Course Program

Feel the distance: flop to different targets and control your rollout

Feel the distance, for a 8-handicap player, ~10 minutes at Cunderdin Golf Club

Short GameAll teesProgram HCP 8.14 drills57% match to course practice profile

Program Snapshot

Handicap range

9 to 24

Average HCP

8.1

Duration (single session)

1 hr 44 min

or

1 drill/day: 4 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control23%
Precision23%
Alignment17%
Dispersion12%
Accuracy11%
Aim10%
Trajectory5%

Overview

Program Structure

Feel the distance: flop to different targets and control your rollout. Stop close from tight lie and feel the distance. Focus on Distance Control, Precision, Alignment. For a 8-handicap player, in ~10 minutes.

Skill

Distance Control

Shot

Flop

What you will improve

  • Distance Control
  • Precision
  • Alignment
  • Dispersion

Program details

Sessions
4 focused drills
Recommended
2–3 sessions / week
Total duration
1 hr 44 min
or
1 drill per day
4 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Flop | Perpendicular Piles | Bullseye 2x

Short Game

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

26 minFocus: Short Game
Diagram for Flop | Perpendicular Piles | Bullseye 2x
1

Arrange 36 balls into 9 piles of 4 balls each, making 2 lines that cross each other. Keep piles about 2 yards apart, and lines about 5 to 10 yards apart.

2

On the green, make two circles: a small one (2-meter radius) and a big one (5-meter radius) around the hole.

3

Hit all 36 flop shots and try to land each ball inside the circles.

4

Hit 18 shots aiming for the small circle and 18 shots aiming for the big circle.

5

Change where shots come from by using different piles, hitting 2 to 4 shots from each pile that land inside a circle.

6

Count balls inside either circle as successes.

7

Add up all successful shots and enter the total out of 36 in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825221713963
02

Flop | Parallel Ball Lines | Quadrants

Short Game

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

26 minFocus: Short Game
Diagram for Flop | Parallel Ball Lines | Quadrants
1

Set up 4 lines of 9 balls each, spaced 5 yards apart between lines and 1 foot apart between balls.

2

Mark 4 quadrants on the green, each a 9-foot circle.

3

Hit 36 flop shots, aiming 9 shots at each quadrant.

4

For each shot, hit from any line and aim at the assigned quadrant.

5

Always keep the ball setup the same and only switch quadrants after 9 shots.

6

Count each ball that stops in the right quadrant as a success.

7

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825221713963
03

Flop | Perpendicular Piles | Quadrants

Short Game

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Perpendicular Piles | Quadrants
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.

2

Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.

3

On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.

4

Hit 36 flop shots: 9 shots to each quadrant.

5

Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant

6

A shot that stops inside the target quadrant counts as a success.

7

Count all successes for each quadrant and add them up.

8

After all 36 shots, write down your total number of successful shots in the app, out of 36.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
04

Flop | Parallel Piles | 9 Stop Zones

Short Game

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up two lines of 5 piles of balls (10 piles total), each pile with 3 or 4 balls. Lines should be 5 to 10 yards/meters apart and piles in each line 4 yards/meters apart.

2

Place piles between 5 and 40 yards/meters from the hole, on grass around the green, not on the green.

3

On the green, mark 9 stop zones in a 3x3 grid using buckets, string lines, or tees.

4

Hit 36 flop shots total, 4 shots for each stop zone.

5

For each shot, choose any pile and hit to the assigned stop zone. After 4 shots to one zone, move to the next zone.

6

A successful shot is when the ball stops inside the intended stop zone.

7

Use the same setup for every shot.

8

Finish all 36 shots, 4 to each stop zone.

9

Count how many balls stopped in each zone and add them up. Enter the total number of successful shots out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825201612853

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.

Feel the distance: flop to different targets and control your rollout | Cunderdin Golf Club