Sink All Short Putts
Sink with precision, for a 2-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Arbroath. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
14
Days
55
Modules
9
Frequency
4 days/week
Putting·3 ft (1m) only
Sink All Short Putts
Difficulty: Expert · Module HCP 2.4
Putting·6 ft (2m) only
Stop Missed Opportunities On Mid Putts
Difficulty: Expert · Module HCP 2.2
Short Game·Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Module HCP 35.0
Short Game·Bump'n'Run
Keep Ball Close To Hole
Difficulty: Beginner · Module HCP 35.0
Short Game·Chip
Stop Chips Near Hole
Difficulty: Beginner · Module HCP 35.0
Short Game·Sand
Sand Shot 5–15 Yds
Difficulty: Beginner · Module HCP 34.9
Driving Range·Driver
Control Driver Ball Flight
Difficulty: Beginner · Module HCP 35.0
Driving Range·Woods (Hy,5W,3W)
Stop Missing 3-Wood Fairways
Difficulty: Beginner · Module HCP 35.0
Driving Range·Wedges (LW,SW,GW,PW)
Wedge Distance Control Inside 100 Yards
Difficulty: Beginner · Module HCP 35.0
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Sink with precision, for a 2-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Account for slope, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.
Module skill breakdown
Up-and-down contest, for a 35-handicap player, ~30 minutes. Working on shot: chip.
Module skill breakdown
Focus on clean contact, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Stop on a dime, for a 35-handicap player, ~30 minutes. Working on shot: chip.
Module skill breakdown
Escape safely, for a 35-handicap player, ~30 minutes. Working on shot: sand.
Module skill breakdown
Stop missing fairways, for a 35-handicap player, ~30 minutes. Working on club: driver.
Module skill breakdown
Stay on fairways, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Stop missed shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Program snapshot
Avg HCP focus
2.4
Expert
Skill pillars
Scoring · Precision · Aim · Green Reading · Alignment · Accuracy
Host course
Arbroath
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Sink All Short Putts. Sink with precision and read subtle breaks. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 3 ft (1m) only.
Day 1
Program: Sink All Short Putts
Make 25 putts in a row, one-handed through the ball gate.
Hit 25 putts from 3 ft through the ball gate.
Enter score in the app, out of 25 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 25 | 23 | 22 | 20 | 18 | 16 | 12 | 9 | 6 |
Day 2
Program: Sink All Short Putts
Make 50 putts in a row from in between two alignment sticks and through the ball gate.
Hit 50 putts from 3 ft using two alignment sticks and a ball gate.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 45 | 42 | 39 | 35 | 31 | 26 |
Day 3
Program: Sink All Short Putts
Make 50 putts in a row.
Hit 30 putts from 3 ft (1 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 29 | 28 | 26 | 24 | 22 | 19 | 16 | 12 |
Day 4
Program: Sink All Short Putts
Make 50 putts in a row using an alignment mirror.
Hit 50 putts from 3 ft or 1 m using an alignment mirror.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 46 | 42 | 38 | 34 | 30 | 26 |
4 days scheduled
Sink All Short Putts. Sink with precision and read subtle breaks. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 3 ft (1m) only.
Day 5
Program: Sink All Short Putts
Make 50 putts in a Row from [3 ft | 1 m].
Place eight tees around the hole at 3 ft or 1 m.
After making a putt, go to the next tee.
Hit 50 putts. Enter the number of putts made out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 6
Program: Sink All Short Putts
Make 50 putts in a Row from [3 ft | 1 m].

Place four tees around the hole at 3 ft (1 m).
After each putt goes in, move to the next tee.
Hit 50 putts.
Enter the number made out of 50 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 7
Program: Stop Missed Opportunities On Mid Putts
Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.
Place eight tees around the hole at 6 ft or 2 m.
After each putt is made, move to the next tee in front.
Hit 40 putts.
Enter the total number of putts made in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 35 | 31 | 28 | 26 | 24 | 22 | 19 | 16 | 12 |
Day 8
Program: Stop Missed Opportunities On Mid Putts
Make 15 out of 25 putts using an alignment mirror.
Hit 30 putts from 6 ft using an alignment mirror.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 27 | 23 | 21 | 19 | 17 | 15 | 12 | 9 | 6 |
4 days scheduled
Stop Missed Opportunities On Mid Putts. Follow through fully and account for slope. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.
Day 9
Program: Stop Missed Opportunities On Mid Putts
Make 15 out of 25 putts
Hit 30 putts from 6 ft (2 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 25 | 22 | 20 | 18 | 15 | 12 | 9 | 6 |
Day 10
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.
Put 40 balls into 10 piles with 4 balls in each pile. Arrange in two lines, 5 piles per line.
Space piles 2 yards or meters apart side to side. Space the two lines 5 to 10 yards or meters apart front to back.
Mark 4 sections (quadrants) in a circle of 6 feet or 2 meters radius around the hole on the green using string or tees.
Hit 36 chip shots total, 9 shots into each quadrant.
Start at any pile and chip balls to land in the first quadrant. After 9 shots, switch to the next quadrant.
Switch piles after each shot for variety, but always keep the same chipping setup and distance.
Count each ball that stops inside the correct quadrant as a success.
After all 36 shots, enter number of successful shots made out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 9 | 6 | 3 |
Day 11
Program: Chip 5–15 Yds From Fringe
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.
Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.
Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.
Split the 36 shots into 3 groups of
First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.
From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.
After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.
Each ball that stops within 2 feet of the target is a success.
Count how many successes you had and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 12
Program: Chip 5–15 Yds From Fringe
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Set up two target zones on the green: one uphill, one downhill, about 10 feet apart.
Hit 18 chip shots from the uphill slope at the uphill target zone.
Hit 18 chip shots from the downhill slope at the downhill target zone.
Keep ball setup the same for all shots. Only change your target for the slope.
Count shots that stop inside or within 3 feet of the target zone as a success.
Add up all successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Chip 5–15 Yds From Fringe. Up-and-down contest and turn into birdies. Focus on Scoring, Aim, Distance Control, Alignment, Dispersion, Precision, Accuracy, Trajectory. This module is for Short Game, specifically working on Chip.
Day 13
Program: Chip 5–15 Yds From Fringe
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside quadrants. Count the number of successes.
Scatter 40 balls into 8 piles of 5 balls each between 5 and 30 yards from the hole.
On the green, use markers to make a 6-foot circle around the hole and divide it into 4 quadrants.
Hit 36 chip shots.
Hit 9 shots at each of the 4 quadrants.
Hit each shot from a different pile and try to land it in the right quadrant.
Count a shot as a success if it stops in the correct quadrant.
Enter number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 14
Program: Chip 5–15 Yds From Fringe
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles. Each pile has the same number of balls.
Put the piles 5 to 30 yards from the hole. Leave 3 yards between piles in a line. Make lines 5 to 10 yards apart.
Set up 3 targets around the green. Each target is about 6 feet apart from the others.
There are 36 chip shots total, with 12 shots for each target.
Always use the same stance and ball position for every shot.
For each set of 12 shots, chip to the target from any pile. Try to get close to the target.
A shot is a success if the ball stops within 3 feet of the target.
After all 36 shots, add up how many balls stopped within 3 feet of the target and enter the score out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 14 | 11 | 7 | 4 |
Day 15
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Arrange 40 balls into 10 piles with 4 balls each in two lines of 5 piles.
Set the two lines 6 yards apart and each pile 3 yards apart.
Place the piles anywhere on grass or slope, 5 to 30 yards from the hole, not on the green.
Place 3 target flags 8 feet apart on the green to make 3 target zones.
Hit 36 chip shots in 3 groups of 12 shots.
For the first 12 shots, aim to land the ball within 10 feet of the first flag.
For the next 12 shots, aim for the second flag’s zone.
For the final 12 shots, aim for the third flag’s zone.
Alternate which pile you shoot from, but always start from the same ball spot for each shot.
Count each ball stopping within 10 feet of the target as a success and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 16
Program: Chip 5–15 Yds From Fringe
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 3 target zones on the green. Space them 6 feet apart in a line.
Put 36 balls in 6 piles of 6 around the chipping area, 5–20 yards from the hole.
Hit 12 balls at each target zone (36 attempts total).
Start from any pile. Aim 12 shots at the first zone.
Next, aim 12 shots at the second zone from any pile.
Last, aim 12 shots at the third zone. Count shots that stop in the right zone.
Add up how many shots landed in the correct zone out of 36 attempts. Enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Chip 5–15 Yds From Fringe. Up-and-down contest and turn into birdies. Focus on Scoring, Aim, Distance Control, Alignment, Dispersion, Precision, Accuracy, Trajectory. This module is for Short Game, specifically working on Chip.
Day 17
Program: Chip 5–15 Yds From Fringe
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Pick a spot in the rough, on an uphill slope, 5–30 yards from the hole.
Put a target at the hole.
Hit 18 chip shots uphill, trying to stop the ball close to the hole.
Move to a downhill spot in the rough, also 5–30 yards from the hole.
Hit 18 chip shots downhill at the same target.
Every 4 shots, check the results and adjust if needed.
Count a success for every ball that finishes close to the hole (like within 3 feet).
Use the same setup for every shot.
After 36 shots, add up your total successes. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 18
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside quadrants. Count the number of successes.
Arrange 36 balls in 2 lines of 18 balls each. Keep the lines 5 to 10 yards apart. Place balls 1 foot apart.
Mark a 6-foot circle around the hole. Divide the circle into 4 sections using markers.
Split the 36 chips into 4 sets of 9 shots.
From the first line, hit 9 chips at Quadrant
From the second line, hit 9 chips at Quadrant
From the first line, hit 9 chips at Quadrant
From the second line, hit 9 chips at Quadrant
Count each ball that stops in the correct quadrant.
Add up all successful shots and enter your score, out of 36, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
Day 19
Program: Keep Ball Close To Hole
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.
Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.
At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target
Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target
From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.
A shot is a success if the ball stops within 10 feet (3 meters) of the target.
Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 20
Program: Keep Ball Close To Hole
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Place a bucket of balls next to the green with 2 straight lines of 20 balls arranged perpendicular to each other.
Space the lines 5 to 10 yards/meters apart, with each ball about 1 foot (30 cm) apart in each line.
Mark two circles on the green: an inner circle with a 6-foot (2 m) radius and an outer circle with a 15-foot (5 m) radius around the hole.
Hit 36 bump-and-run shots in 2 sets of 18 shots, switching between the two lines.
Hit 3 to 5 shots from one line, then switch to the other line, until all 36 balls are played.
Try to land balls in the circles: inside the inner circle is best, inside the outer circle is okay.
Count how many balls stopped inside the outer circle (including the inner circle), and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
4 days scheduled
Keep Ball Close To Hole. Focus on clean contact and use a short swing. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Bump'n'Run.
Day 21
Program: Keep Ball Close To Hole
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Place 36 balls into 6 groups of 6 balls.
Mark 3 target pins on the green, 6 feet apart in a line or arc.
From above feet, hit 18 shots, 6 at each pin in order.
From below feet, hit 18 shots, 6 at each pin in order.
Keep the same ball setup and lie each time. Only change slope.
Count each ball that stops within 3 feet of the target pin as a success.
After 36 shots, add up successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 24 | 20 | 16 | 12 | 8 | 5 |
Day 22
Program: Keep Ball Close To Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.
Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).
Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone
Count each ball that lands and stays inside the target zone as a success.
After all 36 shots, enter total successful shots (out of 36 attempts) in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 23
Program: Keep Ball Close To Hole
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.
Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.
Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone
Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone
Keep ball positions and distances the same for the whole test.
Count each ball that stops inside the target zone as a success.
Add your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 24
Program: Keep Ball Close To Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.
Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.
Place three flags on the green for landing zones.
Hit 36 bump-and-run shots, 12 for each target flag.
Hit shots from the first line, aiming for the first target. Alternate piles.
After 12 shots, switch to the second target and use the second line for the next 12 shots.
Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Keep Ball Close To Hole. Focus on clean contact and use a short swing. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Bump'n'Run.
Day 25
Program: Keep Ball Close To Hole
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.
Arrange 40 balls into 10 piles with 4 balls in each pile. Set the piles in two lines that cross each other near the green. The two lines should be 6 yards apart. Each pile in a line is 2 yards from the next pile.
Pick 3 target flags on the green. Space the targets 6 feet apart in a line or triangle so each one can be aimed at.
Hit 36 bump-and-run shots, in 3 sets of 12 shots. For each set, aim all 12 shots at one of the target flags (Zone 1, Zone 2, Zone 3).
Start at any pile and try to hit the ball so it lands inside a 10-foot circle around the chosen target. Do this for 12 shots, then move to the next target and do it again, until all 36 shots are done.
Use different piles as you like for variety, but always set up the same way for each shot.
Count each shot that stops inside the 10-foot circle as a success.
After all shots, count total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 26
Program: Keep Ball Close To Hole
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Put 40 balls in 8 lines of 5 balls each around the green. Lines should be about 1 yard/meter apart and placed 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, mark two circle zones around the hole: one with a 6-foot (2 meter) radius and another with a 15-foot (5 meter) radius.
Hit 36 bump-and-run shots—first 18 shots aiming for the small inner circle, then 18 shots aiming for the bigger outer circle.
Use any line of balls. Hit shots for the inner circle for 18 attempts, then switch to hitting shots for the outer circle for another 18 attempts. Change lines as wanted.
Count each ball that stops in the circle aimed for as a success.
After all 36 shots, add the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 27
Program: Keep Ball Close To Hole
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Set up 10 piles of balls with 4 balls in each pile.
Make 3 landing zones on the green, 6 feet apart in a straight line.
Hit 36 shots, with 12 shots at each landing zone.
Start from any pile and try to land 12 balls in the first landing zone.
After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.
Count each ball that stays in the correct zone as a success.
Add your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 28
Program: Stop Chips Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Make 10 piles of 4 balls each, in two lines of 5 piles.
Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.
On the green, mark three landing zones in a straight line, 6 feet apart.
Hit 36 chip shots, 12 at each landing zone.
Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.
Count shots that land fully in the target zone.
After 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Stop Chips Near Hole. Feel the green and stop on a dime. Focus on Distance Control, Alignment, Precision, Accuracy, Trajectory, Aim, Dispersion. This module is for Short Game, specifically working on Chip.
Day 29
Program: Stop Chips Near Hole
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.
Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.
Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.
Split the 36 shots into 3 groups of
First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.
From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.
After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.
Each ball that stops within 2 feet of the target is a success.
Count how many successes you had and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 30
Program: Stop Chips Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Set up 10 piles of 4 balls each in two rows. Each row has 5 piles.
Keep piles about 2 meters apart, rows 5–10 meters apart.
Place piles 5–30 meters from the hole, not on the green.
Mark two circles around the hole on the green: a small one (2 meters out) and a big one (5 meters out).
Take turns hitting balls from different piles, trying to stop balls in the circles.
Hit 36 balls total: 18 try for the small circle, 18 for the big circle.
Count how many balls finished in each circle.
Add these for a score and enter your total out of 36 tries.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 31
Program: Stop Chips Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles with 4 balls in each pile, for a total of 40 balls. Put these piles in two lines that cross each other, with 5 piles in each line.
Place the piles on grass, 5-30 yards from the hole. The lines should be 5-10 yards apart, and each pile should be 2 yards apart.
Around the hole, make two circle target zones using string or tees: a small Bullseye (6 feet from hole) and a bigger Bullseye (15 feet from hole).
Hit 36 chip shots, in 3 sets of 12 shots.
For each set, chip towards the Bullseye zones, switching piles each time.
Balls stopping in the small Bullseye count as higher score. Balls in the big Bullseye also count, but less. Both are counted as a successful chip.
When finished, count all balls in the small or big Bullseye out of 36 tries, and enter the total in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 32
Program: Sand Shot 5–15 Yds
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Pick two different spots in the bunker, 40 to 60 yards from the hole.
Put 3 markers in a straight line on the green, about 6 feet apart near the hole.
Hit 36 shots in total: 18 from the first spot and 18 from the second spot.
From the first spot, hit 6 balls at each target, any order.
Do the same from the second spot: 6 balls at each target.
A shot is good if the ball stops near the target.
Count how many balls land close to the targets.
Add up your good shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Sand Shot 5–15 Yds. Escape safely and land close to pin. Focus on Alignment, Distance Control, Aim. This module is for Short Game, specifically working on Sand.
Day 33
Program: Sand Shot 5–15 Yds
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.
Set up 40 balls in 10 piles of 4 balls each. Arrange 5 piles in one line, spaced 5 yards apart. Arrange another 5 piles in a line crossing the first line, spaced 2 yards apart.
Place 3 flags on the green, 10 yards apart, as targets named Target 1, Target 2, and Target
Hit 36 sand shots in total, with 12 shots at each target.
Take 4 shots from each pile, moving to the next pile after 4 shots. Change which target you aim at for each pile in order (Target 1, then Target 2, then Target 3, then repeat).
Count shots that stop within 10 feet of the intended target as successful.
Add up your successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 34
Program: Sand Shot 5–15 Yds
Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines to make a plus sign, with 5 piles in each line, and piles 3 yards/meters apart.
Put the piles in the sand, between 20 and 40 yards/meters from the hole, but not on the green.
Set up 3 target flags in different spots around the hole.
Split 36 shots into 3 groups of 12, with each group aiming at a different flag.
Start at any pile and hit 12 shots trying to get the ball close to the first target.
For the next 12 shots, choose any pile and aim at the second target.
For the last 12 shots, choose any pile and aim at the third target.
Count a shot as a success if the ball stops within 3 yards/meters of the flag.
Count how many successes out of 36 shots and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 35
Program: Sand Shot 5–15 Yds
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Pick two different bunker spots, each 20 to 40 yards from the hole.
Put Target A on the left and Target B on the right on the green, about 10 feet apart.
Hit 36 shots total: 18 from one spot, 18 from the other spot.
From each spot, hit 9 shots to Target A and 9 shots to Target B. Alternate every 3 shots.
Use the same setup and swing for all shots. Only change where you aim.
Count a shot as good if it stops within 3 feet of the target you aimed for.
Add up your good shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 9 | 6 | 3 |
Day 36
Program: Sand Shot 5–15 Yds
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.
On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.
Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone
Start hitting balls from any pile, aiming at Zone
Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.
You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.
Count a shot as successful if it lands and stays in the right zone.
After all 36 shots, record how many successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Sand Shot 5–15 Yds. Escape safely and land close to pin. Focus on Alignment, Distance Control, Aim. This module is for Short Game, specifically working on Sand.
Day 37
Program: Sand Shot 5–15 Yds
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Find two spots in the bunker, each 5–20 yards from the hole.
Put a target on the green for the first spot.
Hit 18 shots from the first bunker spot, changing the target every 3 shots (pick 6 spots).
Move to the second bunker spot and do the same: 18 shots, change target every 3 shots (6 targets).
Try to get the ball as close as possible to each target.
Count a shot as success if it stops within 3 feet of the target.
Add your total successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 3 |
Day 38
Program: Sand Shot 5–15 Yds
Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.
Make 2 lines in the sand with 5 piles of balls in each line. Each pile has 4 balls and is about 2 meters apart.
Put 3 flags on or near the green. Space them about 3 meters apart.
Hit 36 sand shots in total. Split them into 3 sets of 12 shots.
For the first 12 shots, try to land the ball within 3 meters of the first flag. Use any pile.
For the next 12 shots, try to land the ball within 3 meters of the second flag. Switch piles if you want.
For the last 12 shots, try to land the ball within 3 meters of the third flag. Use any pile.
Count only the shots that stop within 3 meters of the target.
After all 36 shots, enter the number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 39
Program: Sand Shot 5–15 Yds
Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots close to multiple targets. Count the number of successes.
Divide 40 golf balls into 8 piles of 5 balls each in the sand between 5 and 60 yards/meters from the hole.
On the green, set up 3 flag targets in a straight line, each 6 feet (2 meters) apart. Label them Target A, Target B, and Target C.
Hit 36 sand shots in total, with 12 shots aimed at each target.
Start from any pile. Hit 12 shots at Target A.
Move to Target B, hit 12 shots, then hit the last 12 shots at Target C.
Switch between piles after every 2 to 5 shots.
Count a shot as a success if it stops within 10 feet (3 meters) of the target.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 13 | 10 | 7 | 4 |
Day 40
Program: Sand Shot 5–15 Yds
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.
Place 40 balls in a sand bunker. Make 2 lines with 18 balls each, 1 foot apart, crossing each other.
Pick 4 targets 20-40 yards from the bunker.
Assign 9 shots to each target, switching between the 2 ball lines for each target.
For the first target, hit 9 balls from the first line. Try to get each ball within 10 feet of the target.
Switch to the second line. Hit 9 balls to the second target, aiming within 10 feet again.
Keep switching lines and targets until all 36 shots are done.
Count all successful shots that end up within 10 feet of the target.
Enter your total number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Control Driver Ball Flight. Stop missing fairways and hit fairways consistently. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Driver.
Day 41
Program: Control Driver Ball Flight
Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.
Pick a flag or target far away to aim driver shots.
Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.
Count every shot that lands near the target as a success.
After all 36 shots, record how many were successful in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 42
Program: Control Driver Ball Flight
Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at with the driver.
Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.
Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.
Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.
Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.
A shot counts if it curves around the cone and ends near the flag.
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 43
Program: Control Driver Ball Flight
Work only on takeaway using driver only. Hit one bucket of ~50 balls.
Set up a single target flag at a distance where the ball can be seen easily.
Hit 36 shots using a driver, focusing solely on your takeaway.
Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.
Watch each shot carefully and observe the ball flight.
Count how many shots land and stop near the target.
After all 36 shots, record your total successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 30 | 28 | 24 | 18 | 14 | 10 | 7 | 4 |
Day 44
Program: Stop Missing 3-Wood Fairways
Work only on backswing using woods only. Hit one bucket of ~50 balls.
Pick a target flag suitable for your wood club at the driving range.
Hit 36 shots with your wood club, focusing solely on your backswing.
Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.
Try to do your backswing as planned for each shot.
Count each shot as a success if the ball lands within 5 yards of the target.
Add up your successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Stop Missing 3-Wood Fairways. Control 3-wood dispersion and stay on fairways. Focus on Precision, Trajectory, Mechanics. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 45
Program: Stop Missing 3-Wood Fairways
Produce straight shots using woods only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for woods (Hy, 5W, 3W).
Hit 36 shots total using any wood club, aiming all shots at the same target.
Focus on producing a straight shot with no push or pull for each attempt.
Do not move your ball or change setup. Only aim straight at the target.
After all 36 shots, count the successes where the ball lands in or very close to the target and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 46
Program: Stop Missing 3-Wood Fairways
Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.
Set an alignment stick on the ground pointing at the target.
Put a cone or bucket on each side of the target about 5% of the distance from ball to flag.
Get 36 balls and use a 5-wood, Hybrid, or 3-wood.
Split balls into two groups of 18: - 18 shots curve left to right aiming for the right cone/bucket. - 18 shots curve right to left aiming for the left cone/bucket.
Keep the ball position and setup the same every time; only change curve and club.
After each shot, check if the ball lands in the correct cone/bucket on the right side for the curve.
Count each ball in the correct zone as a success.
When all 36 shots are done, total your number of successful shots and enter your score in the app out of 36 tries.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 47
Program: Stop Missing 3-Wood Fairways
Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.
Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).
Get 36 balls ready.
Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target
Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.
Try to hit each ball close to the target.
Count each shot that lands near the flag as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 48
Program: Stop Missing 3-Wood Fairways
Work only on downswing using woods only. Hit one bucket of ~50 balls.
Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).
Put your ball on the tee as you usually do for woods shots.
Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.
Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.
Count a shot as a success if it lands and stops near the selected target.
Enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Stop Missing 3-Wood Fairways. Control 3-wood dispersion and stay on fairways. Focus on Precision, Trajectory, Mechanics. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 49
Program: Stop Missing 3-Wood Fairways
Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.
Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.
Hit 36 shots in total.
Hit 12 low shots at the chosen target.
Hit 12 mid shots at the same target.
Hit 12 high shots at the same target.
Count each shot that lands on or near the target as a success.
Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 50
Program: Wedge Distance Control Inside 100 Yards
Produce straight shots using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.
Use any wedge, switching clubs throughout the exercise.
Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.
Hit 36 wedge shots, aiming all shots at the single chosen target.
Count a shot as successful if it lands and stops near the target.
After 36 shots, add your total successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 51
Program: Wedge Distance Control Inside 100 Yards
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 52
Program: Wedge Distance Control Inside 100 Yards
Work only on downswing using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for wedges (LW, SW, GW, or PW).
Hit 36 wedge shots aiming at the same single target.
Use any wedges; keep the ball setup the same, and focus on your downswing.
Count each shot that lands on or near the target as a success.
Record how many shots were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
3 days scheduled
Wedge Distance Control Inside 100 Yards. Control distance inside 100 and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 53
Program: Wedge Distance Control Inside 100 Yards
Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.
Choose a flag or marker for the center of the green.
Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.
Divide the green into 3 zones from left to right using markers: left, center, and right.
Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.
Use any wedge between LW and PW. Keep ball placement the same each time.
After each shot, check if the ball landed and stopped in the correct zone. Count if it did.
Finish all 36 shots, switching zones each time.
Add up the number of good shots in the zones out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 54
Program: Wedge Distance Control Inside 100 Yards
Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.
Hit 12 shots to each target, for a total of 36 shots.
Start by hitting 12 shots to the short target using any wedge.
Hit 12 shots to the medium target.
Hit 12 shots to the long target and enter score in the app, out of 36 attempts.
Keep stance and ball position the same for every shot; only change your aim for each target.
Count a shot as a success if the ball stops within 5 feet of the target.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 55
Program: Wedge Distance Control Inside 100 Yards
Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).
Set up the ball the same way for all shots.
Hit 36 shots total, focusing solely on solid contact and follow through.
Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.
Switch between wedges throughout the exercise.
Count every shot that lands close to the target (within a clubface length) as a success.
Add up total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 29 | 26 | 21 | 16 | 12 | 8 | 5 |