Square the putter face, for a 12-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for Ashbourne Private Links
Discover tailored practice programs for this course.
Total Programs
18
18 complete programs built for this course
Unique Drills
102
Total unique drills across all programs
Skill Pillars
12
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
6
3 days , 5 days , 6 days , 7 days , 8 days , 9 days
Ashbourne Practice Profile
We've mapped a comprehensive practice profile for Ashbourne, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Ashbourne
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Putting Aid: Chalk Line, 50 in Row
Make 50 putts in a row over the chalk starting line.
Bump-n-Run | Perpendicular Piles | Bullseye 2x
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Woods (Hy to 3W) | 3 Landing Zones
Hit 15 balls to each landing zone using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.
Putting Aid: String Line, 50 in a Row
Make 50 putts in a row, underneath the hanging string line.
Pitch | Perpendicular Piles | Multiple Targets
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Flop | Parallel Ball Lines | 9 Stop Zones
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Course Details
Everything you need to know about Ashbourne.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
Giving lessons at Ashbourne Private Links? Get featured here.
Facilities
Location
Signal Flat Road
Course Information
Holes
9
Par
33
Type
Parkland
Opened
1935
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Programs
Skill-Based Practice Programs for Ashbourne
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 18 Programs
% match to course practice profilePractice long putts for distance control, for a 18-handicap player, ~15 minutes.
Stick flops to green, for a 17-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedSquare up, for a 31-handicap player, ~30 minutes.
12 Week Flagship Program for Ashbourne
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Ashbourne. Start with the basics and work your way towards more challenging drills. Commit to 12 weeks of training and get in proper shape. Four days counts as a week.
Putting · 6 ft (2m) only
Control Every 6 Ft Putt
Difficulty: Intermediate · Program HCP 17.0
Short Game · Pitch
Pitch 15–25 Yds From Fringe
Difficulty: Beginner · Program HCP 35.0
Driving Range · Woods (Hy,5W,3W)
Check your setup: does your swing match the shot?
Difficulty: Beginner · Program HCP 35.0
Putting · 3 ft (1m) only
Stop Missing Short Putts
Difficulty: Intermediate · Program HCP 17.0
Short Game · Bump'n'Run
Get your feet, hips, and clubface working together for pure contact
Difficulty: Beginner · Program HCP 30.0
Driving Range · Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Program HCP 35.0
Putting · 3 ft (1m) only
Align Putter Face For Accurate 3 Foot Putts
Difficulty: Intermediate · Program HCP 12.0
Short Game · Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Program HCP 25.0
Driving Range · Short irons (9,8)
Stop Missing Greens With Short Irons
Difficulty: Beginner · Program HCP 35.0
Stop missing greens, for a 35-handicap player, ~30 minutes.
Eliminate hooks, for a 35-handicap player, ~30 minutes.
Control pace on every putt, for a 18-handicap player, ~15 minutes.
Land inside 2 feet, for a 25-handicap player, ~20 minutes.
Stop on a dime, for a 15-handicap player, ~15 minutes.
Set up for success, for a 22-handicap player, ~20 minutes.
Land close to pin, for a 35-handicap player, ~30 minutes.
Stop 2 feet away, for a 3-handicap player, ~10 minutes.
Precision from tough lie, for a 13-handicap player, ~15 minutes.
Precision 3-wood shots, for a 1-handicap player, ~10 minutes.
Hit varying targets, for a 12-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedBuild drive streaks, for a 6-handicap player, ~10 minutes.
Fade or draw mid irons, for a 28-handicap player, ~20 minutes.
Match swing to shot, for a 35-handicap player, ~30 minutes.
Prepare for Tournaments at Ashbourne
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Ashbourne
Get answers to common questions about playing Ashbourne and what to expect.
How difficult is Ashbourne for mid-handicap golfers?
Ashbourne presents a demanding test. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 33.
What tees should a 15 handicap play at Ashbourne?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Ashbourne?
With a course rating of 70 and par 33, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 33 must manage approach shots and avoid penalty strokes.
How long is Ashbourne and how does yardage affect play?
At a full length of 6500 yards, it balances distance with positional strategy.
What type of course is Ashbourne and how should I play it?
Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Ashbourne strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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