Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Module HCP 35.0
Week 3≤ 3 days
Short Game·Chip
Up-and-Down Contest
Difficulty: Beginner · Module HCP 35.0
Weeks 3–5≤ 7 days
Short Game·Pitch
Pitch 15–25 Yds From Fringe
Difficulty: Beginner · Module HCP 34.9
Weeks 6–7≤ 7 days
Short Game·Mixed
See your mixed shot landing and rolling out—then execute
Difficulty: Beginner · Module HCP 23.3
Weeks 8–9≤ 7 days
Short Game·Sand
Feet, hips, shoulders—are you set up for a high soft shot?
Difficulty: Beginner · Module HCP 22.6
Weeks 9–11≤ 6 days
Driving Range·Short irons (9,8)
Control Short Iron Flight
Difficulty: Beginner · Module HCP 35.0
Weeks 11–12≤ 4 days
Driving Range·Mid irons (7,6,5)
Perfect your swing: mechanics for mid iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 12–13≤ 4 days
Driving Range·Short irons (9,8)
Perfect your swing: mechanics for short iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 13–14≤ 7 days
Driving Range·Long irons (4,3,2)
Shape the shot: draw or fade with long irons
Difficulty: Beginner · Module HCP 29.2