Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Bump'n'Run 10–20 Yds
Difficulty: Intermediate · Module HCP 17.5
Week 3≤ 4 days
Short Game·Bump'n'Run
Picture Perfect Roll
Difficulty: Intermediate · Module HCP 17.5
Weeks 4–6≤ 7 days
Short Game·Chip
Chip 10–25 Yds From Rough
Difficulty: Intermediate · Module HCP 17.4
Weeks 6–7≤ 4 days
Driving Range·Mid irons (7,6,5)
Check your setup: avoid fat or thin shots
Difficulty: Beginner · Module HCP 35.0
Weeks 7–8≤ 6 days
Driving Range·Woods (Hy,5W,3W)
Control 3-Wood Roll
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 7 days
Driving Range·Long irons (4,3,2)
Control Long Iron Flight
Difficulty: Beginner · Module HCP 35.0
Weeks 10–12≤ 7 days
Driving Range·Driver
Control the arc: launch it where you want it to go
Difficulty: Beginner · Module HCP 26.3
Week 12≤ 3 days
Driving Range·Woods (Hy,5W,3W)
Feel the distance: control your woods rollout
Difficulty: Intermediate · Module HCP 17.7
Week 13≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
Tighten your wedges: keep within 2 yards
Difficulty: Intermediate · Module HCP 17.5