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Course Flagship Program

14 Week Flagship Program for Bridgewater-On-Loddon Golf Club

We studied the course and made a flagship practice program specifically for Bridgewater-On-Loddon Golf Club. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

14

Days

55

Modules

9

Frequency

4 days/week

Weeks 1–37 days

Short Game·Bump'n'Run

Keep Ball Close To Hole

Difficulty: Beginner · Module HCP 35.0

Weeks 3–47 days

Short Game·Bump'n'Run

Turn Tough Lies into Easy Pars

Difficulty: Beginner · Module HCP 27.5

Week 54 days

Short Game·Sand

Can you stop the ball close from the sand?

Difficulty: Intermediate · Module HCP 19.9

Week 63 days

Short Game·Bump'n'Run

Land Ball 2–3 Feet From Pin

Difficulty: Intermediate · Module HCP 17.5

Weeks 6–86 days

Driving Range·Wedges (LW,SW,GW,PW)

Control Wedge Roll

Difficulty: Beginner · Module HCP 35.0

Weeks 8–107 days

Driving Range·Wedges (LW,SW,GW,PW)

Thread the needle: precision wedges to the pin

Difficulty: Beginner · Module HCP 30.0

Weeks 10–127 days

Driving Range·Mid irons (7,6,5)

Center of the green: reduce spread on irons

Difficulty: Intermediate · Module HCP 17.6

Weeks 12–135 days

Driving Range·Driver

Challenge: eliminate wild misses on tee shots

Difficulty: Intermediate · Module HCP 17.6

Week 143 days

Driving Range·Long irons (4,3,2)

Reduce Misses With Long Irons

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–37 daysDay 19

Keep Ball Close To Hole

Focus on clean contact, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
30%
Alignment
19%
Aim
16%
Weeks 3–47 daysDay 1016

Turn Tough Lies into Easy Pars

Turn lies into pars, for a 28-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 27.5

Module skill breakdown

Scoring
33%
Accuracy
24%
Distance Control
12%
Week 54 daysDay 1720

Can you stop the ball close from the sand?

Course-calibrated drills mapped to this module. Working on shot: sand.

Short GameDifficulty · IntermediateModule HCP 19.9

Module skill breakdown

Distance Control
34%
Precision
16%
Scoring
14%
Week 63 daysDay 2123

Land Ball 2–3 Feet From Pin

Control the rollout distance, for a 18-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
30%
Accuracy
23%
Distance Control
17%
Weeks 6–86 daysDay 2429

Control Wedge Roll

Control distance inside 100, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
18%
Weeks 8–107 daysDay 3038

Thread the needle: precision wedges to the pin

Thread the needle, for a 30-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 30.0

Module skill breakdown

Precision
33%
Scoring
19%
Mechanics
15%
Weeks 10–127 daysDay 3947

Center of the green: reduce spread on irons

Center green hits, for a 18-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Dispersion
35%
Precision
23%
Scoring
15%
Weeks 12–135 daysDay 4852

Challenge: eliminate wild misses on tee shots

Hit within 10 yards, for a 18-handicap player, ~15 minutes. Working on club: driver.

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Dispersion
31%
Precision
20%
Scoring
16%
Week 143 daysDay 5355

Reduce Misses With Long Irons

Control distance, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
25%
Trajectory
22%
Scoring
20%

Program snapshot

Avg HCP focus

35.0

Beginner

Skill pillars

Scoring · Alignment · Aim · Distance Control · Precision · Accuracy

Host course

Bridgewater-On-Loddon Golf Club

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Keep Ball Close To Hole. Use a short swing and roll the ball low and straight. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 1

Bump-n-Run | Fairway | Flat

Program: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Flat
1

Pick two spots between 5 and 30 yards from the hole to hit from.

2

Place three markers 3 feet apart in a line on the green to make target zones.

3

Hit 18 shots from the first spot, 6 to each target zone.

4

Hit 18 shots from the second spot, 6 to each target zone.

5

Aim for the correct zone each time.

6

Count shots that stop inside the correct zone as a success.

7

Add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 2

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Keep Ball Close To Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 3

Bump-n-Run | Fairway | Above/Below Feet

Program: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Gather 36 balls and split them into 2 groups of

2

Stand on a slope where the ball is above your feet for the first 18 shots.

3

Choose one target on the green to aim at.

4

Hit 18 bump-and-run shots, trying to get close to the target from this lie.

5

Move to a slope where the ball is below your feet for the next 18 shots.

6

Hit 18 bump-and-run shots at the same target from this lie.

7

Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 4

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: Keep Ball Close To Hole

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 2 – Module

4 days scheduled

Keep Ball Close To Hole. Use a short swing and roll the ball low and straight. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Scattered Piles | Quadrants

Program: Keep Ball Close To Hole

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 6

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Prepare 36 balls in two sets of

2

Pick one uphill spot, 5-20 yards from the hole, for 18 tries.

3

Make three target zones on the green around the hole: left, center, right.

4

Hit 6 balls at each target zone in order: left, center, right.

5

Move to a downhill spot, 5-20 yards from the hole, and do the same.

6

Count every ball that stops in the right target zone as a success.

7

After 36 tries (18 uphill, 18 downhill), add up your successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D3

Day 7

Bump-n-Run | Deep Rough and Other | Flat

Program: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Set up 3 targets on the green in a straight line, about 6 feet apart.

2

Hit 36 bump-and-run shots, 12 to each target.

3

Place the ball in thick grass, 5 to 20 yards from the hole, and keep setup the same for every shot.

4

Hit 12 shots at Target

5

Hit 12 shots at Target

6

Hit 12 shots at Target

7

Count a successful shot if it stops within 3 feet of the target.

8

After all 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 8

Bump-n-Run | Parallel Piles | Quadrants

Program: Keep Ball Close To Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.

2

Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.

4

Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.

5

Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.

6

Change piles as wanted to practice from different spots, but keep piles the same.

7

Count a shot as success if it stops in the right part of the circle.

8

After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 3 – Module

4 days scheduled

Keep Ball Close To Hole. Use a short swing and roll the ball low and straight. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Keep Ball Close To Hole

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.

4

There are 36 shots total. Split them into 3 groups of 12 shots.

5

First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.

6

Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.

7

Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last

2

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 10

Bump-n-Run | Parallel Piles | Bullseye 2x

Program: Turn Tough Lies into Easy Pars

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 40 balls into 10 piles of 4 balls each. Place the piles in two parallel lines, 5 to 10 yards apart, with each pile in a line about 2 yards apart.

2

On the green, mark two target zones: an inner circle with a 6-foot radius and an outer circle with a 15-foot radius.

3

Hit 36 shots: 18 to the inner circle, 18 to the outer circle.

4

Hit shots from any pile, switch between piles and lines.

5

Count a shot as a success if it stops in the target zone.

6

After 36 shots, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: Turn Tough Lies into Easy Pars

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 12

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Turn Tough Lies into Easy Pars

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Make two piles of 18 golf balls at the edge of the green: one pile for above the feet, one for below the feet.

2

Mark three landing zones on the green, each 4 feet wide and 5 feet apart in a straight line.

3

Hit 36 bump-and-run shots: 18 from above feet, 18 from below feet.

4

For each lie (above and below feet), hit 6 shots to each landing zone (6 per zone × 3 zones = 18 shots per lie).

5

Keep the same ball setup and distance for all shots. Only change where you are aiming.

6

Count any shot that lands and stops in the correct zone as a success.

7

After 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 4 – Module

4 days scheduled

Turn Tough Lies into Easy Pars. Turn lies into pars and beat streaks. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Scattered Piles | Quadrants

Program: Turn Tough Lies into Easy Pars

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 14

Bump-n-Run | Rough | Uphill/Downhill

Program: Turn Tough Lies into Easy Pars

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Set up two rows of 20 golf balls each, 5 yards apart, on sloped rough near the green. One row is on uphill, one on downhill. Place rows 5–30 yards from the hole.

2

Take 36 shots total: 18 from uphill row, 18 from downhill row.

3

On the uphill row, hit every third ball until you take 18 shots.

4

On the downhill row, do the same: hit every third ball until you take 18 shots.

5

Only balls that land and stop in a 6-foot wide target area, 5–15 feet from the hole, count as a success. Same target for both rows.

6

Count all balls that stop in the target area.

7

Add up your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 15

Bump-n-Run | Rough | Uphill/Downhill

Program: Turn Tough Lies into Easy Pars

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.

2

Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.

3

Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.

4

From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.

5

From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.

6

Repeat as needed until all 36 shots are done: 12 to each zone using both piles.

7

Count the shots that stop inside the correct zone.

8

After all 36 shots, enter the number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 16

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Turn Tough Lies into Easy Pars

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.

4

There are 36 shots total. Split them into 3 groups of 12 shots.

5

First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.

6

Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.

7

Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last

2

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 5 – Module

4 days scheduled

D1

Day 17

Sand | Parallel Ball Lines | 3 Landing Zones

Program: Can you stop the ball close from the sand?

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 3 Landing Zones
1

In the sand bunker, make two straight lines of balls. Each line has 18 balls, with 1 foot (30 cm) between each ball. The two lines are 6 to 10 yards (5 to 10 meters) apart.

2

On the green, set up three landing zones. Mark them with sticks, clubs, or string. Space the zones 6 feet (2 meters) apart in a straight line.

3

Hit 36 sand shots. Split them into 3 groups of 12 shots.

4

For the first group, hit from one ball line and aim for the first landing zone.

5

For the second group, switch to the other ball line and aim for the second zone.

6

For the last group, go back to the first ball line and aim for the third zone.

7

Count each shot that lands and stays in the correct zone as a success. After all 36 shots, add up the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713953
D2

Day 18

Sand | Perpendicular Ball Lines | Bullseye 2x

Program: Can you stop the ball close from the sand?

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 straight lines in the sand, 18 balls in each line, balls 1 foot apart, lines 5 to 10 yards apart.

2

Mark two circle targets on the green: inner Bullseye 6-foot radius, outer Bullseye 15-foot radius around the hole.

3

Hit all 36 balls from the sand aiming for the target circles on the green.

4

Hit 3 balls from one line, then 3 from the other line, repeat until all 36 are hit.

5

Balls inside the inner Bullseye count as 'birdie', balls inside the outer (but outside inner) count as 'par'.

6

Count total balls in the Bullseye circles as your score, enter the number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 19

Sand | Perpendicular Piles | Quadrants

Program: Can you stop the ball close from the sand?

Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Perpendicular Piles | Quadrants
1

Set up 10 piles of balls in 2 lines, each line has 5 piles, spaced 3 yards/meters apart. The 2 lines are 5 to 10 yards/meters apart.

2

Put the piles on grass, 20 to 40 yards/meters from the hole.

3

On the green, mark 4 equal circles (quadrants) around the hole with string or tees. Each circle is 6 feet (2 meters) from the hole.

4

Hit 36 sand shots total. Hit 9 balls into each circle.

5

Start at any pile. For each shot, try to land the ball inside the chosen circle.

6

After 9 shots at one circle, move to the next. Repeat until all 36 shots are done.

7

Count each ball that stops in the target circle as a success.

8

Add up your total successes out of 36 shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282622181410742
D4

Day 20

Sand | Scattered Piles | Quadrants

Program: Can you stop the ball close from the sand?

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop sand shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Sand | Scattered Piles | Quadrants
1

Make 8 piles of 5 balls each (total 40 balls) in sand bunkers 20–40 yards from the hole.

2

On the green, make a 10-foot circle around the hole. Divide the circle into 4 quadrants.

3

Hit 36 shots from the sand. Aim for 9 shots in each quadrant.

4

Hit from different piles to change distance and angle.

5

Try to stop each ball in the right quadrant. Count only the shots that stop in the correct quadrant.

6

Count successful shots in the correct quadrants. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963

Week 6 – Module

4 days scheduled

Land Ball 2–3 Feet From Pin. Land near the pin and save par consistently. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Program: Land Ball 2–3 Feet From Pin

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.

2

Place 3 targets on the green in a straight line, 3 feet apart.

3

Divide the 36 shots into 3 groups of

2

Aim each group at a different target.

4

Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.

5

Try to stop each ball as close to the target as possible.

6

Count a shot as a success if it stops close to the target, for example within 2 feet.

7

Add the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 22

Bump-n-Run | Deep Rough and Other | Flat

Program: Land Ball 2–3 Feet From Pin

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Place two straight lines of 18 golf balls each on flat ground near the green.

2

Space the lines 5 yards apart and put them 5 to 30 yards from the hole.

3

Hit 36 bump-and-run shots.

4

In the first line, hit every third ball, skipping the two in between.

5

At the end of the first line, switch to the second line and do the same. Alternate lines until all 36 shots are hit.

6

Place three target zones on the green in a line.

7

For the first 12 shots, aim for the closest target zone.

8

For the next 12 shots, aim for the middle zone.

9

For the last 12 shots, aim for the farthest zone.

0

Count each shot that lands and stops in the correct zone as a success.

1

After 36 shots, total your number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 23

Bump-n-Run | Deep Rough and Other | Flat

Program: Land Ball 2–3 Feet From Pin

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Divide 36 golf balls into 3 groups of 12 balls. Put each group in the rough near the green.

2

On the green, mark 3 target zones about 15 feet from the rough.

3

Hit bump-and-run shots, aiming for each of the 3 zones in order. Hit 12 shots at zone 1, 12 at zone 2, and 12 at zone

4

Each ball that lands and stops inside its target zone counts as a success.

5

Keep your stance and ball position the same for every shot.

6

After all 36 shots, count how many landed in the correct zones and enter the total score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272420151174
D4

Day 24

Wedges (LW to PW) | GIRs Simulation

Program: Control Wedge Roll

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 7 – Module

4 days scheduled

Control Wedge Roll. Control distance inside 100 and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 25

Wedges (LW to PW) | Takeaway

Program: Control Wedge Roll

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 26

Wedges (LW to PW) | Straight Shot

Program: Control Wedge Roll

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 27

Wedges (LW to PW) | Progressive Targets Challenge

Program: Control Wedge Roll

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 28

Wedges (LW to PW) | Impact and Follow Through

Program: Control Wedge Roll

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285

Week 8 – Module

4 days scheduled

Control Wedge Roll. Control distance inside 100 and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 29

Wedges (LW to PW) | Downswing

Program: Control Wedge Roll

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 30

Wedges (LW to PW) | Visualized Course

Program: Thread the needle: precision wedges to the pin

Use imagination to hit any type of shot within self-set boundaries, using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Visualized Course
1

Pick a wedge club and choose one suitable target for a short shot.

2

Visualize a hole and create imaginary obstacles and boundaries around your single target (e.g., water hazard, sand trap, out-of-bounds) using objects and scenery around you.

3

Hit 36 shots aiming at the same target, focusing on flight, distance control, and accuracy.

4

Count shots that land and stop close to the target as a success.

5

After all 36 shots, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 31

Wedges (LW to PW) | Downswing

Program: Thread the needle: precision wedges to the pin

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 32

All Wedges (LW to PW) | Strengths Discovery

Program: Thread the needle: precision wedges to the pin

Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Wedges (LW to PW) | Strengths Discovery
1

Place 3 flags or targets about 10 yards apart, all within wedge range.

2

Hit 36 wedge shots total: 12 at each target.

3

Use the same ball setup for all shots.

4

Hit 12 shots at the first target.

5

Hit 12 shots at the second target.

6

Hit 12 shots at the third target.

7

Count shots that land on or very close to the target as a success.

8

Add up successful shots out of

6

Enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074

Week 9 – Module

4 days scheduled

Thread the needle: precision wedges to the pin. Get close to pin and leave tap-ins. Focus on Precision, Scoring, Mechanics. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 33

Wedges (LW to PW) | Impact and Follow Through

Program: Thread the needle: precision wedges to the pin

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D2

Day 34

Wedges (LW to PW) | Takeaway

Program: Thread the needle: precision wedges to the pin

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 35

Wedges (LW to PW) | Straight Shot

Program: Thread the needle: precision wedges to the pin

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 36

Wedges (LW to PW) | GIRs Simulation

Program: Thread the needle: precision wedges to the pin

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 10 – Module

4 days scheduled

Thread the needle: precision wedges to the pin. Get close to pin and leave tap-ins. Focus on Precision, Scoring, Mechanics. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 37

Wedges (LW to PW) | Quadrants

Program: Thread the needle: precision wedges to the pin

Hit 12 balls to each quadrant using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Wedges (LW to PW) | Quadrants
1

Set up four cones to make four equal areas around the target flag.

2

Place each cone so it marks about 5% of the way from your ball to the flag.

3

Use only wedges (LW, SW, GW, or PW) to hit 36 shots.

4

Hit 9 shots at each area (quadrant).

5

Use any wedge or area order, but finish 9 shots in each area.

6

Count every shot that stops in the correct area.

7

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

All Wedges (LW to PW) | Weaknesses Discovery

Program: Thread the needle: precision wedges to the pin

Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range43 min
Diagram for All Wedges (LW to PW) | Weaknesses Discovery

Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score
D3

Day 39

Mid irons (7,6,5) | L-R and R-L 9 Targets

Program: Center of the green: reduce spread on irons

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | L-R and R-L  9 Targets
1

Set up 9 targets around the flag, spaced evenly about 5% of the distance to the flag.

2

Use cones or buckets to mark the edges so each target has a small gate to aim through.

3

Hit 4 shots at each target, for a total of 36 shots.

4

For each target, hit 2 shots left-to-right and 2 shots right-to-left using a 5, 6, or 7 iron.

5

A shot is successful if the ball goes between the cones.

6

Switch clubs if desired, but hit all 4 shots at each target before moving on.

7

When finished, count how many shots went between the cones.

8

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312925211612853
D4

Day 40

All irons (9 to 2) | Tendencies Discovery

Program: Center of the green: reduce spread on irons

Discover tendencies amongst irons raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All irons (9 to 2) | Tendencies Discovery
1

Pick one flag or target on the range for iron shots.

2

Make five target zones around the flag: center (the flag), short, long, left, right. Use cones, buckets, or imagination.

3

Hit 35 shots in total.

4

Hit 7 shots to each target zone: short, long, left, right, center.

5

Use any iron from 9 to 2, switch clubs each shot if wanted. Ball setup stays the same.

6

Try to land and stop each ball in the chosen target zone.

7

Count how many shots stop in the correct zone for each group.

8

Add up total successful shots out of 35 and enter score in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141174

Week 11 – Module

4 days scheduled

Center of the green: reduce spread on irons. Center green hits and eliminate off-target mid irons. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 41

All irons (9 to 2) | General Discovery

Program: Center of the green: reduce spread on irons

Discover tendencies by hitting various ball flights to various distances, using irons only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All irons (9 to 2) | General Discovery
1

Set up 5 cones 10 yards apart on the driving range.

2

Mark 3 corridors, each 8 yards wide, between the cones.

3

Hit 35 iron shots in total.

4

Split the shots into 5 groups of 7, aiming at each cone in turn.

5

Try to land each shot inside the 8-yard corridor by the target cone.

6

Count each shot that lands in the right corridor and distance as a success.

7

When finished, count your successful shots out of 35 and enter score in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 42

All irons (9 to 2) | Opportunities Discovery

Program: Center of the green: reduce spread on irons

Discover opportunities amongst irons undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Opportunities Discovery
1

Select 6 irons: 9, 8, 7, 6, 5, and

2

Place two markers for each iron: one cone and one flag in a line.

3

Hit 6 shots with each iron, aiming to land the ball between the cone and the flag.

4

Hit 36 shots in total.

5

Only count balls that land between the markers.

6

Count how many balls landed between the markers and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D3

Day 43

Mid irons (7,6,5) | Quadrants

Program: Center of the green: reduce spread on irons

Hit 12 balls to each quadrant using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Quadrants
1

Pick a 5, 6, or 7 iron for the drill.

2

Choose a flag or mark at a medium distance.

3

Make a square around the target using four markers, each marker about 5% of the distance to the flag away from it.

4

Hit 36 shots, divided into 4 groups of 9 shots each.

5

For each group, aim to land the ball in one specific quadrant.

6

Start with one quadrant and hit 9 shots, then do the same for each of the other 3 quadrants.

7

Switch between the 5, 6, or 7 iron any time.

8

Count each ball that lands and stops in the target quadrant as successful.

9

Add up your total successful shots and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 44

Mid irons (7,6,5) | Around the Stick

Program: Center of the green: reduce spread on irons

Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Around the Stick
1

Pick a flag or target for mid irons (7, 6, or 5 iron).

2

Place two cones or buckets left and right of the flag, each 5% of the total distance away.

3

Hit 36 shots in total, in 2 sets of 18 shots.

4

First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.

5

Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.

6

Switch between 7, 6, or 5 irons during the test.

7

A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).

8

After 36 shots, count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 12 – Module

4 days scheduled

Center of the green: reduce spread on irons. Center green hits and eliminate off-target mid irons. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

All irons (9 to 2) | Weaknesses Discovery

Program: Center of the green: reduce spread on irons

Discover weaknesses amongst irons shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Weaknesses Discovery
1

Choose 3 flags at medium distances for your irons (9 to 2).

2

Put 4 cones around each flag to make a small square or circle, with about 5% of the distance to the flag as the circle's radius.

3

Pick one cone at each flag as the "danger side" to avoid.

4

Hit 36 balls total, 12 at each flag, and use different irons if you want.

5

Try to land each ball inside the cone circle and not on the danger side.

6

Mark a shot as successful if it stays in the circle and not on or past the danger side.

7

Count how many good shots you got out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 46

Mid irons (7,6,5) | Left-to-R and Right-to-L Shot

Program: Center of the green: reduce spread on irons

Produce left-to-right and right-to-left shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Left-to-R and Right-to-L Shot
1

Pick one flag/target suitable for mid irons (7, 6, or 5 iron).

2

Hit 36 shots in total at that single target.

3

Hit half the shots curving left-to-right and half curving right-to-left. Use different irons if you want.

4

Stand the same way for every shot. Only try to change the way the ball curves.

5

If a shot lands close to the target (within a range you decide), count it as a success.

6

When finished, count how many good shots you got out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 47

Mid irons (7,6,5) | Birdie-Par-Bogey Radius

Program: Center of the green: reduce spread on irons

Use mid irons only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Birdie-Par-Bogey Radius
1

Choose a target flag on the driving range for mid irons (7, 6, or 5 iron).

2

Mark two circles on the ground: an inner circle with a 5-yard radius, and an outer circle with an 8-yard radius.

3

Prepare 36 balls.

4

For the first 12 shots, try to land the ball inside the 5-yard circle.

5

For the next 12 shots, try to land the ball inside the area between the 5-yard and 8-yard circles.

6

For the final 12 shots, try to land the ball anywhere inside the 8-yard circle.

7

Use any 7, 6, or 5 iron, but keep the ball setup the same.

8

Count how many balls land and stop in the correct circle for that group. Balls outside the 8-yard circle are misses.

9

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420161285
D4

Day 48

Driver | Around the Stick

Program: Challenge: eliminate wild misses on tee shots

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063

Week 13 – Module

4 days scheduled

Challenge: eliminate wild misses on tee shots. Reduce driver spread and hit within 10 yards. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 49

Driver | Left-to-R and Right-to-L Shot

Program: Challenge: eliminate wild misses on tee shots

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 50

Driver | Dispersion Corridors

Program: Challenge: eliminate wild misses on tee shots

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074
D3

Day 51

Driver | L-R and R-L 9 Targets

Program: Challenge: eliminate wild misses on tee shots

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 52

Driver | Y Area

Program: Challenge: eliminate wild misses on tee shots

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 14 – Module

3 days scheduled

Reduce Misses With Long Irons. Improve accuracy and control distance. Focus on Distance Control, Trajectory, Scoring. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 53

Long irons (4,3,2) | 3 Landing Zones

Program: Reduce Misses With Long Irons

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D2

Day 54

Long irons (4,3,2) | Ladder Challenge

Program: Reduce Misses With Long Irons

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 55

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Program: Reduce Misses With Long Irons

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
1

Pick one target suitable for long irons (4, 3, 2).

2

Hit 36 shots using your long irons (4, 3, and 2 irons).

3

Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.

4

Keep the same stance and setup for every shot.

5

Try to make the ball land close to the target.

6

Count each shot that lands and stays near the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074