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Course Flagship Program

12 Week Flagship Program for Balmoral

We studied the course and made a flagship practice program specifically for Balmoral. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

12

Days

45

Modules

9

Frequency

4 days/week

Weeks 1–25 days

Putting·Long (20+ ft)

Improve Accuracy On Long Putts 20+ Feet

Difficulty: Intermediate · Module HCP 14.3

Weeks 2–36 days

Short Game·Sand

Sand Shot 5–15 Yds

Difficulty: Beginner · Module HCP 35.0

Weeks 3–57 days

Driving Range·Long irons (4,3,2)

Control Long Iron Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 5–65 days

Putting·6 ft (2m) only

Save Par From 6 Foot Putts

Difficulty: Expert · Module HCP 4.9

Weeks 6–74 days

Short Game·Bump'n'Run

Feel the green—leave every Bump'n'Run inside the safe zone

Difficulty: Beginner · Module HCP 27.1

Weeks 7–96 days

Driving Range·Wedges (LW,SW,GW,PW)

Stop Missed Wedge Shots

Difficulty: Beginner · Module HCP 35.0

Weeks 9–104 days

Putting·6 ft (2m) only

Read Subtle Breaks

Difficulty: Expert · Module HCP 1.8

Weeks 10–115 days

Short Game·Bump'n'Run

Save Par From Fringe

Difficulty: Intermediate · Module HCP 17.3

Weeks 11–123 days

Driving Range·Driver

Challenge: eliminate wild misses on tee shots

Difficulty: Beginner · Module HCP 26.3

Flagship curriculum

How the 12-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–25 daysDay 15

Improve Accuracy On Long Putts 20+ Feet

Hit cups from afar, for a 14-handicap player, ~15 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · IntermediateModule HCP 14.3

Module skill breakdown

Dispersion
40%
Accuracy
30%
Visualization
8%
Weeks 2–36 daysDay 611

Sand Shot 5–15 Yds

Escape safely, for a 35-handicap player, ~30 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
30%
Alignment
21%
Aim
12%
Weeks 3–57 daysDay 1218

Control Long Iron Flight

Control flight, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
33%
Mechanics
19%
Aim
16%
Weeks 5–65 daysDay 1923

Save Par From 6 Foot Putts

Build putting confidence, for a 5-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 4.9

Module skill breakdown

Scoring
31%
Precision
27%
Aim
24%
Weeks 6–74 daysDay 2427

Feel the green—leave every Bump'n'Run inside the safe zone

Master touch, for a 27-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 27.1

Module skill breakdown

Distance Control
36%
Dispersion
18%
Precision
14%
Weeks 7–96 daysDay 2833

Stop Missed Wedge Shots

Control distance inside 100, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
18%
Weeks 9–104 daysDay 3437

Read Subtle Breaks

Finish putts in one motion, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 1.8

Module skill breakdown

Precision
34%
Scoring
33%
Aim
20%
Weeks 10–115 daysDay 3842

Save Par From Fringe

Save par consistently, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.3

Module skill breakdown

Accuracy
24%
Scoring
23%
Distance Control
14%
Weeks 11–123 daysDay 4345

Challenge: eliminate wild misses on tee shots

Reduce driver spread, for a 26-handicap player, ~20 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Dispersion
34%
Precision
33%
Aim
14%

Program snapshot

Avg HCP focus

14.3

Intermediate

Skill pillars

Dispersion · Accuracy · Visualization · Distance Control · Scoring · Precision

Host course

Balmoral

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Improve Accuracy On Long Putts 20+ Feet. Control extended rolls and hit cups from afar. Focus on Dispersion, Accuracy, Visualization. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 1

Stop the Ball: Circle [Long]

Program: Improve Accuracy On Long Putts 20+ Feet

Stop the ball inside the circle.

Putting18 min
Diagram for Stop the Ball: Circle [Long]
1

Hit 10 putts from 25 ft (8 m). The circle radius is 2.5 ft (0.8 m), about one putter length.

2

Move to 35 ft (12 m). Circle radius is 3.5 ft (1.2 m). Hit 10 putts.

3

Move to 45 ft (15 m). Circle radius is 4.5 ft (1.5 m). Hit 10 putts.

4

Count how many putts stopped inside the circle and enter the total out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2824211916131074
D2

Day 2

Stop the Ball: Circle, Eyes Closed [Long]

Program: Improve Accuracy On Long Putts 20+ Feet

Stop the ball inside the circle with your eyes closed.

Putting18 min
Diagram for Stop the Ball: Circle, Eyes Closed [Long]
1

Hit 10 balls from 25 ft (8 m), circle radius is 2.5 ft (0.8 m)

2

Move to 35 ft (12 m), use a 3.5 ft (1.2 m) circle, hit 10 balls

3

Move to 45 ft (15 m), use a 4.5 ft (1.5 m) circle, hit 10 balls

4

Hit 10 putts per distance, total 30 putts

5

Stop the ball inside the circle, eyes closed

6

Count how many balls stopped inside the circle

7

Enter the number of balls that stopped inside the circle, out of 30 attempts, in the app

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score24181513119752
D3

Day 3

Three Gates Dispersion [Long]

Program: Improve Accuracy On Long Putts 20+ Feet

Hit 30 balls and count how many balls end at which gate (to test for dispersion).

Putting18 min
Diagram for Three Gates Dispersion [Long]
1

Hit 10 putts from 25 ft (8 m).

2

Widen the corridors for 30 ft (10 m) and hit 10 putts.

3

Hit 10 putts from 35 ft (12 m).

4

Count and write the total putts that stopped in the middle gate, out of 30 putts.

5

Keep note for left and right gates.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30292725221915116
D4

Day 4

Stop the Ball: Circle, Three Tees Triangle [Long]

Program: Improve Accuracy On Long Putts 20+ Feet

Stop the ball inside the circle.

Putting27 min
Diagram for Stop the Ball: Circle, Three Tees Triangle [Long]
1

Pick a side of the hole and hit 5 putts from the shortest tee at 20 ft (6 m).

2

Move to the other two tees in line and hit 5 putts from each.

3

Repeat for the other sides of the hole.

4

Enter number of putts that stopped inside the circle, out of 45 attempts.

Scoring benchmarks
Repetitions45
Handicap+9+5+151219273654
Score434139363228242015

Week 2 – Module

4 days scheduled

Improve Accuracy On Long Putts 20+ Feet. Control extended rolls and hit cups from afar. Focus on Dispersion, Accuracy, Visualization. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 5

Stop the Ball: Circle, in a Row [Long]

Program: Improve Accuracy On Long Putts 20+ Feet

Eliminate long distance misses by stopping 5 balls inside the circle, in a row.

Putting18 min
Diagram for Stop the Ball: Circle, in a Row [Long]
1

Stand 30 ft (10 m) from the hole.

2

Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.

3

Hit 30 putts in sets of

4

Holed putts count as inside the circle.

5

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30282725221915129
D2

Day 6

Sand | Scattered Ball Lines | Multiple Targets

Program: Sand Shot 5–15 Yds

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game25 min
Diagram for Sand | Scattered Ball Lines | Multiple Targets
1

Put 35 balls in 7 straight lines, 5 balls per line, 2 feet apart, on grass or a slope, 20–40 yards from the hole, outside the green.

2

Put 7 flags or markers on the green, one for each line of balls.

3

For each line, hit the 5 balls from the sand, trying to make each ball stop within 10 feet of the flag for that line.

4

Do this for all 7 lines and hit a total of 35 shots.

5

Count each ball that ends up inside the 10-foot circle as a success.

6

Write down the number of successful shots out of 35 attempts in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252117131074
D3

Day 7

Sand | Perpendicular Piles | Multiple Targets

Program: Sand Shot 5–15 Yds

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Piles | Multiple Targets
1

Set up 40 balls in 10 piles of 4 balls each. Arrange 5 piles in one line, spaced 5 yards apart. Arrange another 5 piles in a line crossing the first line, spaced 2 yards apart.

2

Place 3 flags on the green, 10 yards apart, as targets named Target 1, Target 2, and Target

3

Hit 36 sand shots in total, with 12 shots at each target.

4

Take 4 shots from each pile, moving to the next pile after 4 shots. Change which target you aim at for each pile in order (Target 1, then Target 2, then Target 3, then repeat).

5

Count shots that stop within 10 feet of the intended target as successful.

6

Add up your successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D4

Day 8

Sand | Perpendicular Piles | Bullseye 2x

Program: Sand Shot 5–15 Yds

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Perpendicular Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines that cross at a right angle, with 5 piles in each line. Each pile has 3 or 4 balls.

2

Place the piles 3 yards or meters apart, between 20 and 40 yards or meters from the hole, in sand bunkers and not on the green.

3

On the green, mark two target circles around the hole: an inner circle with a 6-foot or 2-meter radius (bullseye) and an outer circle with a 15-foot or 5-meter radius (outer bullseye).

4

Take 36 sand shots in total. Do 18 shots aiming for the inner bullseye, then 18 shots for the outer bullseye (including the inner).

5

Start at any pile and hit one sand shot at a time, trying to land the ball in the target area.

6

After 18 shots at the inner bullseye, switch to the outer bullseye for the next 18 shots.

7

Count each ball that stops inside the targeted circle as a success. Balls outside the outer circle are misses.

8

Add up the number of successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282418141063

Week 3 – Module

4 days scheduled

Sand Shot 5–15 Yds. Escape safely and land close to pin. Focus on Distance Control, Alignment, Aim. This module is for Short Game, specifically working on Sand.

D1

Day 9

Sand - Long

Program: Sand Shot 5–15 Yds

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand - Long
1

Pick two different spots in the bunker, 40 to 60 yards from the hole.

2

Put 3 markers in a straight line on the green, about 6 feet apart near the hole.

3

Hit 36 shots in total: 18 from the first spot and 18 from the second spot.

4

From the first spot, hit 6 balls at each target, any order.

5

Do the same from the second spot: 6 balls at each target.

6

A shot is good if the ball stops near the target.

7

Count how many balls land close to the targets.

8

Add up your good shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 10

Sand | Perpendicular Piles | 3 Landing Zones

Program: Sand Shot 5–15 Yds

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Piles | 3 Landing Zones
1

Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.

2

On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.

3

Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone

4

Start hitting balls from any pile, aiming at Zone

1

Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.

5

You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.

6

Count a shot as successful if it lands and stays in the right zone.

7

After all 36 shots, record how many successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 11

Sand | Parallel Ball Lines | Bullseye 2x

Program: Sand Shot 5–15 Yds

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Bullseye 2x
1

Make 4 straight lines of 9 balls each in the sand bunker, with 1 foot between each ball.

2

Place the lines 3 yards apart from each other, and make sure all balls are between 20 and 40 yards from the hole.

3

On the green, make two circles: a small circle around the hole (6-foot radius) and a bigger circle (15-foot radius).

4

Hit 36 balls in total: 12 try for the small circle, 12 try for the big circle but outside the small, 12 can land anywhere on the green.

5

Hit the first 12 balls aiming for the small circle.

6

Hit the next 12 balls aiming for the big circle but outside the small one.

7

Hit the last 12 balls onto the green without worrying where they end up.

8

Count each ball that stops where it is supposed to for that round.

9

Add up how many balls landed in the right spots out of 36 tries and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D4

Day 12

Long irons (4,3,2) | Downswing

Program: Control Long Iron Flight

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964

Week 4 – Module

4 days scheduled

Control Long Iron Flight. Eliminate hooks and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 13

Long irons (4,3,2) | Around the Stick

Program: Control Long Iron Flight

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Around the Stick
1

Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).

2

Put an alignment stick on the ground in front of the target.

3

Place a cone on each side of the flag, each cone 5% of the total distance to the flag.

4

Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.

5

Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.

6

Set up the ball the same for all shots.

7

A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.

8

Add up the number of successful shots and enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191410742
D2

Day 14

Long irons (4,3,2) | Takeaway

Program: Control Long Iron Flight

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D3

Day 15

Long irons (4,3,2) | GIRs Simulation

Program: Control Long Iron Flight

Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Long irons (4,3,2) | GIRs Simulation
1

Choose a flag to aim at using a 4, 3, or 2 iron.

2

Mark a circle around the flag with radius 5% of the distance to the flag.

3

Split 36 shots into 3 groups of

4

Use one iron for all shots in each group.

5

Hit shots, trying to land inside the circle.

6

Count shots that land inside the circle.

7

Add up successful shots from

6

Enter the successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 16

Long irons (4,3,2) | Low/Mid/High Shot

Program: Control Long Iron Flight

Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Low/Mid/High Shot
1

Pick one target suitable for long irons (4, 3, or 2 iron).

2

Divide 36 balls into 3 groups of

3

Hit 12 low shots aimed at the same target.

4

Hit 12 mid-height shots aimed at the same target.

5

Hit 12 high shots aimed at the same target.

6

Keep ball setup the same, only change swing to vary shot height.

7

Count how many balls land close to the target.

8

After 36 shots, count successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964

Week 5 – Module

4 days scheduled

Control Long Iron Flight. Eliminate hooks and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 17

Long irons (4,3,2) | Backswing

Program: Control Long Iron Flight

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D2

Day 18

Long irons (4,3,2) | Straight Shot

Program: Control Long Iron Flight

Produce straight shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Straight Shot
1

Pick one far flag or target suitable for long irons (2, 3, and 4 irons).

2

Get 36 balls to hit with your long irons (2, 3, and 4 irons).

3

Use a different long iron for each shot, switching clubs throughout the exercise.

4

Try to hit each ball straight at the target, not left or right.

5

Stand the same way for every shot.

6

Count how many balls went straight to the target, with no big curve or miss.

7

Write down how many straight shots out of 36 you made, and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 19

Single Tee, 15/25

Program: Save Par From 6 Foot Putts

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D4

Day 20

Putting Aid: Plane Board, Ball Gate, 15/25

Program: Save Par From 6 Foot Putts

Make 15 out of 25 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 15/25
1

Hit 30 putts from 6 ft through the ball gate using plane board.

2

Enter score in the app, total number of putts holed out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917141186

Week 6 – Module

4 days scheduled

Save Par From 6 Foot Putts. Build putting confidence and avoid bogeys. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 21

Putting Aid: Alignment Mirror, 15/25

Program: Save Par From 6 Foot Putts

Make 15 out of 25 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 15/25
1

Hit 30 putts from 6 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917151296
D2

Day 22

One Handed, Ball Gate, 12 in a Row

Program: Save Par From 6 Foot Putts

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964
D3

Day 23

Around the Hole: 8 Ball Circle, 4/8

Program: Save Par From 6 Foot Putts

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612
D4

Day 24

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Set up 4 rows of 9 balls each, spaced 1 foot apart. Each row is 3 yards apart.

2

On the green, use strings or tees to mark 4 circles, each 6 feet wide.

3

Hit 9 balls at each circle, for a total of 36 shots.

4

Start at any row. Hit 9 balls at the first circle, then the next 9 at the second, and so on for all circles.

5

Keep the balls in the same place and aim at the target circle each time.

6

Count how many balls stop inside each circle after 9 shots.

7

Add up the number of balls that stopped inside the target circles out of 36, and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 7 – Module

4 days scheduled

Feel the green—leave every Bump'n'Run inside the safe zone. Feel the green and master touch. Focus on Distance Control, Dispersion, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 25

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 26

Bump-n-Run | Perpendicular Piles | Multiple Targets

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.

3

Mark 3 target zones on or near the green, spaced far apart.

4

Hit 36 bump-and-run shots: 12 for each target zone.

5

Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.

6

Hit 12 shots at the second target zone, then 12 at the third.

7

Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.

8

Count each ball that stops in the target zone as a success.

9

At the end, enter the number of balls that stopped in the target zones out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 27

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 28

Wedges (LW to PW) | GIRs Simulation

Program: Stop Missed Wedge Shots

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 8 – Module

4 days scheduled

Stop Missed Wedge Shots. Control roll and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 29

Wedges (LW to PW) | Takeaway

Program: Stop Missed Wedge Shots

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 30

Wedges (LW to PW) | Straight Shot

Program: Stop Missed Wedge Shots

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 31

Wedges (LW to PW) | Progressive Targets Challenge

Program: Stop Missed Wedge Shots

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 32

Wedges (LW to PW) | Downswing

Program: Stop Missed Wedge Shots

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Stop Missed Wedge Shots. Control roll and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 33

Wedges (LW to PW) | Impact and Follow Through

Program: Stop Missed Wedge Shots

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D2

Day 34

Around the Hole: 8 Ball Circle, 4/8

Program: Read Subtle Breaks

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612
D3

Day 35

One Handed, Ball Gate, 12 in a Row

Program: Read Subtle Breaks

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964
D4

Day 36

Single Tee, 15/25

Program: Read Subtle Breaks

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296

Week 10 – Module

4 days scheduled

Read Subtle Breaks. Finish putts in one motion and read breaks and aim precisely. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 37

Putting Aid: Alignment Mirror, 15/25

Program: Read Subtle Breaks

Make 15 out of 25 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 15/25
1

Hit 30 putts from 6 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917151296
D2

Day 38

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Program: Save Par From Fringe

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.

2

Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.

4

For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.

5

For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.

6

For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D3

Day 39

Bump-n-Run | Rough | Uphill/Downhill

Program: Save Par From Fringe

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Set up two rows of 20 golf balls each, 5 yards apart, on sloped rough near the green. One row is on uphill, one on downhill. Place rows 5–30 yards from the hole.

2

Take 36 shots total: 18 from uphill row, 18 from downhill row.

3

On the uphill row, hit every third ball until you take 18 shots.

4

On the downhill row, do the same: hit every third ball until you take 18 shots.

5

Only balls that land and stop in a 6-foot wide target area, 5–15 feet from the hole, count as a success. Same target for both rows.

6

Count all balls that stop in the target area.

7

Add up your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 40

Bump-n-Run | Rough | Uphill/Downhill

Program: Save Par From Fringe

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.

2

Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.

3

Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.

4

From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.

5

From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.

6

Repeat as needed until all 36 shots are done: 12 to each zone using both piles.

7

Count the shots that stop inside the correct zone.

8

After all 36 shots, enter the number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963

Week 11 – Module

4 days scheduled

Save Par From Fringe. Land near the pin and save par consistently. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 41

Bump-n-Run | Fairway | Above/Below Feet

Program: Save Par From Fringe

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.

2

Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).

3

Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.

4

For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.

5

Count how many balls landed in the correct zone.

6

Add your successful shots and enter your total score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252117141074
D2

Day 42

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Program: Save Par From Fringe

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D3

Day 43

Driver | Y Area

Program: Challenge: eliminate wild misses on tee shots

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 44

Driver | Around the Stick

Program: Challenge: eliminate wild misses on tee shots

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063

Week 12 – Module

1 day scheduled

Challenge: eliminate wild misses on tee shots. Reduce driver spread and hit within 10 yards. Focus on Dispersion, Precision, Aim. This module is for Driving Range, specifically working on Driver.

D1

Day 45

Driver | Left-to-R and Right-to-L Shot

Program: Challenge: eliminate wild misses on tee shots

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063