Week 1≤ 3 days
Short Game·Bump'n'Run
Make Par Around the Green
Difficulty: Beginner · Module HCP 35.0
Weeks 1–3≤ 6 days
Short Game·Sand
Land Bunker Shots Close To Pin
Difficulty: Beginner · Module HCP 34.9
Week 3≤ 3 days
Short Game·Bump'n'Run
Dial in your touch from the fringe—leave yourself a no-stress putt
Difficulty: Beginner · Module HCP 23.3
Week 4≤ 3 days
Short Game·Chip
Turn Chips into Birdie Chances
Difficulty: Beginner · Module HCP 23.3
Weeks 4–6≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Module HCP 35.0
Weeks 6–7≤ 7 days
Driving Range·Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 8–9≤ 6 days
Driving Range·Short irons (9,8)
Shape the shot: fade or draw with short irons
Difficulty: Beginner · Module HCP 29.2
Weeks 9–10≤ 4 days
Driving Range·Mid irons (7,6,5)
Land it close: set up par or better every time
Difficulty: Intermediate · Module HCP 17.7
Weeks 10–11≤ 3 days
Driving Range·Driver
Driver Distance Consistency 200+ Yards
Difficulty: Intermediate · Module HCP 17.5