landed inside 9 yards. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3029272420161285
D4

Day 44

Mid irons (7,6,5) | L-R and R-L 9 Targets

Program: Land it close: set up par or better every time

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | L-R and R-L  9 Targets
1

Set up 9 targets around the flag, spaced evenly about 5% of the distance to the flag.

2

Use cones or buckets to mark the edges so each target has a small gate to aim through.

3

Hit 4 shots at each target, for a total of 36 shots.

4

For each target, hit 2 shots left-to-right and 2 shots right-to-left using a 5, 6, or 7 iron.

5

A shot is successful if the ball goes between the cones.

6

Switch clubs if desired, but hit all 4 shots at each target before moving on.

7

When finished, count how many shots went between the cones.

8

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312925211612853

Week 12 – Module

4 days scheduled

Land it close: set up par or better every time. Save with mid irons and set up par or better. Focus on Scoring, Distance Control, Dispersion. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

All irons (9 to 2) | Weaknesses Discovery

Program: Land it close: set up par or better every time

Discover weaknesses amongst irons shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Weaknesses Discovery
1

Choose 3 flags at medium distances for your irons (9 to 2).

2

Put 4 cones around each flag to make a small square or circle, with about 5% of the distance to the flag as the circle's radius.

3

Pick one cone at each flag as the "danger side" to avoid.

4

Hit 36 balls total, 12 at each flag, and use different irons if you want.

5

Try to land each ball inside the cone circle and not on the danger side.

6

Mark a shot as successful if it stays in the circle and not on or past the danger side.

7

Count how many good shots you got out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 46

Mid irons (7,6,5) | PAR 3 Challenge

Program: Can you avoid the fringe from 140-180 yards?

Complete the PAR 3 Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | PAR 3 Challenge
1

Pick 3 different flags or markers at different distances on the range, each as a PAR 3 hole.

2

Draw two circles around each flag: one 5 yards from the flag (birdie zone), another up to 9 yards (par zone).

3

Hit 36 shots total with mid irons (7, 6, or 5 iron): 12 shots to each flag.

4

Switch clubs (7, 6, 5 iron) randomly within each set of 12 shots.

5

Score each shot: inside 5 yards is birdie, 5–9 yards is par, outside 9 yards is bogey.

6

Add up total score against par (aim for 36 or better).

7

Count how many shots landed inside 9 yards. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3029272420161285
D3

Day 47

Mid irons (7,6,5) | Birdie-Par-Bogey Radius

Program: Can you avoid the fringe from 140-180 yards?

Use mid irons only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Birdie-Par-Bogey Radius
1

Choose a target flag on the driving range for mid irons (7, 6, or 5 iron).

2

Mark two circles on the ground: an inner circle with a 5-yard radius, and an outer circle with an 8-yard radius.

3

Prepare 36 balls.

4

For the first 12 shots, try to land the ball inside the 5-yard circle.

5

For the next 12 shots, try to land the ball inside the area between the 5-yard and 8-yard circles.

6

For the final 12 shots, try to land the ball anywhere inside the 8-yard circle.

7

Use any 7, 6, or 5 iron, but keep the ball setup the same.

8

Count how many balls land and stop in the correct circle for that group. Balls outside the 8-yard circle are misses.

9

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420161285
D4

Day 48

All irons (9 to 2) | Progressive Targets Challenge

Program: Can you avoid the fringe from 140-180 yards?

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 13 – Module

4 days scheduled

Can you avoid the fringe from 140-180 yards?. Hit greens with mid irons and stick to mid iron line. Focus on Accuracy, Distance Control, Scoring. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 49

Mid irons (7,6,5) | L-R and R-L 9 Targets

Program: Can you avoid the fringe from 140-180 yards?

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | L-R and R-L  9 Targets
1

Set up 9 targets around the flag, spaced evenly about 5% of the distance to the flag.

2

Use cones or buckets to mark the edges so each target has a small gate to aim through.

3

Hit 4 shots at each target, for a total of 36 shots.

4

For each target, hit 2 shots left-to-right and 2 shots right-to-left using a 5, 6, or 7 iron.

5

A shot is successful if the ball goes between the cones.

6

Switch clubs if desired, but hit all 4 shots at each target before moving on.

7

When finished, count how many shots went between the cones.

8

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312925211612853
D2

Day 50

All irons (9 to 2) | Club Swapping Challenge

Program: Can you avoid the fringe from 140-180 yards?

Complete the Club Swapping Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Club Swapping Challenge
1

Choose 6 targets at different distances for irons 9 through

2

Assign each iron (9, 8, 7, 6, 5, 4, 3, 2) to hit 4 shots each, for 32 shots total.

3

Add 4 extra shots using any club and target, for a total of 36 shots.

4

Try to land each shot within 5% of the distance to the target.

5

Keep the setup the same for every shot, only aim at different targets.

6

Count each shot that lands within 5% of the target distance as a success.

7

After 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D3

Day 51

Wedges (LW to PW) | Scattered Targets (Shorter)

Program: Land it soft: consistent length on short shots

Hit to different targets using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Scattered Targets (Shorter)
1

Set up 6 targets spaced 10 yards or meters apart.

2

Mark a 3-yard or meter wide landing zone at each target.

3

Use only wedges (LW, SW, GW, PW) and keep ball setup the same for every shot.

4

Hit 36 shots total: 6 shots at each target.

5

Take turns hitting each target, changing wedges if desired, always aiming to land the ball in the landing zone.

6

Count shots that land and stop inside the landing zone as success.

7

After all 36 shots, enter number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 52

Wedges (LW to PW) | Target Line (Longer)

Program: Land it soft: consistent length on short shots

Hit to different targets using wedges only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for Wedges (LW to PW) | Target Line (Longer)
1

Set up 5 targets in a line, spaced 10 yards or meters apart.

2

Mark each target with a circle or cone showing a 4-yard or meter zone.

3

Get 35 balls and put them nearby. Use only wedges (LW, SW, GW, PW).

4

Hit 7 shots at each target, trying to land the ball inside the 4-yard or meter zone.

5

Switch wedges if wanted, but keep the target order the same or random as you like.

6

Count each shot that stays inside the 4-yard or meter zone as a success.

7

Add up how many successful shots you got after all 35 tries and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3230282520161285

Week 14 – Module

1 day scheduled

Land it soft: consistent length on short shots. Control wedge rollout and consistent wedge length. Focus on Distance Control, Scoring, Accuracy. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 53

Wedges (LW to PW) | Alternate Targets Challenge

Program: Land it soft: consistent length on short shots

Complete the Alternate Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Alternate Targets Challenge
1

Pick 4 different targets at different distances.

2

Make a landing zone around each target that is 5% of the distance to the target.

3

Hit 36 wedge shots in total, in 4 groups of 9 shots.

4

For each group of 9 shots, use one wedge and aim at 3 targets in turn (3 shots per target).

5

Count every shot that lands and stops in the zone as a success.

6

Add up your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853