Course Program

Thread the needle: roll your Bump'n'Run to tap-in range

Land inside 2 feet, for a 21-handicap player, ~20 minutes at Belmont Hills Cc

Short GameAll teesProgram HCP 215 drills48% match to course practice profile

Program Snapshot

Handicap range

10 to 45

Average HCP

21

Duration (single session)

2 hr 10 min

or

1 drill/day: 5 days · 26 min/day

Ideal tee

All

Skill Distribution

Scoring38%
Accuracy35%
Green Reading12%
Distance Control7%
Visualization4%
Alignment3%

Overview

Program Structure

Thread the needle: roll your Bump'n'Run to tap-in range. Dial in touch and roll to tap-in range. Focus on Scoring, Accuracy, Green Reading. For a 21-handicap player, in ~20 minutes.

Skill

Accuracy

Shot

Bump'n'Run

What you will improve

  • Scoring
  • Accuracy
  • Green Reading
  • Distance Control

Program details

Sessions
5 focused drills
Recommended
2–3 sessions / week
Total duration
2 hr 10 min
or
1 drill per day
5 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Bump-n-Run | Fairway | Flat

Short Game

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

26 minFocus: Short Game
Diagram for Bump-n-Run | Fairway | Flat
1

Set up 3 target zones on the green, called Zone 1, Zone 2, and Zone

3

Space them about 6 feet (2 meters) apart in a straight line.

2

Place your ball at the same spot on the fairway for every shot.

3

Hit 36 bump-and-run shots, with 12 shots aimed at each zone.

4

Hit 12 shots aiming for Zone

5

Hit 12 shots aiming for Zone

6

Hit 12 shots aiming for Zone

7

Each ball that stops inside the correct zone counts as a success.

8

When all shots are done, count how many were successful and enter your total number of successful shots out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
02

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Short Game

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

26 minFocus: Short Game
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825201612853
03

Bump-n-Run | Rough | Flat

Short Game

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

26 minFocus: Short Game
Diagram for Bump-n-Run | Rough | Flat
1

Put 36 golf balls into 2 piles of 18 balls each. One pile goes next to the edge of the green, and the other pile goes 5 yards/meters from the edge.

2

Mark 3 target zones on the green in a line. Each zone is about 4 feet wide, and the zones are 4 feet apart.

3

Hit 36 bump-and-run shots total. Aim 12 shots for each target zone, one zone at a time.

4

Start with the pile closest to the green. Hit 12 shots at Zone 1, then 6 shots at Zone

5

Go to the pile 5 yards/meters away. Hit 6 more shots at Zone 2, then 12 shots at Zone

6

Count each ball that lands and stops inside the correct zone as a success.

7

Add up the number of successful shots out of 36 attempts and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825211713963
04

Bump-n-Run | Rough | Above/Below Feet

Short Game

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

26 minFocus: Short Game
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Make two piles of 18 golf balls each (36 balls total). Keep the balls in the same spot for every shot.

2

Put three markers on the green to make three target zones. Space them about 5 feet apart, in a straight line.

3

Hit 36 shots in total—12 shots to each target zone.

4

First, hit 12 shots at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Switch between piles (above feet and below feet shots) for each group if possible, or finish one slope for all zones, then switch to the other.

6

Count every shot that stops inside the correct zone as a success.

7

After all shots, enter total successful shots in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
05

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.

Thread the needle: roll your Bump'n'Run to tap-in range | Belmont Hills Cc