Weeks 1–2≤ 6 days
Short Game·Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Module HCP 35.0
Weeks 2–4≤ 7 days
Short Game·Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Module HCP 32.4
Weeks 4–6≤ 7 days
Short Game·Bump'n'Run
Get your feet, hips, and clubface working together for pure contact
Difficulty: Beginner · Module HCP 29.1
Weeks 6–7≤ 3 days
Short Game·Mixed
Feel the green: mixed shots to different distances and control your rollout
Difficulty: Beginner · Module HCP 23.5
Weeks 7–9≤ 7 days
Short Game·Mixed
Stick Approach From Hazards
Difficulty: Intermediate · Module HCP 16.4
Weeks 9–11≤ 7 days
Short Game·Mixed
Visualize the perfect mixed shot, then make it happen
Difficulty: Intermediate · Module HCP 15.0
Weeks 11–12≤ 5 days
Driving Range·Woods (Hy,5W,3W)
Control 3-Wood Roll
Difficulty: Beginner · Module HCP 35.0
Weeks 12–14≤ 6 days
Driving Range·Short irons (9,8)
Pinpoint accuracy: leave yourself a tap-in
Difficulty: Beginner · Module HCP 30.6
Weeks 14–15≤ 7 days
Driving Range·Woods (Hy,5W,3W)
Tighten your spread: keep woods within 8 yards
Difficulty: Intermediate · Module HCP 17.6