Practice Programs

Complete Golf Practice Blueprint for Dandridge Golf & Country Club

Discover tailored practice programs for this course.

Dandridge, Tennessee, United States of America
Open Flagship ProgramVisit Club Website

Total Programs

49

49 complete programs built for this course

Unique Drills

189

Total unique drills across all programs

Skill Pillars

12

Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading

Session Durations

7

3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days

AccuracyAimAlignmentDispersionDistance ControlGreen Reading+6 more

Red/Blue Practice Profile

We've mapped a comprehensive practice profile for Red/Blue, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.

Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.

Skill Distribution

Distance Control 27%Scoring 25%Accuracy 16%Aim 15%Precision 15%

Handicap Performance Insights

The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.

18.7
Average HCP
9.8
Minimum HCP
32.2
Maximum HCP

Top Drills

Featured Drills for Red/Blue

Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.

Diagram for Stop the Ball: on the Fringe [Long]
Putting18 min

Stop the Ball: on the Fringe [Long]

Stop the ball on the fringe. Hit 20 balls.

Diagram for Chip | Scattered Piles | 9 Stop Zones
Short Game26 min

Chip | Scattered Piles | 9 Stop Zones

Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Diagram for Short irons (9,8) | Backswing
Driving Range31 min

Short irons (9,8) | Backswing

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Diagram for Chip | Parallel Ball Lines | Quadrants
Short Game26 min

Chip | Parallel Ball Lines | Quadrants

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Diagram for Chip | Fairway | Uphill/Downhill
Short Game26 min

Chip | Fairway | Uphill/Downhill

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Diagram for Chip | Parallel Piles | Quadrants
Short Game26 min

Chip | Parallel Piles | Quadrants

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Course Details

Everything you need to know about Red/Blue.

Contact Information

📞

Phone

+44 (0)1250 872622

📠

Fax

+44 (0) 1250 872622

✉️

Email

proshop@dandridgegolf.com

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Facilities

Driving Range
Putting Green
Chipping Green
Practice Bunker
Motor Cart
Pull Cart
Golf Clubs Rental
Club Fitting
Pro Shop
Golf Lessons
Caddie Hire
Restaurant
Reception Hall
Changing Room
Lockers
Lodging on Site

Location

1247 Stonewall Jackson Drive

Course Description

Dandridge Golf and Country Club is a regional golf facility offering a full-service club experience in Dandridge, Tennessee. The club provides tee-time reservations, event planning, and a range of amenities including a pro shop, lessons, a grill, and membership options. It showcases course information, photo galleries, and a sister course reference, highlighting its local golfing footprint and community-focused activities.

golf course • tee times • golf events • membership • pro shop • lessons • golf grill • course gallery • golf club • regional golf • golfing in tennessee • dandridge tn • sister course • golf events planning • golf • country club • tee time • events • tournament • recreation

Course Information

Holes

27

Par

72

Type

Parkland

Architect

Dan Maples

Opened

1991

Conditions

Fairway: BermudaGreen: Bent

Google Reviews

Business Not Claimed
4.4(255 reviews)
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Dandridge Golf & Country Club Social Media Presence

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Scorecard

Course Scorecard & Tee Insights

Toggle the colour-coded tees to reveal hole-by-hole pars, handicaps, yardages, and gender-specific ratings for Red/Blue, all within a single responsive scorecard.

Scorecard data available for White

Tee Insight:Front nine's top-ranked par five., Back nine's second overall toughest hole., Front nine's third hardest par four.
B

Blue Tee

Gender: MalePar 726091 yards5570 metersCR 68.7Bogey 91.9Slope 125

Gender: Male

Front Nine · CR 34.5 · BR 46.3 · Slope 127

Back Nine · CR 34.2 · BR 45.6 · Slope 123

Hole123456789IN101112131415161718OUTTotal
Par534353445364445435343672
Handicap515111719133716101224148618
Yardage533145322135550168316405480305434034035053335215647318830530376091

Programs

Skill-Based Practice Programs for Red/Blue

We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.

Filter programs by category (select one)

Showing 49 Programs

% match to course practice profile
73% match
For White tees

Use a short swing, for a 35-handicap player, ~30 minutes.

Short Game~26 min35 HCP6 drills
Distance Control32%
Aim15%
Scoring13%

13 Week Flagship Program for Red/Blue

A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Red/Blue. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.

Week 13 days

Putting · Long (20+ ft)

Control Distance

Difficulty: Intermediate · Program HCP 17.0

Weeks 1–37 days

Putting · 9 ft (3m) only

Save Par From 9 Foot Putts

Difficulty: Expert · Program HCP 4.0

Weeks 3–46 days

Short Game · Chip

Avoid Three-Putts

Difficulty: Beginner · Program HCP 35.0

Weeks 5–67 days

Short Game · Chip

Chip 5–15 Yds From Fringe

Difficulty: Beginner · Program HCP 35.0

Weeks 7–86 days

Short Game · Chip

Chip 5–15 Yds From Fringe

Difficulty: Beginner · Program HCP 35.0

Weeks 8–96 days

Short Game · Bump'n'Run

Keep Ball Close To Hole

Difficulty: Beginner · Program HCP 35.0

Week 103 days

Driving Range · Wedges (LW,SW,GW,PW)

Check your setup: avoid fat or thin shots

Difficulty: Beginner · Program HCP 35.0

Weeks 10–127 days

Driving Range · Long irons (4,3,2)

Hit the green with the perfect trajectory

Difficulty: Beginner · Program HCP 29.0

Weeks 12–135 days

Driving Range · Short irons (9,8)

Control the height: spin and roll as needed

Difficulty: Beginner · Program HCP 28.0

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74% match
For White tees

Pick landing spot, for a 17-handicap player, ~15 minutes.

Short Game~26 min17 HCP9 drills
Accuracy21%
Distance Control19%
Aim16%
67% match
For White tees

Keep near hole, for a 31-handicap player, ~30 minutes.

Short Game~26 min30 HCP4 drills
Accuracy29%
Distance Control28%
Alignment21%
59% match
For White tees

Vary landing spot, for a 21-handicap player, ~20 minutes.

Short Game~26 min21 HCP6 drills
Distance Control38%
Dispersion14%
Alignment11%
62% match
For White tees

Chip through gate, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP9 drills
Aim30%
Scoring21%
Alignment17%
51% match
For White tees

Up-and-down contest, for a 15-handicap player, ~15 minutes.

Short Game~26 min14 HCP6 drills
Scoring36%
Accuracy34%
Visualization12%
78% match
For White tees

Vary landing spot, for a 6-handicap player, ~10 minutes.

Short Game~26 min6 HCP5 drills
Distance Control23%
Scoring23%
Precision19%
36% match
For Green tees

Work on alignment and starting line, for a 18-handicap player, ~15 minutes.

Putting15-27 min17 HCP3 drills
Distance Control47%
Visualization33%
Dispersion12%

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62% match
For Green tees

Chip from rough, for a 17-handicap player, ~15 minutes.

Short Game~26 min17 HCP5 drills
Accuracy26%
Scoring24%
Distance Control19%
53% match
For Green tees

Land 3-4 feet away, for a 16-handicap player, ~15 minutes.

Short Game~26 min16 HCP9 drills
Scoring45%
Distance Control32%
Visualization23%
70% match
For Green tees

Vary landing spot, for a 35-handicap player, ~30 minutes.

Short Game23-26 min35 HCP8 drills
Distance Control26%
Precision22%
Alignment15%
73% match
For Green tees

Stop on a dime, for a 18-handicap player, ~15 minutes.

Short Game~26 min17 HCP7 drills
Distance Control19%
Scoring18%
Accuracy17%
64% match
For Green tees

Chip through gate, for a 2-handicap player, ~10 minutes.

Short Game~26 min1 HCP5 drills
Aim29%
Distance Control19%
Precision18%
70% match
For Green tees

Make par, for a 22-handicap player, ~20 minutes.

Short Game~26 min21 HCP4 drills
Accuracy24%
Aim20%
Distance Control16%
65% match
For Green tees

Feel the green, for a 29-handicap player, ~20 minutes.

Short Game~26 min29 HCP3 drills
Distance Control38%
Scoring20%
Dispersion13%
58% match
For Green tees

Chip through gate, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP7 drills
Aim28%
Scoring23%
Alignment20%
78% match
For Green tees

Stop on a dime, for a 6-handicap player, ~10 minutes.

Short Game~26 min5 HCP7 drills
Distance Control20%
Scoring19%
Aim14%

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Get Started
52% match
For Blue tees

See the shot, for a 18-handicap player, ~15 minutes.

Short Game~26 min17 HCP5 drills
Scoring37%
Accuracy24%
Visualization21%
66% match
For Red tees

Save par clutch, for a 29-handicap player, ~20 minutes.

Short Game~26 min29 HCP3 drills
Scoring28%
Aim25%
Accuracy15%

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Get Started
72% match
For Red tees

Vary landing spot, for a 17-handicap player, ~15 minutes.

Short Game~26 min17 HCP9 drills
Distance Control16%
Alignment15%
Accuracy15%
70% match
For Red tees

Stop on a dime, for a 29-handicap player, ~20 minutes.

Short Game~26 min28 HCP9 drills
Distance Control31%
Precision18%
Alignment16%
65% match
For Red tees

Chip through gate, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP8 drills
Aim23%
Distance Control17%
Precision17%
2026

Prepare for Tournaments at Red/Blue

Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.

No upcoming tournaments at this time.

FAQ

Frequently Asked Questions about Red/Blue

Get answers to common questions about playing Red/Blue and what to expect.

How difficult is Red/Blue for mid-handicap golfers?

Red/Blue presents a demanding test. With a slope of 125.0, it remains playable for a wide handicap range. The course rating of 68.7 reflects on scoring relative to par 72.

What tees should a 15 handicap play at Red/Blue?

A 15 handicap golfer should consider tees closer to 5455 yards. The back tees extend to 6091.0 yards, which makes approach shots longer and scoring more challenging.

What is considered a good score at Red/Blue?

With a course rating of 68.7 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.

How long is Red/Blue and how does yardage affect play?

Measuring 6091.0 yards at maximum length, strategy outweighs power in most scoring situations.

What type of course is Red/Blue and how should I play it?

Red/Blue is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.

What features make Red/Blue strategically challenging?

The combination of a slope rating of 125.0 and yardage reaching 6091.0 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.

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