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Course Flagship Program

13 Week Flagship Program for Sao Paulo

We studied the course and made a flagship practice program specifically for Sao Paulo. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

51

Modules

9

Frequency

4 days/week

Weeks 1–25 days

Short Game·Chip

Close from Tough Lie

Difficulty: Beginner · Module HCP 21.0

Weeks 2–47 days

Short Game·Flop

Stick Every High Flop To Green

Difficulty: Intermediate · Module HCP 17.0

Weeks 4–55 days

Short Game·Bump'n'Run

Land Ball 2–3 Feet From Pin

Difficulty: Intermediate · Module HCP 16.9

Weeks 5–66 days

Short Game·Flop

Stick Every High Flop To Green

Difficulty: Intermediate · Module HCP 16.8

Weeks 7–97 days

Short Game·Mixed

Approach 10–30 Yds From Fringe Or Rough

Difficulty: Intermediate · Module HCP 16.4

Weeks 9–104 days

Short Game·Pitch

Pitch it close: accuracy from 20 yards and in

Difficulty: Intermediate · Module HCP 13.3

Week 103 days

Driving Range·Driver

Driver Fairway Accuracy For Beginners

Difficulty: Beginner · Module HCP 35.0

Weeks 11–126 days

Driving Range·Long irons (4,3,2)

Eliminate Hook With Long Irons

Difficulty: Beginner · Module HCP 35.0

Weeks 12–135 days

Driving Range·Woods (Hy,5W,3W)

Improve 3-Wood Accuracy

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–25 daysDay 15

Close from Tough Lie

Pinpoint chips, for a 21-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 21.0

Module skill breakdown

Precision
32%
Aim
17%
Distance Control
16%
Weeks 2–47 daysDay 613

Stick Every High Flop To Green

Land 3-4 feet away, for a 17-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 17.0

Module skill breakdown

Accuracy
25%
Scoring
21%
Distance Control
21%
Weeks 4–55 daysDay 1418

Land Ball 2–3 Feet From Pin

Land near the pin, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 16.9

Module skill breakdown

Scoring
30%
Distance Control
17%
Aim
16%
Weeks 5–66 daysDay 1924

Stick Every High Flop To Green

Flop over hazards, for a 17-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 16.8

Module skill breakdown

Accuracy
19%
Scoring
15%
Distance Control
15%
Weeks 7–97 daysDay 2533

Approach 10–30 Yds From Fringe Or Rough

Stick approaches, for a 16-handicap player, ~15 minutes. Working on shot: mixed.

Short GameDifficulty · IntermediateModule HCP 16.4

Module skill breakdown

Scoring
45%
Distance Control
32%
Visualization
23%
Weeks 9–104 daysDay 3437

Pitch it close: accuracy from 20 yards and in

Leave inside 5 feet, for a 13-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 13.3

Module skill breakdown

Accuracy
33%
Distance Control
24%
Scoring
14%
Week 103 daysDay 3840

Driver Fairway Accuracy For Beginners

Control ball flight basics, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
33%
Mechanics
30%
Trajectory
28%
Weeks 11–126 daysDay 4146

Eliminate Hook With Long Irons

Eliminate hooks, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
33%
Aim
19%
Mechanics
15%
Weeks 12–135 daysDay 4751

Improve 3-Wood Accuracy

Improve 3-wood accuracy, for a 18-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Precision
32%
Dispersion
23%
Scoring
18%

Program snapshot

Avg HCP focus

21.0

Beginner

Skill pillars

Precision · Aim · Distance Control · Dispersion · Alignment · Scoring

Host course

Sao Paulo

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Close from Tough Lie. Precision from tough lie and thread the needle. Focus on Precision, Aim, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 1

Chip | Parallel Piles | Multiple Targets

Program: Close from Tough Lie

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Parallel Piles | Multiple Targets
1

Set up 10 piles of balls in two lines of 5 piles, 6 yards/meters between lines, 4 yards/meters between piles.

2

Put the piles on grass, not on the green, between 5 and 30 yards/meters from the hole.

3

Mark 3 clear target zones around the hole, spaced evenly.

4

Hit 36 chip shots: 12 to Target Zone 1, 12 to Target Zone 2, and 12 to Target Zone

5

Always chip from the piles; for each set of 12 shots, pick any piles but only aim at the assigned zone.

6

After each shot, check if the ball stops inside the right target zone; count as success if it does.

7

Finish all 36 shots, then count total successes inside the right zones out of 36 attempts and enter this score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 2

Chip | Perpendicular Ball Lines | Quadrants

Program: Close from Tough Lie

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Quadrants
1

Place 36 balls in two lines that cross, with 18 balls in each line.

2

Keep the balls about 1 foot apart, with lines set up 5 to 30 yards from the hole.

3

On the green, divide a 6-foot circle around the hole into 4 equal parts.

4

Split the 36 chip shots into 4 groups of 9 balls.

5

Aim the first 9 shots at the first part of the circle.

6

Switch to the other line and aim the next 9 balls at the second part. Keep switching lines and aim at the next parts until all 36 balls are chipped.

7

Count how many balls land in the right part each time.

8

Enter the number of successful chips out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141174
D3

Day 3

Chip | Parallel Piles | 3 Landing Zones

Program: Close from Tough Lie

Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Parallel Piles | 3 Landing Zones
1

Set up three landing zones on the green in a line, 6 feet apart.

2

Make three piles of 12 balls each at the edge of the green.

3

Use the first pile to chip balls into the first landing zone, 12 shots.

4

Use the second pile to chip balls into the second landing zone, 12 shots.

5

Use the third pile to chip balls into the third landing zone, 12 shots. Count how many balls land and stay in each zone.

6

After all 36 shots, enter the number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 4

Chip | Scattered Piles | 9 Stop Zones

Program: Close from Tough Lie

Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Put 36 balls into 9 piles. Each pile has 4 balls. Put piles 5 to 30 yards from the hole.

2

Mark 9 target zones on the green.

3

Try to hit 4 balls into each zone. Do this for all 9 zones.

4

Always use the same ball setup. Only change which zone is the target.

5

Count each ball that stops inside the correct zone.

6

Add up all the successful shots out of

6

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 2 – Module

4 days scheduled

Close from Tough Lie. Precision from tough lie and thread the needle. Focus on Precision, Aim, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 5

Chip | Perpendicular Ball Lines | Multiple Targets

Program: Close from Tough Lie

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Multiple Targets
1

Make two crossing lines with 18 balls in each line.

2

Put the balls 1 foot (30 cm) apart on grass, 5 to 20 yards/meters from the hole.

3

Place 2 flags on the green. The flags should be 5 to 10 yards/meters apart.

4

Hit 18 balls from the first line. Try to land each ball within 10 feet (3 meters) of the first flag.

5

Move to the second line. Hit 18 balls trying to land each within 10 feet (3 meters) of the second flag.

6

Count how many balls stop inside the 10-foot (3-meter) circle near each flag. Enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 6

Flop | Fairway | Above/Below Feet

Program: Stick Every High Flop To Green

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Fairway | Above/Below Feet
1

Place two piles of 18 balls on a sloped fairway: one pile above feet level, one pile below. Each pile should be 5-20 yards from the hole.

2

Mark three target zones on the green at different distances (Zone 1 at 5 feet, Zone 2 at 10 feet, Zone 3 at 15 feet).

3

Hit 18 shots from above and 18 shots from below feet, making 36 flop shots in total.

4

Split each 18-shot pile into 3 groups of 6 shots.

5

Aim each group of 6 shots at one zone. First 6 shots at Zone 1, next 6 at Zone 2, last 6 at Zone

6

Alternate shots between above feet and below feet piles as you go through zones.

7

Count each shot that stops in the correct zone as a success.

8

When done, add up successes. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 7

Flop | Deep Rough and Other | Uphill/Downhill

Program: Stick Every High Flop To Green

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Split 36 balls into two groups of

2

Make two target zones on the green, each about 5 feet wide: Zone A (left), Zone B (right).

3

For the first 18 balls, hit from uphill rough and try to land in Zone A.

4

For the next 18 balls, hit from downhill rough and try to land in Zone B.

5

All shots should be from the same spot in deep rough, 10 to 15 yards from the green.

6

Count balls that land and stay in the correct zone.

7

After 36 shots, enter the number of successes (out of 36) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 8

Flop | Deep Rough and Other | Above/Below Feet

Program: Stick Every High Flop To Green

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Prepare two sets of 18 balls: one set for above-feet shots, one set for below-feet shots.

2

Mark three target zones on the green: left, center, and right.

3

Divide 36 shots into three groups of 12: each group has 6 above-feet and 6 below-feet shots. Each group aims 2 shots at each zone.

4

From deep rough and sloped lies, hit two flop shots at each target zone: first above-feet, then below-feet, for all zones.

5

Keep the ball setup the same for all shots. Only change the target zone.

6

Count a ball as a success if it lands and stops in the intended zone.

7

Add up total successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 3 – Module

4 days scheduled

Stick Every High Flop To Green. Stick flops to green and land 3-4 feet away. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.

D1

Day 9

Flop | Parallel Piles | Bullseye 2x

Program: Stick Every High Flop To Green

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines, with 5 piles in each line. Each pile is 4 yards or meters apart. The two lines are 5 to 10 yards or meters apart.

2

Put the piles between 5 and 40 yards or meters from the hole. Do not put them on the green.

3

On the green, use string or tees to make two circles around the hole: one small circle with a 6-foot (2-meter) radius and one big circle with a 15-foot (5-meter) radius.

4

Hit flop shots from each pile. Try to land the ball in the circles. Balls in the small circle are best, in the big circle are medium, and outside both circles are misses.

5

Hit 36 total flop shots. This means 3 sets of 12 shots.

6

For the first 12 shots, aim for the small circle. For the next 12, aim for the area between the two circles. For the last 12, aim anywhere inside the big circle.

7

Pick any pile to start. Hit one flop shot from each pile. Cover all piles evenly.

8

Count each ball that lands where you aimed.

9

Add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D2

Day 10

Flop | Deep Rough and Other | Above/Below Feet

Program: Stick Every High Flop To Green

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A (front) and Zone B (back), both about the same size, using cones or markers.

2

Place 18 balls in 3 piles of 6 balls each in deep rough above your feet, at different distances between 5 and 20 yards from the hole.

3

Place another 18 balls the same way in deep rough below your feet.

4

Hit 18 flop shots from above feet towards Zone A, in any order, until finished.

5

Hit 18 flop shots from below feet towards Zone B, in any order, until finished.

6

Count each ball that lands and stops in the target zone as a success.

7

Add up total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292725211612853
D3

Day 11

Flop | Perpendicular Piles | 9 Stop Zones

Program: Stick Every High Flop To Green

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 9 Stop Zones
1

Set up 10 piles of balls in two lines that cross each other, 5 piles in each line. The piles are 3 yards/meters apart. The two lines are 5 to 10 yards/meters apart.

2

Put the piles 5 to 40 yards/meters away from the hole, not on the green.

3

Mark 9 target zones on the green using tees, string, or small buckets. Make them easy to see.

4

Hit 36 flop shots total, 9 to each target zone.

5

Pick a pile and hit 9 flop shots to target zone

6

Then hit 9 shots to target zone 2, using any pile.

7

Do the same for zones 3 through 9, hitting 9 shots at each for 36 total tries. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 12

Flop | Perpendicular Piles | 3 Landing Zones

Program: Stick Every High Flop To Green

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in two lines, making a cross. Each line has 5 piles. Piles are 3 yards or meters apart and are between 5 and 40 yards or meters from the hole on grass.

2

On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line, spaced 3 feet or 1 meter apart.

3

There are 36 flop shots in total. Divide them into 3 groups of 12 shots, aiming each group at a different landing zone.

4

Pick any pile to start. Hit each shot, trying to land the ball in the right zone.

5

After 12 shots to the first zone, do 12 shots to the next zone, then finish with 12 shots to the last zone.

6

Count the number of balls that land and stop in the correct zone.

7

After all 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 4 – Module

4 days scheduled

Stick Every High Flop To Green. Stick flops to green and land 3-4 feet away. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.

D1

Day 13

Flop | Perpendicular Piles | Bullseye 2x

Program: Stick Every High Flop To Green

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross at a right angle. Each pile has enough balls for 3 shots. Place piles 5-40 yards from the hole on grass.

2

On the green, mark two circles around the hole: a 6-foot circle (bullseye) and a 15-foot circle.

3

Hit 36 flop shots total. From each pile, hit 3 shots trying to land near the hole.

4

Split the 36 shots into 2 rounds of

8

In each round, hit 1 shot from each of the 10 piles, then hit 1 more shot from the first 8 piles.

5

Score: inside 6 feet = birdie, inside 15 feet = par, outside 15 feet = bogey.

6

Count how many shots land inside each circle.

7

Add up your total birdies and pars after 36 shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 14

Bump-n-Run | Deep Rough and Other | Flat

Program: Land Ball 2–3 Feet From Pin

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Place two straight lines of 18 golf balls each on flat ground near the green.

2

Space the lines 5 yards apart and put them 5 to 30 yards from the hole.

3

Hit 36 bump-and-run shots.

4

In the first line, hit every third ball, skipping the two in between.

5

At the end of the first line, switch to the second line and do the same. Alternate lines until all 36 shots are hit.

6

Place three target zones on the green in a line.

7

For the first 12 shots, aim for the closest target zone.

8

For the next 12 shots, aim for the middle zone.

9

For the last 12 shots, aim for the farthest zone.

0

Count each shot that lands and stops in the correct zone as a success.

1

After 36 shots, total your number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 15

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Land Ball 2–3 Feet From Pin

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.

2

Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.

3

Hit 36 shots total, 12 shots aimed at each landing zone.

4

For each zone, hit 6 shots from the first line and 6 shots from the second line.

5

Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.

6

Count each shot that lands and stops in the target zone as a success.

7

After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141064
D4

Day 16

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Land Ball 2–3 Feet From Pin

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853

Week 5 – Module

4 days scheduled

Land Ball 2–3 Feet From Pin. Save par consistently and land near the pin. Focus on Scoring, Distance Control, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Land Ball 2–3 Feet From Pin

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.

2

Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.

3

Hit 36 bump-and-run shots, 4 shots to each stop zone.

4

Keep piles in place and take turns hitting from different piles to each stop zone in order.

5

Count a success each time the ball stops in the right zone.

6

When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 18

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Land Ball 2–3 Feet From Pin

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two rows of 18 balls each next to the green. Space the rows 5 to 10 yards apart. Balls in each row are 1 foot apart.

2

On the green, use strings or tees to mark 4 equal quadrants in a 6-foot circle.

3

Hit 36 bump-n-run shots, aiming 9 shots at each quadrant.

4

Hit 3 shots from the first row at Quadrant

1

Switch to the second row and hit 3 shots at Quadrant

5

Keep switching rows every 3 shots. Next aim at Quadrant 3 from the first row, then Quadrant 4 from the second row, until each quadrant has 9 shots.

6

Count each shot that stops inside the correct quadrant as a success.

7

Add up total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 19

Flop | Parallel Ball Lines | Multiple Targets

Program: Stick Every High Flop To Green

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | Multiple Targets
1

Put down two lines of 18 balls each, spaced 1 foot apart. Place the lines 5 to 10 yards apart.

2

Set up three targets on the green, at least 6 feet apart.

3

Hit 12 flop shots to each target, for 36 shots total.

4

Hit 6 flop shots from the first ball line to the first target, then 6 from the second line to the same target.

5

Do the same for the second and third targets, always switching lines.

6

Count each shot that stops within 10 feet of the target as a success.

7

After all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D4

Day 20

Flop | Deep Rough and Other | Above/Below Feet

Program: Stick Every High Flop To Green

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A (front) and Zone B (back), both about the same size, using cones or markers.

2

Place 18 balls in 3 piles of 6 balls each in deep rough above your feet, at different distances between 5 and 20 yards from the hole.

3

Place another 18 balls the same way in deep rough below your feet.

4

Hit 18 flop shots from above feet towards Zone A, in any order, until finished.

5

Hit 18 flop shots from below feet towards Zone B, in any order, until finished.

6

Count each ball that lands and stops in the target zone as a success.

7

Add up total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292725211612853

Week 6 – Module

4 days scheduled

Stick Every High Flop To Green. Stick flops to green and land 3-4 feet away. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.

D1

Day 21

Flop | Parallel Piles | Multiple Targets

Program: Stick Every High Flop To Green

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Make 2 lines of 5 ball piles each (10 piles total). Keep lines 6 yards apart and piles 4 yards apart.

2

Put all piles on short grass 5-20 yards from the hole, not on the green.

3

Place 3 target markers in a line on the green. Space them 6 feet apart. Call them Target A, Target B, and Target C.

4

Hit 36 flop shots in total, in 3 sets of 12 shots.

5

First 12 shots go to Target A. Next 12 to Target B. Last 12 to Target C.

6

Pick any pile for each shot. Hit the ball at the current target.

7

Count each shot that stops closest to or inside the target area. This is a "success."

8

Add up all successful shots for each target.

9

Record the score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 22

Flop | Deep Rough and Other | Above/Below Feet

Program: Stick Every High Flop To Green

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Prepare two sets of 18 balls: one set for above-feet shots, one set for below-feet shots.

2

Mark three target zones on the green: left, center, and right.

3

Divide 36 shots into three groups of 12: each group has 6 above-feet and 6 below-feet shots. Each group aims 2 shots at each zone.

4

From deep rough and sloped lies, hit two flop shots at each target zone: first above-feet, then below-feet, for all zones.

5

Keep the ball setup the same for all shots. Only change the target zone.

6

Count a ball as a success if it lands and stops in the intended zone.

7

Add up total successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 23

Flop | Fairway | Uphill/Downhill

Program: Stick Every High Flop To Green

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Fairway | Uphill/Downhill
1

Make 2 target areas on the green: one uphill, one downhill, about 6 feet apart.

2

Use markers to show the edges of each target area.

3

Choose a spot 20 yards from the hole and set up golf balls for uphill shots.

4

Hit 18 flop shots, trying to land each one in the uphill area. Try to keep each ball inside the zone.

5

Move to the downhill area, same distance from the hole.

6

Hit 18 flop shots, trying to land each one in the downhill area.

7

Keep all shots from the same spot on each slope. Do not move the ball for each shot.

8

Count shots that stop inside the right target area.

9

Add up the total number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 24

Flop | Scattered Piles | 9 Stop Zones

Program: Stick Every High Flop To Green

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | 9 Stop Zones
1

Divide 36 balls into 9 piles with 4 balls each. Put each pile in the chipping area, not on the green, between 5 and 20 yards from the hole.

2

Mark 9 stop zones on the green using tees, string, or buckets, spaced across the green.

3

Hit 4 flop shots at each stop zone, trying to stop each ball in the zone.

4

Start at any pile and pick a stop zone. Hit 4 balls from the pile to that zone.

5

Move to the next pile and new stop zone. Keep going until all 9 zones have 4 shots each (36 shots total).

6

Count each ball that stops inside the right stop zone.

7

Enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 7 – Module

4 days scheduled

Approach 10–30 Yds From Fringe Or Rough. Approach from hazards and stick approaches. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 25

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in different spots around the chipping green, using spots like sand, sloped rough, and deep rough.

2

Each ball is its own PAR 2 hole. Get the ball on the green and then into the hole in as few shots as possible.

3

Do the 9-ball course four times, making 36 shots in total (you get 2 shots for each ball).

4

Play in order, trying to hit good chip or pitch shots onto the green and then putt into the hole.

5

Count every stroke for each hole. Total par for all 9 holes is

8

The best score is 36 shots or less for the whole test.

6

Add up how many times you finished a hole in 2 shots or less. Enter your number of successful holes out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2826242118151185
D2

Day 26

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in different spots around the chipping green.

2

Hit each ball onto the green with one shot.

3

Putt each ball to finish that hole, counting total strokes (max 2 is PAR).

4

Do this for all 9 balls to finish 1 round.

5

Repeat the 9-hole round 4 times, changing ball positions each time, for 36 holes.

6

Count how many holes you finished in 2 strokes or less. Enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2928262319141185
D3

Day 27

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Put 9 balls in different spots around the chipping green in areas like sand, sloped rough, or deep rough.

2

Each ball is its own hole with par 2, so total par is 18 for all 9 balls.

3

Hit one wedge or chip shot to get each ball onto the green.

4

Use a putter to finish each hole by putting the ball in the hole.

5

Go through all 9 holes once.

6

Do the 9 holes again, then another time, to reach 27 holes.

7

Play 9 more holes so you have played 36 holes total (4 rounds of 9).

8

Count your total shots for all 36 holes and compare that to par

9

At the end, enter the number of holes finished at or under par in the app, out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2220181614121086
D4

Day 28

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in tricky spots around the short game area, like sand, sloped rough, and deep rough, 20-40 yards from the green.

2

Each ball is a mini hole with par 2 shots (chip plus putt).

3

For each ball, chip onto the green and then putt until it goes in, counting strokes (max 2).

4

Move to the next ball and do the same until all 9 balls are played.

5

Play the 9 balls again two more times from different spots for a total of 36 attempts.

6

After 36 tries, add up all the strokes.

7

Compare your total strokes to the par (72) to see how you did. Lower scores are better.

8

Enter the number of holes finished in 2 shots out of 36 tries in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score161718212427303335

Week 8 – Module

4 days scheduled

Approach 10–30 Yds From Fringe Or Rough. Approach from hazards and stick approaches. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 29

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Set up 9 target holes around the chipping area using different lies like sand, sloped rough, and deep rough.

2

At each hole, take 4 shots: chip once, then putt until the ball goes in.

3

You will hit 36 shots total (9 holes x 4 shots each), using the same setup for each hole.

4

Finish all shots for one hole before moving to the next. Each shot counts as a stroke. Par for each hole is

5

If the ball is holed out in 2 shots or less, count it as a success.

6

After all 9 holes, count up your total successes out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2826242118151285
D2

Day 30

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Set up 9 spots to chip from around the green. Each spot is a little different and should be about 20–40 yards away.

2

Put one ball at each spot. Each ball is one hole. Par is

3

Hit the ball onto the green with your wedge, then putt it into the hole.

4

Play all 9 holes. Then, move the balls to new spots and play another 9 holes.

5

If wanted, do a third round for a total of 36 shots.

6

Add up how many strokes you used for all holes. The total par for 36 holes is

7

Write down how many times you made par or better, out of 36 tries, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2826242117141185
D3

Day 31

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Set up 9 holes in the chipping area, each 20 to 40 yards away, using different lies like sand, sloped rough, and deep rough.

2

Place one ball for each player at each hole’s start.

3

Hit the ball toward the green and keep putting until it's in the hole.

4

Do this for all 9 holes. Each hole is PAR 2, so total PAR is

5

Repeat playing all 9 holes 4 times. That makes 36 shots total.

6

Count how many times the ball goes in with 2 or fewer shots.

7

Enter the number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score151618202225283032
D4

Day 32

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Set up 9 holes in the chipping area, using different lies, 20-40 yards from the green.

2

Put 4 balls at each hole, for 36 shots total.

3

For each shot, hit to the green and finish the hole with putting.

4

Do this for each hole 4 times.

5

Count strokes for each hole. Mark if hole is completed in 2 shots or less.

6

Add up how many times par was made in 36 shots.

7

Enter the total successful shots out of 36 attempts as your test score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score121416182226303234

Week 9 – Module

4 days scheduled

Approach 10–30 Yds From Fringe Or Rough. Approach from hazards and stick approaches. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 33

DIY Course Medium

Program: Approach 10–30 Yds From Fringe Or Rough

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Medium
1

Make 9 holes around the chipping area using things like sand, sloped rough, and deep rough to make each hole different.

2

Put one ball for each player at every hole spot. If there are 5 players, put 5 balls at every hole.

3

Each ball spot is its own 'PAR 2' hole to finish.

4

At each hole, players chip or wedge from 20-40 yards onto the green, then putt to finish.

5

Finish the hole (chip and putts) before going to the next one.

6

Do this for all 9 holes to make one round of 18 tries (about 2 shots per hole).

7

To get 36 tries, play two rounds of the 9 holes, using new ball spots each time.

8

Count how many holes were finished in 2 shots or less.

9

Enter the total number of successful holes out of 36 tries as your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D2

Day 34

Pitch | Fairway | Above/Below Feet

Program: Pitch it close: accuracy from 20 yards and in

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Put 36 balls into 3 piles of 12 balls each.

2

Put 3 target zones on the green in a straight line, about 6 feet apart.

3

Pick one sloped fairway spot to shoot from (above feet or below feet).

4

Hit 12 shots to the first target zone.

5

Hit 12 shots to the second zone.

6

Hit 12 shots to the third zone. For each shot, count how many balls land and stay in the correct target zone. When done, count successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Pitch | Perpendicular Piles | Bullseye 2x

Program: Pitch it close: accuracy from 20 yards and in

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other, with each pile about 3 yards/meters apart.

2

Place the piles 30 to 60 yards/meters from the hole on similar grass.

3

Mark two circles on the green: a small 6-foot (2-meter) circle and a bigger 15-foot (5-meter) circle around the hole.

4

Take 36 shots: 18 try to land in the small circle, 18 try to land in the outer circle but not in the small circle.

5

Start with any pile and hit 18 shots for the small circle.

6

For the next 18 shots, try to land in the outer circle but not in the small circle.

7

Count a shot as a success if it lands in the circle you are aiming for.

8

After each shot, pick a different pile at random to hit from.

9

Count how many successful shots you made for each circle out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141075
D4

Day 36

Pitch| Parallel Piles | 9 Stop Zones

Program: Pitch it close: accuracy from 20 yards and in

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Pitch| Parallel Piles | 9 Stop Zones
1

Arrange 40 balls into 10 piles. Put them in 2 lines, 5 piles in each line. Each pile is 2 yards apart. The lines are 5 to 10 yards apart.

2

Place the piles on grass, 30 to 60 yards from the hole.

3

On the green, mark 9 stop zones. Use buckets, tees, or string lines. Keep the zones separate.

4

Hit 36 pitch shots from the piles to the green.

5

Split the 36 shots into 9 groups of

6

For each stop zone, try to stop 4 balls inside the zone.

7

Change piles for every shot. Hit one ball from pile 1 to stop zone 1, then another from pile 2 to zone 1, and keep switching until there are 4 shots for each zone.

8

When finished, count how many balls stopped inside their zones and enter your total score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 10 – Module

4 days scheduled

Pitch it close: accuracy from 20 yards and in. Pick landing spot and pitch close. Focus on Accuracy, Distance Control, Scoring. This module is for Short Game, specifically working on Pitch.

D1

Day 37

Pitch | Scattered Piles | Bullseye 2x

Program: Pitch it close: accuracy from 20 yards and in

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | Bullseye 2x
1

Make two circles on the green: a small one with a 6-foot (2-meter) radius, and a bigger one with a 15-foot (5-meter) radius.

2

Put 3 piles of 12 balls each on the short game area, in random spots 30 to 60 yards/meters from the hole.

3

Hit 36 pitch shots total: 12 from each pile.

4

From the first pile, hit 12 shots and try to stop the ball inside the circles.

5

Move to the next pile and repeat, until all 36 shots are done.

6

Count balls in the small circle as birdies, balls in the big circle as pars, balls outside as bogeys.

7

Count how many balls are in the circles after all 36 shots. Enter your total score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 38

Driver | Low/Mid/High Shot

Program: Driver Fairway Accuracy For Beginners

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D3

Day 39

Driver | Takeaway

Program: Driver Fairway Accuracy For Beginners

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D4

Day 40

Driver | Impact and Follow Through

Program: Driver Fairway Accuracy For Beginners

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063

Week 11 – Module

4 days scheduled

Eliminate Hook With Long Irons. Control flight and stop missing greens. Focus on Precision, Aim, Mechanics. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 41

Long irons (4,3,2) | GIRs Simulation

Program: Eliminate Hook With Long Irons

Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Long irons (4,3,2) | GIRs Simulation
1

Choose a flag to aim at using a 4, 3, or 2 iron.

2

Mark a circle around the flag with radius 5% of the distance to the flag.

3

Split 36 shots into 3 groups of

4

Use one iron for all shots in each group.

5

Hit shots, trying to land inside the circle.

6

Count shots that land inside the circle.

7

Add up successful shots from

6

Enter the successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 42

Long irons (4,3,2) | Takeaway

Program: Eliminate Hook With Long Irons

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D3

Day 43

Long irons (4,3,2) | Around the Stick

Program: Eliminate Hook With Long Irons

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Around the Stick
1

Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).

2

Put an alignment stick on the ground in front of the target.

3

Place a cone on each side of the flag, each cone 5% of the total distance to the flag.

4

Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.

5

Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.

6

Set up the ball the same for all shots.

7

A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.

8

Add up the number of successful shots and enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191410742
D4

Day 44

Long irons (4,3,2) | Backswing

Program: Eliminate Hook With Long Irons

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964

Week 12 – Module

4 days scheduled

Eliminate Hook With Long Irons. Control flight and stop missing greens. Focus on Precision, Aim, Mechanics. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 45

Long irons (4,3,2) | Straight Shot

Program: Eliminate Hook With Long Irons

Produce straight shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Straight Shot
1

Pick one far flag or target suitable for long irons (2, 3, and 4 irons).

2

Get 36 balls to hit with your long irons (2, 3, and 4 irons).

3

Use a different long iron for each shot, switching clubs throughout the exercise.

4

Try to hit each ball straight at the target, not left or right.

5

Stand the same way for every shot.

6

Count how many balls went straight to the target, with no big curve or miss.

7

Write down how many straight shots out of 36 you made, and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D2

Day 46

Long irons (4,3,2) | Low/Mid/High Shot

Program: Eliminate Hook With Long Irons

Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Low/Mid/High Shot
1

Pick one target suitable for long irons (4, 3, or 2 iron).

2

Divide 36 balls into 3 groups of

3

Hit 12 low shots aimed at the same target.

4

Hit 12 mid-height shots aimed at the same target.

5

Hit 12 high shots aimed at the same target.

6

Keep ball setup the same, only change swing to vary shot height.

7

Count how many balls land close to the target.

8

After 36 shots, count successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 47

All Woods (Hy to Driver) | Opportunities Discovery

Program: Improve 3-Wood Accuracy

Discover opportunities amongst woods undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Opportunities Discovery
1

Set up 3 targets in a straight line: a cone to aim at, a flag 10 yards past the cone, and a flag 15 yards past the cone.

2

Pick 3 different woods: Hybrid, 5 Wood, and Driver.

3

Hit 12 shots with each club, for 36 shots total, from the same spot each time.

4

Aim at the cone and try to land the ball between the cone and the far flag.

5

A shot is successful if it stops between the cone and the far flag.

6

Count the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 48

All woods (Hy to Dr) | Alternate Targets Challenge

Program: Improve 3-Wood Accuracy

Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Alternate Targets Challenge
1

Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).

2

Mark each target so 5% of the distance can be measured.

3

Hit 36 shots total, divided into 3 groups of 12 shots.

4

In each group, switch between all 4 woods in the 12 shots to one target.

5

For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.

6

Move to the second target, repeat: 12 shots, 3 close shots per wood.

7

Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.

8

Add up all successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 13 – Module

3 days scheduled

Improve 3-Wood Accuracy. Achieve distance accuracy and improve 3-wood accuracy. Focus on Precision, Dispersion, Scoring. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 49

All Woods (Hy to Driver) | Strengths Discovery

Program: Improve 3-Wood Accuracy

Discover strengths amongst woods a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Strengths Discovery
1

Set up 3 flags far apart in a field (at least 30 yards between them).

2

Hit 36 shots, split into 3 groups of 12 shots.

3

Use 4 clubs: Hybrid, 5-Wood, 3-Wood, and Driver. Each group uses the same club, aimed at one target.

4

Assign one club for each target. Hit 12 shots per club, trying to get close to its flag.

5

Start with Hybrid at Target 1, then 5-Wood at Target 2, then 3-Wood or Driver at Target

6

Count a shot as “success” if it is within 15 yards of the flag.

7

Add the total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282420151285
D2

Day 50

All Woods (Hy to Driver) | General Discovery

Program: Improve 3-Wood Accuracy

Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Woods (Hy to Driver) | General Discovery
1

Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.

2

Hit 7 shots at each cone for a total of 35 shots.

3

Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.

4

For each shot, try to land the ball near the cone you aim at.

5

Count and record how many balls land within 15 yards/meters of each cone.

6

Make sure to hit both the right distance and direction.

7

After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 51

All Woods (Hy to Driver) | Weaknesses Discovery

Program: Improve 3-Wood Accuracy

Discover weaknesses amongst woods shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Weaknesses Discovery
1

Pick two targets: one to aim at, and one cone on the other side as something to avoid.

2

Put four cones around the main target in a small circle, making a 'precision zone'.

3

Take 36 shots, using 3 woods clubs (Hy, 5W, Driver), 12 shots with each club.

4

For each club, try to hit the ball into the 'precision zone' and avoid the obstacle cone.

5

Change clubs after every 12 shots. Keep your setup and stance the same each time.

6

Count a shot as a success if it lands inside the precision zone and avoids the obstacle cone.

7

After 36 shots, add up how many successes you had and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853