Weeks 1–2≤ 7 days
Short Game·Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Module HCP 35.0
Weeks 3–5≤ 7 days
Short Game·Bump'n'Run
Make Par Around the Green
Difficulty: Beginner · Module HCP 35.0
Weeks 5–6≤ 7 days
Short Game·Flop
Open up and let it fly: alignment for flop shots
Difficulty: Beginner · Module HCP 25.0
Weeks 7–9≤ 7 days
Short Game·Flop
How close can you get from a tough lie? Precision test
Difficulty: Intermediate · Module HCP 17.9
Weeks 9–10≤ 7 days
Driving Range·Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 11–12≤ 6 days
Driving Range·Long irons (4,3,2)
Control the spin: height and roll as needed
Difficulty: Beginner · Module HCP 28.0
Weeks 12–13≤ 6 days
Driving Range·Mid irons (7,6,5)
Shape it right: fade or draw with mid irons
Difficulty: Beginner · Module HCP 23.4
Week 14≤ 3 days
Driving Range·Long irons (4,3,2)
Improve Long Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Weeks 14–16≤ 6 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Trajectory Control
Difficulty: Intermediate · Module HCP 17.5