Weeks 1–3≤ 7 days
Short Game·Chip
Vary Landing Spot
Difficulty: Beginner · Module HCP 25.3
Weeks 3–4≤ 6 days
Short Game·Bump'n'Run
Dial in your touch from the fringe—leave yourself a no-stress putt
Difficulty: Beginner · Module HCP 20.4
Weeks 4–5≤ 4 days
Short Game·Chip
Visualize the perfect chip, then make it happen
Difficulty: Intermediate · Module HCP 17.5
Weeks 5–6≤ 3 days
Driving Range·Long irons (4,3,2)
Feet, hips, shoulders—consistent contact every time
Difficulty: Beginner · Module HCP 35.0
Weeks 6–8≤ 7 days
Driving Range·Mid irons (7,6,5)
Improve Mid-Iron Accuracy
Difficulty: Beginner · Module HCP 35.0
Weeks 8–9≤ 4 days
Driving Range·Woods (Hy,5W,3W)
Stop Missing 3-Wood Fairways
Difficulty: Beginner · Module HCP 35.0
Weeks 9–11≤ 7 days
Driving Range·Mid irons (7,6,5)
Control the arc: launch and roll as needed
Difficulty: Beginner · Module HCP 25.1
Weeks 11–12≤ 5 days
Driving Range·Long irons (4,3,2)
Center of the green: reduce spread on irons
Difficulty: Intermediate · Module HCP 17.7
Weeks 13–14≤ 5 days
Driving Range·Driver
Keep it in the corridor—hit within 10 yards every time
Difficulty: Intermediate · Module HCP 17.6