Bump'n'Run From 5–10 Yds
Use a short swing, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Barraba Golf Club. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
17
Days
66
Modules
9
Frequency
4 days/week
Short Game·Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Module HCP 35.0
Short Game·Bump'n'Run
Bump'n'Run 10–20 Yds
Difficulty: Intermediate · Module HCP 16.9
Short Game·Pitch
Save Par On Every Approach
Difficulty: Intermediate · Module HCP 16.6
Short Game·Flop
Stick Every High Flop To Green
Difficulty: Intermediate · Module HCP 16.2
Short Game·Sand
Sand 15–35 Yds From Deep Bunker
Difficulty: Expert · Module HCP 4.2
Short Game·Flop
Land Every Flop Shot Softly
Difficulty: Expert · Module HCP 2.9
Driving Range·Wedges (LW,SW,GW,PW)
Control Wedge Roll
Difficulty: Beginner · Module HCP 35.0
Driving Range·Driver
Maximize Driver Distance
Difficulty: Expert · Module HCP 0.5
Driving Range·Long irons (4,3,2)
Maximize Long Irons In Regulation
Difficulty: Expert · Module HCP 0.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Use a short swing, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Control the rollout distance, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.
Module skill breakdown
Save par on approaches, for a 17-handicap player, ~15 minutes. Working on shot: pitch.
Module skill breakdown
Flop over hazards, for a 16-handicap player, ~15 minutes. Working on shot: flop.
Module skill breakdown
Sand from deep bunkers, for a 4-handicap player, ~10 minutes. Working on shot: sand.
Module skill breakdown
Land softly, for a 3-handicap player, ~10 minutes. Working on shot: flop.
Module skill breakdown
Stop missed shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Precision from 200 yards, for a 1-handicap player, ~10 minutes. Working on club: driver.
Module skill breakdown
Precision shots, for a 1-handicap player, ~10 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Program snapshot
Avg HCP focus
35.0
Beginner
Skill pillars
Scoring · Distance Control · Alignment · Aim · Precision · Accuracy
Host course
Barraba Golf Club
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Bump'n'Run From 5–10 Yds. Focus on clean contact and roll the ball low and straight. Focus on Scoring, Distance Control, Alignment. This module is for Short Game, specifically working on Bump'n'Run.
Day 1
Program: Bump'n'Run From 5–10 Yds
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Gather 36 balls and split them into 2 groups of
Stand on a slope where the ball is above your feet for the first 18 shots.
Choose one target on the green to aim at.
Hit 18 bump-and-run shots, trying to get close to the target from this lie.
Move to a slope where the ball is below your feet for the next 18 shots.
Hit 18 bump-and-run shots at the same target from this lie.
Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 2
Program: Bump'n'Run From 5–10 Yds
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines 3 yards/meters apart. Each line has 5 piles spaced 4 yards/meters apart.
Put the piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Pick 3 targets on the green, spaced evenly apart.
Split 36 shots into 3 sets of
Aim first 12 shots at the left target.
Aim next 12 shots at the center target.
Aim last 12 shots at the right target.
Do not move the ball setup, only change the target.
Count how many balls land closest or in the scoring area for the right target, and enter your score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 10 | 7 | 4 |
Day 3
Program: Bump'n'Run From 5–10 Yds
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.
Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.
On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.
Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.
Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.
For each set of 9 shots, use any pile, but keep the same setup for all shots.
Count each shot that stops in the correct section as a success.
Add up the number of successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 11 | 7 | 4 |
Day 4
Program: Bump'n'Run From 5–10 Yds
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.
On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).
Use only 36 balls (9 piles of 4) for this test.
Split the 36 shots into two groups of
For the first 18 shots, try to land the ball inside the small circle.
For the next 18 shots, try to land the ball inside the big circle but outside the small circle.
Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.
Count as a success if the ball stops in the correct circle. If not, it is a miss.
Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Bump'n'Run From 5–10 Yds. Focus on clean contact and roll the ball low and straight. Focus on Scoring, Distance Control, Alignment. This module is for Short Game, specifically working on Bump'n'Run.
Day 5
Program: Bump'n'Run From 5–10 Yds
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.
Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.
Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone
Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone
Keep ball positions and distances the same for the whole test.
Count each ball that stops inside the target zone as a success.
Add your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 6
Program: Bump'n'Run From 5–10 Yds
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Set up 10 piles of balls with 4 balls in each pile.
Make 3 landing zones on the green, 6 feet apart in a straight line.
Hit 36 shots, with 12 shots at each landing zone.
Start from any pile and try to land 12 balls in the first landing zone.
After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.
Count each ball that stays in the correct zone as a success.
Add your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 7
Program: Bump'n'Run From 5–10 Yds
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Put 36 balls into 6 piles of 6 balls each around the chipping area, between 1 and 10 yards from the green, and 5 to 30 yards from the hole.
On the green, make two rings around the hole with string or tees: a small ring with a 6-foot radius and a bigger ring with a 15-foot radius.
Split your shots into two groups of
For the first 18 shots, try to land the ball inside the small ring (6-foot radius).
For the next 18 shots, try to land the ball inside the big ring but outside the small ring.
Hit one ball at a time from any pile. Do 18 shots for the first target, then do 18 shots for the second target.
Count every ball that stops inside the target ring as a success.
After all 36 shots, add up how many landed in the right rings and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 8
Program: Bump'n'Run From 5–10 Yds
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Pick two spots between 5 and 30 yards from the hole to hit from.
Place three markers 3 feet apart in a line on the green to make target zones.
Hit 18 shots from the first spot, 6 to each target zone.
Hit 18 shots from the second spot, 6 to each target zone.
Aim for the correct zone each time.
Count shots that stop inside the correct zone as a success.
Add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Bump'n'Run From 5–10 Yds. Focus on clean contact and roll the ball low and straight. Focus on Scoring, Distance Control, Alignment. This module is for Short Game, specifically working on Bump'n'Run.
Day 9
Program: Bump'n'Run From 5–10 Yds
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Place two markers on the green, 15 yards apart.
Split 36 shots into two groups of
Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.
Move to a different nearby rough spot.
Hit 18 shots at the second marker from the new spot.
Count each shot as a success if the ball stops within 3 feet of the marker.
Use the same setup and stance for all shots.
Total the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 10
Program: Bump'n'Run 10–20 Yds
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.
Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.
On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.
Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).
Start at any pile. Hit 9 balls trying to land in Quadrant
Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.
Count each shot that lands in the correct quadrant as a point.
Add your total points out of 36 tries and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 11
Program: Bump'n'Run 10–20 Yds
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.
One line has balls above foot level, the other line has balls below foot level.
There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.
For each group, hit every third ball in the line until you hit all
Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.
First, hit all 18 balls from above feet, then all 18 from below feet.
Count each ball that stops in the target zone as a success.
Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 12
Program: Bump'n'Run 10–20 Yds
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 golf balls at the edge of the green: one pile for above the feet, one for below the feet.
Mark three landing zones on the green, each 4 feet wide and 5 feet apart in a straight line.
Hit 36 bump-and-run shots: 18 from above feet, 18 from below feet.
For each lie (above and below feet), hit 6 shots to each landing zone (6 per zone × 3 zones = 18 shots per lie).
Keep the same ball setup and distance for all shots. Only change where you are aiming.
Count any shot that lands and stops in the correct zone as a success.
After 36 shots, record the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Bump'n'Run 10–20 Yds. Control the rollout distance and land near the pin. Focus on Scoring, Dispersion, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 13
Program: Bump'n'Run 10–20 Yds
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.
Place two rows of 18 balls each next to the green. Space the rows 5 to 10 yards apart. Balls in each row are 1 foot apart.
On the green, use strings or tees to mark 4 equal quadrants in a 6-foot circle.
Hit 36 bump-n-run shots, aiming 9 shots at each quadrant.
Hit 3 shots from the first row at Quadrant
Switch to the second row and hit 3 shots at Quadrant
Keep switching rows every 3 shots. Next aim at Quadrant 3 from the first row, then Quadrant 4 from the second row, until each quadrant has 9 shots.
Count each shot that stops inside the correct quadrant as a success.
Add up total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 14
Program: Bump'n'Run 10–20 Yds
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Divide 36 golf balls into 3 groups of 12 balls. Put each group in the rough near the green.
On the green, mark 3 target zones about 15 feet from the rough.
Hit bump-and-run shots, aiming for each of the 3 zones in order. Hit 12 shots at zone 1, 12 at zone 2, and 12 at zone
Each ball that lands and stops inside its target zone counts as a success.
Keep your stance and ball position the same for every shot.
After all 36 shots, count how many landed in the correct zones and enter the total score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 20 | 15 | 11 | 7 | 4 |
Day 15
Program: Bump'n'Run 10–20 Yds
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.
Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.
Hit 36 bump-and-run shots, 4 shots to each stop zone.
Keep piles in place and take turns hitting from different piles to each stop zone in order.
Count a success each time the ball stops in the right zone.
When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 16
Program: Bump'n'Run 10–20 Yds
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 9 piles of 4 balls each, spread between 1 and 10 yards from the green and 5 to 30 yards from the hole.
Mark 9 stop zones on the green using tees, string, or small buckets.
Do 36 bump-and-run shots, 4 shots at each of the 9 stop zones.
From any pile, hit 4 shots to the first stop zone.
Do the same for the other stop zones, always 4 shots per zone, using the original ball setup.
Count shots that stop inside the right stop zone.
Add up how many shots were successful, and enter this number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Bump'n'Run 10–20 Yds. Control the rollout distance and land near the pin. Focus on Scoring, Dispersion, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 17
Program: Bump'n'Run 10–20 Yds
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Put 36 balls into 9 groups of 4 balls each around the green, spaced 1–10 yards from the edge and 5–30 yards from the hole.
Use string, tees, or markers to make 9 stop zones on the green, spread out as different landing spots.
Hit 4 bump-and-run shots at each stop zone, for a total of 36 shots.
Start at any group, aim at the first stop zone, hit 4 shots, then move to the next zone; repeat until all zones have been used.
Count each ball that stops inside the target zone as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 8 | 5 |
Day 18
Program: Bump'n'Run 10–20 Yds
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in 2 lines, each line 3 yards/meters apart. Piles are 4 yards/meters apart in each line.
Put the piles at distances between 1 and 10 yards/meters from the green, and 5 to 30 yards/meters from the hole.
On the green, make 3 landing zones with sticks or clubs, each zone 6 feet (2 meters) apart in a line.
Do 36 bump-and-run shots, aiming for each landing zone 12 times.
Hit 12 shots at the first zone, then 12 at the second, then 12 at the third. Switch piles as needed.
Count each shot that lands and stays in the correct zone as a success.
Add up successes and enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 19
Program: Save Par On Every Approach
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Make 4 piles of 9 balls each, with 2 piles uphill and 2 piles downhill, all 25–40 yards from the hole in the rough.
Mark 3 target zones on the green: Zone A (6 feet left), Zone B (6 feet behind), Zone C (6 feet right) of the hole.
Hit 36 total shots: 18 from uphill piles, 18 from downhill piles.
For each slope (uphill and downhill), split 18 shots into 3 groups of
Aim 6 shots at each zone (A, B, C) from the two piles on the same slope.
Alternate shots between the two piles on the same slope.
Count a shot as a success if it stops in the target zone.
Add up total successes out of 36 tries and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 3 |
Day 20
Program: Save Par On Every Approach
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Put 4 piles of 9 balls on a slope, 2 piles above feet, 2 piles below feet, 30 to 60 yards from the hole.
Mark 3 target zones on the green: left, center, right, each about 6 feet wide.
Hit 36 pitch shots, 18 from above feet piles, 18 from below feet piles.
For each area (above and below feet), hit 6 shots to each zone.
Switch between piles of the same area as you hit, aiming for the target zone.
A shot counts if the ball stops in the right zone.
Count how many shots went in the target zones and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Save Par On Every Approach. Save par on approaches and land 3-4 feet away. Focus on Distance Control, Accuracy, Scoring. This module is for Short Game, specifically working on Pitch.
Day 21
Program: Save Par On Every Approach
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Set out 40 balls in 8 lines of 5 balls each on the grass, with each ball 1 yard/meter apart. Place the lines anywhere from 30 to 60 yards/meters from the hole.
Mark two circles on the green around the hole: one with a 6-foot (2-meter) radius and another with a 15-foot (5-meter) radius.
Hit 36 pitch shots, divided into 3 groups of 12 shots.
In each group, hit 6 balls aiming for the smaller circle and 6 balls aiming for the larger circle.
Pick any ball to hit, but finish the required shots to each target zone in each group before moving on.
Score 1 point for each ball inside the small circle, 0.5 points for each ball in the bigger circle but outside the small one, and 0 for any ball outside both circles.
Add the points from all 36 shots and enter your score, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 8 | 5 | 3 |
Day 22
Program: Save Par On Every Approach
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Get 36 golf balls. Divide into 3 groups of 12 balls.
Set up 3 target zones on the green. Make them easy to see and about the same size.
Go to the rough, 20-40 yards from the hole. Hit 12 balls at the first target zone.
Hit 12 balls at the second target zone from the same spot, same ball setup.
Hit 12 balls at the third target zone the same way.
Keep ball setup on the slope the same for all shots.
Count a shot as a success if it lands and stops in the target zone.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 23
Program: Save Par On Every Approach
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Set up two target zones on the green: one uphill, one downhill. Use cones, clubs, or string to mark each zone about 6 feet wide.
From the fairway slope, 30 to 60 yards away, hit 36 pitch shots.
Split the 36 shots: 18 shots to the uphill zone, 18 shots to the downhill zone.
Keep your stance and ball setup the same for all shots.
First, hit 18 shots to the uphill zone. Then, hit 18 shots to the downhill zone.
Count a success if the ball lands and stays in the target zone.
When finished, add up the number of successful shots, and enter that number out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 24
Program: Save Par On Every Approach
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Make 3 piles of 12 balls each (36 balls total) between 30 and 60 yards from the hole on flat rough grass.
On the green, set up 3 target areas at different distances around the hole.
Hit 12 balls toward each target area (36 shots total, 12 for each zone).
Hit the first 12 balls to Zone 1, the next 12 to Zone 2, and the last 12 to Zone
Leave the balls in the same position; only change which target zone you aim at.
Count each ball that lands and stops inside the target zone as a success.
When all 36 shots are finished, count the number of successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Save Par On Every Approach. Save par on approaches and land 3-4 feet away. Focus on Distance Control, Accuracy, Scoring. This module is for Short Game, specifically working on Pitch.
Day 25
Program: Save Par On Every Approach
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Pick 3 targets on the green at least 6 feet apart.
Put 36 balls into 6 piles of 6 balls, between 20 and 40 yards from the hole, on different slopes and grass types.
Split shots into 3 sets of
For the first 12 shots, aim to stop the ball close to target
For the next 12 shots, aim to stop close to target
For the last 12 shots, aim to stop close to target
A shot counts if the ball stops within 3 feet of the correct target.
Keep the ball setup the same for every shot.
Count how many balls ended close to the proper target, and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 26
Program: Save Par On Every Approach
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.
Put 36 balls on the grass in 6 lines. Each line has 6 balls. Keep balls 1 yard apart.
Make 3 landing zones on the green using sticks, clubs, or string. Each zone should be 9 feet from the others in a straight line.
Split your shots into 3 groups of
Each group is for one landing zone.
Hit 6 balls from one line to the first zone. Move to another line and hit 6 balls to the same zone. Now you have 12 shots for the first zone.
Do the same for the second and third zones, using 2 lines for each (6 shots per line).
Count each ball that lands and stays in the zone as a success.
Add up your successful shots after all 36 tries and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 27
Program: Save Par On Every Approach
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Place two string circles on the green: an inner Bullseye circle with a 6-foot (2-meter) radius and an outer Bullseye circle with a 15-foot (5-meter) radius around the hole.
Set up 10 piles of 4 balls each (total 40 balls) at 30 to 60 yards from the hole in two lines. Each line has 5 piles spaced about 5 to 10 yards apart. Piles in each line are 2 yards apart.
Hit a total of 36 pitch shots, divided into two groups of 18 shots each, alternating between the two lines of piles.
From each pile, hit 2 pitch shots trying to land the ball inside the inner or outer Bullseye on the green.
Each ball that stops inside the inner Bullseye counts as a birdie. Each ball inside the outer Bullseye but outside the inner circle counts as a par. Balls outside the outer circle are misses.
Keep hitting until you finish 36 shots, switching piles for variety. Enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 28
Program: Stick Every High Flop To Green
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots close to multiple targets. Count the number of successes.
Put 40 balls into 8 piles of 5 balls, spaced between 5 and 40 yards from the hole on the grass or slope.
Place 3 flags as targets around the green at different distances, each with a 10-foot circle marked.
Hit 36 flop shots; make 3 groups of 12 shots for the 3 target zones.
First 12 shots go at the first target, next 12 at the second, last 12 at the third.
Hit 2-5 shots from each pile, switching piles each time, keep ball setup the same.
Count any shot that stops inside the 10-foot circle as a success.
After 36 shots, add up how many stopped in the circle and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 | 2 |
4 days scheduled
Stick Every High Flop To Green. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Flop.
Day 29
Program: Stick Every High Flop To Green
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Make 3 target areas on the green: Left, Center, and Right. Each should be about 4 feet wide.
Put 3 piles of balls on a flat fairway, 15 to 20 yards from the hole. Space them so shots come from different angles.
Hit 36 flop shots: 12 at the Left zone, 12 at the Center zone, 12 at the Right zone.
Take shots from different piles, but set up the ball the same way each time.
Check if the ball stops inside the zone aimed for.
Count how many balls stop inside the correct zone.
When done, add up the number of balls in the zones and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 30
Program: Stick Every High Flop To Green
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Get 36 golf balls. Split them into 2 groups of
Make 3 target zones on the green. Each zone should be 4 feet wide and lined up in a row.
Hit 18 flop shots from above your feet. Aim for 6 shots at each target zone. Use the same setup and stance for every shot.
Move to below your feet. Hit 18 flop shots again, 6 shots at each of the same target zones.
Count the shots that stop inside the correct target zone as success.
Add up the successful shots from both above and below feet, out of 36 tries. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 31
Program: Stick Every High Flop To Green
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Place 36 golf balls into 6 piles of 6 balls each around the practice green.
Set up 2 target zones on the green about 6 feet apart: Zone A (closer to the edge) and Zone B (closer to the hole).
Hit 36 flop shots: 18 shots for Zone A and 18 for Zone B.
First, from piles above your feet, hit 3 shots per pile to Zone A, then 3 shots per pile to Zone B, switching piles as needed.
Next, repeat the same sequence from piles below your feet: 9 shots to Zone A and 9 shots to Zone B.
Count shots that land and stop inside the correct zone as a success.
Add your total successes. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 32
Program: Stick Every High Flop To Green
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other, 5 piles in each line. The piles are 3 yards/meters apart. The two lines are 5 to 10 yards/meters apart.
Put the piles 5 to 40 yards/meters away from the hole, not on the green.
Mark 9 target zones on the green using tees, string, or small buckets. Make them easy to see.
Hit 36 flop shots total, 9 to each target zone.
Pick a pile and hit 9 flop shots to target zone
Then hit 9 shots to target zone 2, using any pile.
Do the same for zones 3 through 9, hitting 9 shots at each for 36 total tries. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Stick Every High Flop To Green. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Flop.
Day 33
Program: Stick Every High Flop To Green
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land flop shots inside landing zones. Count the number of successes.
Arrange 36 balls in two lines of 18 balls each. Lines cross each other and are 5 to 10 yards apart. Balls are 1 foot apart in each line.
Put three landing zones in a row on the green, 6 feet apart.
There are 36 shots. Aim 12 shots at each landing zone.
From one line, hit 6 shots at the first landing zone.
From the other line, hit 6 shots at the second landing zone.
Go back to the first line and hit 6 shots at the third landing zone.
Switch lines and keep repeating until all 36 shots are done, with 12 shots at each landing zone.
Count each shot that lands and stops in the right zone as successful.
After all 36 shots, count successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 34
Program: Stick Every High Flop To Green
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Place two piles of 18 balls on a sloped fairway: one pile above feet level, one pile below. Each pile should be 5-20 yards from the hole.
Mark three target zones on the green at different distances (Zone 1 at 5 feet, Zone 2 at 10 feet, Zone 3 at 15 feet).
Hit 18 shots from above and 18 shots from below feet, making 36 flop shots in total.
Split each 18-shot pile into 3 groups of 6 shots.
Aim each group of 6 shots at one zone. First 6 shots at Zone 1, next 6 at Zone 2, last 6 at Zone
Alternate shots between above feet and below feet piles as you go through zones.
Count each shot that stops in the correct zone as a success.
When done, add up successes. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 35
Program: Stick Every High Flop To Green
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots close to multiple targets. Count the number of successes.
Put down two lines of 18 balls each, spaced 1 foot apart. Place the lines 5 to 10 yards apart.
Set up three targets on the green, at least 6 feet apart.
Hit 12 flop shots to each target, for 36 shots total.
Hit 6 flop shots from the first ball line to the first target, then 6 from the second line to the same target.
Do the same for the second and third targets, always switching lines.
Count each shot that stops within 10 feet of the target as a success.
After all 36 shots, record the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 36
Program: Stick Every High Flop To Green
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Split 36 balls into two groups of
Make two target zones on the green, each about 5 feet wide: Zone A (left), Zone B (right).
For the first 18 balls, hit from uphill rough and try to land in Zone A.
For the next 18 balls, hit from downhill rough and try to land in Zone B.
All shots should be from the same spot in deep rough, 10 to 15 yards from the green.
Count balls that land and stay in the correct zone.
After 36 shots, enter the number of successes (out of 36) in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Sand 15–35 Yds From Deep Bunker. Sand from deep bunkers and land 2 feet away. Focus on Precision, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.
Day 37
Program: Sand 15–35 Yds From Deep Bunker
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of balls in the bunker. Each line has 9 balls. Balls are 1 foot apart.
Mark 9 stop zones on the green. Space them out so there is 1 zone for each shot.
Hit 36 sand shots: 4 balls for each zone.
For each shot, aim to stop the ball inside the zone on the green.
Hit 4 balls for the first zone, then 4 for the second, and keep going until all 9 zones are done.
Count balls that stop inside the right zone as successful.
After all 36 shots, enter your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 38
Program: Sand 15–35 Yds From Deep Bunker
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Make two straight lines with 20 balls in each line. Each ball is about 1 foot apart. The two lines are 5 to 10 yards apart.
On the green, mark 9 stop zones using buckets, string, or tees. Keep the zones apart.
Hit 36 sand shots from the bunker. Try to stop the ball inside the zones.
Split the 36 shots into 9 groups. Each group has 4 shots.
For each group, hit 4 shots from one ball line at one stop zone.
After 4 shots, switch to the other ball line. Aim 4 shots at the next zone. Keep going back and forth until you finish all 9 zones.
Count how many balls stay in the zone they were aimed at.
Add your total successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 39
Program: Sand 15–35 Yds From Deep Bunker
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Place two lines of 18 balls each in the sand bunker. Lines are 1 foot apart per ball, perpendicular to each other, and 5-10 yards apart.
On the green, mark 9 stop zones in groups of 3 per row (front, middle, back) using buckets or tees or string.
Hit 36 sand shots, divided into 9 groups of 4 shots.
For each group, try to land the ball in the correct stop zone, starting with the front 3, then middle 3, then back
Switch between the two lines of balls each time.
Count a success when the ball stops in the correct zone.
Add up successful shots and enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 40
Program: Sand 15–35 Yds From Deep Bunker
Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines of 5 piles each. The lines are 3 yards apart. Piles in each line are 4 yards apart.
Place the piles on sand bunkers, 20 to 40 yards from the hole, not on the green.
On the green, mark 3 landing zones in a row, each 2 meters wide, spaced 2 meters apart.
Take 36 sand shots: 12 shots for each landing zone.
Start from any pile and hit 12 shots at Zone 1, then 12 shots at Zone 2, then 12 shots at Zone
Each ball that stops in the target zone counts as a success.
Count the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Sand 15–35 Yds From Deep Bunker. Sand from deep bunkers and land 2 feet away. Focus on Precision, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.
Day 41
Program: Sand 15–35 Yds From Deep Bunker
Up to 5 players compete to stop a sand shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Lay out 4 lines of 9 balls each, spaced 1 foot apart.
Put these lines on grass, 20 to 40 yards from the hole for sand shots.
On the green mark 4 equal quadrants, each a 6-foot circle around the hole.
Hit 36 sand shots, in 4 groups of
For each group of 9 shots, try to stop balls inside one specific quadrant.
Start with quadrant 1 and hit 9 shots, then do the same for quadrants 2, 3, and
Count how many balls stop inside the planned quadrant.
Add the number of successful stops.
Enter your total successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 11 | 7 | 4 |
Day 42
Program: Sand 15–35 Yds From Deep Bunker
Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 5 balls each in the bunker, with lines 3 yards/meters apart and balls 1 foot (0.3 meters) apart.
Put the lines between 20 and 40 yards/meters from the hole.
On the green, mark 3 landing zones in a straight line, each zone 6 feet (2 meters) apart.
Hit 36 sand shots in total: 12 shots to Zone 1, 12 to Zone 2, and 12 to Zone
Hit the first 12 balls to Zone 1, the next 12 to Zone 2, and the last 12 to Zone
Keep ball setup the same, only change which landing zone is the target.
Count each shot that stops in the correct zone as a success.
Add up the successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 43
Program: Sand 15–35 Yds From Deep Bunker
Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Put 40 balls into 2 straight lines. Each line has 5 piles of 4 balls.
Make the lines 6-10 yards apart. Piles in each line should be 2 yards apart.
On the green, mark 2 circles around the hole: one small (6 feet from the hole), one big (15 feet from the hole).
Make 36 sand shots in total. Split them into 3 groups of 12 shots.
In the first group, try to land balls in the small circle.
In the second group, try to land balls in the big circle but not in the small one.
In the third group, try to land balls anywhere in the big circle (small or big both count).
Switch to the next pile every shot, changing between the two lines.
Each time a ball stops in the right circle for that group, count it as a success.
After all shots, add up your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 15 | 12 | 8 | 5 | 3 |
Day 44
Program: Sand 15–35 Yds From Deep Bunker
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Place 36 golf balls in 9 piles, each with 4 balls, in a sand bunker 20–40 yards from the hole.
Make 9 stop zones on the green in a 3 by 3 grid using tees, string, or markers.
Hit 4 sand shots to each stop zone, for 36 shots total.
Start from any pile and aim for the first stop zone.
After 4 shots to one zone, move to the next zone and keep going until all 9 zones are done.
Count each shot that stops inside the correct stop zone as a success.
Add your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
4 days scheduled
Sand 15–35 Yds From Deep Bunker. Sand from deep bunkers and land 2 feet away. Focus on Precision, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.
Day 45
Program: Sand 15–35 Yds From Deep Bunker
Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Set up 9 stop zones on the green in a 3 by 3 grid using buckets, string, or tees.
In the sand bunker, make 9 piles of 4 balls each. Keep piles in straight lines, 2 yards apart, and lines 5-10 yards apart.
Hit 4 shots from each pile, one pile for each stop zone, for a total of 36 shots.
Move to a new pile for each new stop zone.
Keep your setup the same, only change the target stop zone on the green.
Count each ball that stops in the right zone.
Add up the number of successful stops out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 46
Program: Land Every Flop Shot Softly
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.
Put 40 balls into 8 piles of 5 balls on the grass, between 5 and 40 yards from the hole.
On the green, make 9 stop zones using buckets, tees, or string. Make 3 rows with 3 zones in each row.
Hit 36 flop shots in total. Take 4 shots for each of the 9 zones.
Start at any pile, aim at the first zone, and hit 4 shots. Move to the next zone after 4 shots, and do this for all 9 zones.
Switch piles when wanted to try different lies and angles.
Count each shot that lands in the target zone as a success.
When done, enter the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Land Every Flop Shot Softly
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 9 stop zones on the green in a grid, spaced evenly.
Off the green, place 4 lines of 9 balls each, balls spaced 1 foot apart, and lines 5 yards/meters apart.
Hit 36 flop shots total—4 shots to each of the 9 stop zones.
Keep the ball setup the same for all shots.
From any ball line, hit 4 shots to the first stop zone, then repeat for all 9 zones.
Count shots that stop in the zone as a success.
Enter number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 48
Program: Land Every Flop Shot Softly
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots inside quadrants. Count the number of successes.
Make 8 piles of 5 balls each (40 balls total) between 5 and 40 yards from the green.
On the green, use markers to make 4 equal parts inside a 10 ft circle around the hole.
Hit 36 flop shots in total, split into 4 groups of 9 shots for each part of the circle.
Aim 9 shots for the first part, then 9 for the second, the third, and last the fourth part.
Change which pile to hit from each time to get different angles and lies.
Count only shots that stop in the right part as a success.
When finished, write how many you got out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Land Every Flop Shot Softly. Stop 2 feet away and flop from bunkers. Focus on Precision, Scoring, Dispersion. This module is for Short Game, specifically working on Flop.
Day 49
Program: Land Every Flop Shot Softly
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.
Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.
On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.
Hit 36 flop shots: 9 shots to each quadrant.
Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant
A shot that stops inside the target quadrant counts as a success.
Count all successes for each quadrant and add them up.
After all 36 shots, write down your total number of successful shots in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 50
Program: Land Every Flop Shot Softly
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.
Place the piles on grass, 5 to 40 yards from the hole.
On the green, mark 4 equal sections inside a 9-foot circle using string or tees.
Hit 36 flop shots, with 9 shots to each section.
For each shot, pick a pile and try to stop the ball inside the target section.
Count balls that stop fully inside the section as a success.
Make sure to aim 9 shots at each section, either in order or randomly.
After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 51
Program: Land Every Flop Shot Softly
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Set up 4 lines of 9 balls each, spaced 5 yards apart between lines and 1 foot apart between balls.
Mark 4 quadrants on the green, each a 9-foot circle.
Hit 36 flop shots, aiming 9 shots at each quadrant.
For each shot, hit from any line and aim at the assigned quadrant.
Always keep the ball setup the same and only switch quadrants after 9 shots.
Count each ball that stops in the right quadrant as a success.
Enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 52
Program: Control Wedge Roll
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Control Wedge Roll. Stop missed shots and control distance inside 100. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 53
Program: Control Wedge Roll
Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).
Set up the ball the same way for all shots.
Hit 36 shots total, focusing solely on solid contact and follow through.
Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.
Switch between wedges throughout the exercise.
Count every shot that lands close to the target (within a clubface length) as a success.
Add up total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 29 | 26 | 21 | 16 | 12 | 8 | 5 |
Day 54
Program: Control Wedge Roll
Produce straight shots using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.
Use any wedge, switching clubs throughout the exercise.
Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.
Hit 36 wedge shots, aiming all shots at the single chosen target.
Count a shot as successful if it lands and stops near the target.
After 36 shots, add your total successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 55
Program: Control Wedge Roll
Work only on downswing using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for wedges (LW, SW, GW, or PW).
Hit 36 wedge shots aiming at the same single target.
Use any wedges; keep the ball setup the same, and focus on your downswing.
Count each shot that lands on or near the target as a success.
Record how many shots were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 56
Program: Control Wedge Roll
Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.
Choose a flag or marker for the center of the green.
Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.
Divide the green into 3 zones from left to right using markers: left, center, and right.
Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.
Use any wedge between LW and PW. Keep ball placement the same each time.
After each shot, check if the ball landed and stopped in the correct zone. Count if it did.
Finish all 36 shots, switching zones each time.
Add up the number of good shots in the zones out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Control Wedge Roll. Stop missed shots and control distance inside 100. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 57
Program: Control Wedge Roll
Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.
Hit 12 shots to each target, for a total of 36 shots.
Start by hitting 12 shots to the short target using any wedge.
Hit 12 shots to the medium target.
Hit 12 shots to the long target and enter score in the app, out of 36 attempts.
Keep stance and ball position the same for every shot; only change your aim for each target.
Count a shot as a success if the ball stops within 5 feet of the target.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 58
Program: Maximize Driver Distance
Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.
Choose one flag or target on the range to aim at with the driver.
Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.
Hit 36 driver shots.
Hit 12 shots at each Y-area.
Hit shots to the areas in any order.
A shot is a success if it lands in the 15-yard-wide Y-area around the flag.
Count the successful shots for each Y-area.
Add up total successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 59
Program: Maximize Driver Distance
Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.
Place three landing zones around the flag, each 15 yards/meters apart.
Hit 36 shots using only a driver.
Aim 12 shots at each landing zone.
Start with any zone and hit 12 shots at it.
Move to the next zone and hit 12 shots, then do the same for the last zone.
Count each shot that lands and stays in its zone as a success.
Add up your successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 60
Program: Maximize Driver Distance
Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.
Pick a flag or target at the distance you want to practice.
Put 9 markers in a circle around the flag, spaced evenly and close to it.
Hit 36 shots with your driver.
Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.
For each marker, hit 2 shots curving left, 2 shots curving right.
A shot counts if it finishes between the two markers of a target.
Set up carefully for each shot and try to hit the target the right way.
Count how many shots finished between the markers and enter your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Maximize Driver Distance. Advanced fairway accuracy and precision from 200 yards. Focus on Scoring, Precision, Trajectory. This module is for Driving Range, specifically working on Driver.
Day 61
Program: Maximize Driver Distance
Complete the Opposite Shots Challenge using driver only. Hit one bucket of ~50 balls.
Pick one flag or target on the driving range to aim at for the whole drill.
Hit 36 shots with your driver, in 3 groups of 12 shots.
In each group, do 6 pairs of two different shot types, taking turns between them.
Group 1: Hit 6 fades and 6 draws, alternating each time, always aiming at the same target.
Group 2: Hit 6 high shots and 6 low shots, alternating, always at the same target.
Group 3: Hit 6 pull/fade shots and 6 push/draw shots, alternating, always at the target.
Try to make each shot match the right shape and land close to the target.
Count every shot that lands near the target and has the right shape as a success.
After all 36 shots, add up your number of successes and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 62
Program: Maximize Driver Distance
Use imagination to hit any type of shot within self-set boundaries, using driver only. Hit one bucket of ~50 balls.
Pick one target on the range that is far away and easy to see.
Use your imagination to visualize a hole with hazards around the target, using existing objects like trees, powerlines, or roads as water, sand traps, or out-of-bounds areas.
Hit 36 driver shots aiming at the same target, adjusting your shots to avoid the imagined hazards.
Count a shot as a success if the ball lands close to the target (within 10 yards).
Add up how many shots were successful.
Enter the total number of successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 63
Program: Maximize Driver Distance
Complete the 5 Ball Flights Challenge using driver only. Hit one bucket of ~50 balls.
Pick one target for driver shots.
Hit 35 shots in total.
Split into 5 groups of 7 shots.
First 7 shots: hit straight to the target.
Next 7 shots: hit draw to the target.
Next 7 shots: hit fade to the target.
Next 7 shots: hit pull-fade to the target.
Last 7 shots: hit push-draw to the target and enter your number of successful shots out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 64
Program: Maximize Long Irons In Regulation
Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using long irons only. Hit one bucket of ~50 balls.
Set up 9 targets around the flag with cones or buckets. Space each target at 5% of the distance to the flag.
For each target, hit 4 shots: 2 curve left-to-right, 2 curve right-to-left, using your long irons (4, 3, or 2).
Do all shots the same way every time.
Only shots landing between the cones count as successes.
After 36 shots, count how many landed between cones and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
2 days scheduled
Maximize Long Irons In Regulation. Advanced accuracy and precision shots. Focus on Dispersion, Distance Control, Scoring. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 65
Program: Maximize Long Irons In Regulation
Use long irons only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.
Pick a target flag for long irons (4, 3, or 2 iron).
Mark two circles: one 5 yards from the flag (birdie zone), one 10 yards from the flag (par zone). Use cones, buckets, or imagine.
Hit 36 long iron shots in 3 groups of
First 12 shots: aim for the 5-yard circle (birdie zone).
Next 12 shots: aim for the space between 5 and 10 yards (par zone).
Last 12 shots: try to land anywhere within the 10-yard circle.
Switch clubs (4, 3, or 2 iron) as wanted.
Count shots: 5-yard circle is birdie, 10-yard circle is par, outside is no score.
Add your birdies and pars. Enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 66
Program: Maximize Long Irons In Regulation
Hit 5 balls to each target using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Choose a main flag or target for long iron shots.
Mark 9 targets spaced around the flag, each 5% of the flag distance away, using cones or buckets.
Hit 36 shots total, 4 shots at each of the 9 targets.
Use only long irons (4, 3, or 2), try to land the ball between the first two cones at each target.
Randomly switch between the 9 targets and different long irons.
Count each shot that lands between the two cones as a success.
After all shots, add up your total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |