Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Module HCP 35.0
Weeks 2–3≤ 4 days
Short Game·Sand
Can you fly it out and stop it close?
Difficulty: Beginner · Module HCP 22.0
Weeks 3–4≤ 5 days
Short Game·Bump'n'Run
See Shot Before Hit
Difficulty: Intermediate · Module HCP 17.5
Weeks 5–6≤ 6 days
Short Game·Flop
Stick Every High Flop To Green
Difficulty: Intermediate · Module HCP 15.7
Weeks 6–7≤ 6 days
Driving Range·Long irons (4,3,2)
Eliminate Hook With Long Irons
Difficulty: Beginner · Module HCP 35.0
Week 8≤ 4 days
Driving Range·Mid irons (7,6,5)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Week 9≤ 4 days
Driving Range·Mid irons (7,6,5)
Improve Mid-Iron Accuracy
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 7 days
Driving Range·Wedges (LW,SW,GW,PW)
Land it softly with the perfect trajectory
Difficulty: Beginner · Module HCP 27.5
Weeks 11–13≤ 6 days
Driving Range·Woods (Hy,5W,3W)
Reduce 3-Wood Spread
Difficulty: Intermediate · Module HCP 17.5