Week 1≤ 3 days
Putting·9 ft (3m) only
Control 9 Ft Putts
Difficulty: Intermediate · Module HCP 17.5
Weeks 1–3≤ 7 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 21.4
Week 4≤ 3 days
Short Game·Chip
See your chip landing and rolling out—then execute
Difficulty: Intermediate · Module HCP 17.5
Weeks 4–6≤ 7 days
Short Game·Flop
Pinpoint your flops: leave yourself a tap-in every time
Difficulty: Intermediate · Module HCP 12.4
Weeks 7–8≤ 6 days
Driving Range·Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Module HCP 35.0
Weeks 8–9≤ 6 days
Driving Range·Mid irons (7,6,5)
Turn mid irons into birdies—score from the fairway
Difficulty: Intermediate · Module HCP 17.7
Weeks 10–11≤ 7 days
Driving Range·Woods (Hy,5W,3W)
Challenge: eliminate off-target woods shots
Difficulty: Intermediate · Module HCP 17.6
Weeks 11–12≤ 3 days
Driving Range·Short irons (9,8)
Improve Short Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Weeks 12–13≤ 6 days
Driving Range·Mid irons (7,6,5)
Pick your line and stick it—mid iron accuracy
Difficulty: Intermediate · Module HCP 10.8