Weeks 1–2≤ 7 days
Short Game·Flop
Hit Flop & Avoid Big Numbers
Difficulty: Beginner · Module HCP 35.0
Weeks 3–4≤ 5 days
Short Game·Chip
Turn Chips into Birdie Chances
Difficulty: Beginner · Module HCP 28.0
Weeks 4–6≤ 7 days
Short Game·Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Module HCP 20.1
Weeks 6–8≤ 7 days
Short Game·Bump'n'Run
Land Ball 2–3 Feet From Pin
Difficulty: Intermediate · Module HCP 17.4
Weeks 8–9≤ 3 days
Driving Range·Woods (Hy,5W,3W)
Feet, hips, shoulders—get it right for consistent contact
Difficulty: Beginner · Module HCP 35.0
Weeks 9–10≤ 6 days
Driving Range·Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Module HCP 35.0
Weeks 10–12≤ 6 days
Driving Range·Woods (Hy,5W,3W)
Hit the fairway with the perfect arc
Difficulty: Beginner · Module HCP 24.6
Week 12≤ 3 days
Driving Range·Driver
Control Driver Flight Path
Difficulty: Intermediate · Module HCP 17.5
Weeks 13–14≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Wedge Distance Control
Difficulty: Intermediate · Module HCP 17.5