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Course Flagship Program

16 Week Flagship Program for Allerton

We studied the course and made a flagship practice program specifically for Allerton. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

16

Days

61

Modules

9

Frequency

4 days/week

Weeks 1–27 days

Short Game·Chip

Avoid Three-Putts

Difficulty: Beginner · Module HCP 34.9

Weeks 3–47 days

Short Game·Bump'n'Run

Can you land every Bump'n'Run inside 2 feet?

Difficulty: Beginner · Module HCP 26.3

Weeks 5–66 days

Short Game·Pitch

Thread the gap: pitch through a narrow landing zone

Difficulty: Beginner · Module HCP 22.8

Weeks 6–87 days

Short Game·Mixed

Feel the green: mixed shots to different distances and control your rollout

Difficulty: Beginner · Module HCP 21.5

Weeks 8–94 days

Driving Range·Driver

Control Driver Ball Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 9–117 days

Driving Range·Short irons (9,8)

Control Short Iron Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 11–137 days

Driving Range·Mid irons (7,6,5)

Mid-Iron Distance Control 150–180 Yards

Difficulty: Beginner · Module HCP 35.0

Weeks 13–145 days

Driving Range·Driver

Tighten up: reduce your driver spread to a minimum

Difficulty: Intermediate · Module HCP 17.6

Weeks 14–166 days

Driving Range·Wedges (LW,SW,GW,PW)

Reduce Wedge Misses

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 16-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–27 daysDay 18

Avoid Three-Putts

Chip to the green, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 34.9

Module skill breakdown

Distance Control
22%
Scoring
20%
Alignment
16%
Weeks 3–47 daysDay 916

Can you land every Bump'n'Run inside 2 feet?

Land inside 2 feet, for a 26-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Scoring
37%
Accuracy
24%
Distance Control
14%
Weeks 5–66 daysDay 1722

Thread the gap: pitch through a narrow landing zone

Thread the gap, for a 23-handicap player, ~20 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 22.8

Module skill breakdown

Precision
33%
Distance Control
21%
Aim
17%
Weeks 6–87 daysDay 2330

Feel the green: mixed shots to different distances and control your rollout

Vary landing spot, for a 22-handicap player, ~20 minutes. Working on shot: mixed.

Short GameDifficulty · BeginnerModule HCP 21.5

Module skill breakdown

Scoring
47%
Distance Control
33%
Visualization
20%
Weeks 8–94 daysDay 3134

Control Driver Ball Flight

Stop missing fairways, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
34%
Precision
31%
Trajectory
28%
Weeks 9–117 daysDay 3541

Control Short Iron Flight

Control flight, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
19%
Aim
17%
Weeks 11–137 daysDay 4250

Mid-Iron Distance Control 150–180 Yards

Improve accuracy, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
28%
Mechanics
20%
Trajectory
16%
Weeks 13–145 daysDay 5155

Tighten up: reduce your driver spread to a minimum

Reduce driver spread, for a 18-handicap player, ~15 minutes. Working on club: driver.

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Dispersion
31%
Precision
20%
Scoring
16%
Weeks 14–166 daysDay 5661

Reduce Wedge Misses

Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
26%
Distance Control
26%
Trajectory
17%

Program snapshot

Avg HCP focus

34.9

Beginner

Skill pillars

Distance Control · Scoring · Alignment · Aim · Accuracy · Dispersion

Host course

Allerton

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Avoid Three-Putts. Chip to the green and stop near the hole. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 1

Chip | Perpendicular Ball Lines | Multiple Targets

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Multiple Targets
1

Make two crossing lines with 18 balls in each line.

2

Put the balls 1 foot (30 cm) apart on grass, 5 to 20 yards/meters from the hole.

3

Place 2 flags on the green. The flags should be 5 to 10 yards/meters apart.

4

Hit 18 balls from the first line. Try to land each ball within 10 feet (3 meters) of the first flag.

5

Move to the second line. Hit 18 balls trying to land each within 10 feet (3 meters) of the second flag.

6

Count how many balls stop inside the 10-foot (3-meter) circle near each flag. Enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 2

Chip | Scattered Piles | Quadrants

Program: Avoid Three-Putts

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | Quadrants
1

Scatter 40 balls into 8 piles of 5 balls each between 5 and 30 yards from the hole.

2

On the green, use markers to make a 6-foot circle around the hole and divide it into 4 quadrants.

3

Hit 36 chip shots.

4

Hit 9 shots at each of the 4 quadrants.

5

Hit each shot from a different pile and try to land it in the right quadrant.

6

Count a shot as a success if it stops in the correct quadrant.

7

Enter number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 3

Chip | Parallel Piles | Multiple Targets

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Piles | Multiple Targets
1

Arrange 40 balls into 10 piles with 4 balls each in two lines of 5 piles.

2

Set the two lines 6 yards apart and each pile 3 yards apart.

3

Place the piles anywhere on grass or slope, 5 to 30 yards from the hole, not on the green.

4

Place 3 target flags 8 feet apart on the green to make 3 target zones.

5

Hit 36 chip shots in 3 groups of 12 shots.

6

For the first 12 shots, aim to land the ball within 10 feet of the first flag.

7

For the next 12 shots, aim for the second flag’s zone.

8

For the final 12 shots, aim for the third flag’s zone.

9

Alternate which pile you shoot from, but always start from the same ball spot for each shot.

0

Count each ball stopping within 10 feet of the target as a success and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D4

Day 4

Chip | Scattered Piles | Multiple Targets

Program: Avoid Three-Putts

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Make 3 target zones on the green. Space them 6 feet apart in a line.

2

Put 36 balls in 6 piles of 6 around the chipping area, 5–20 yards from the hole.

3

Hit 12 balls at each target zone (36 attempts total).

4

Start from any pile. Aim 12 shots at the first zone.

5

Next, aim 12 shots at the second zone from any pile.

6

Last, aim 12 shots at the third zone. Count shots that stop in the right zone.

7

Add up how many shots landed in the correct zone out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 2 – Module

4 days scheduled

Avoid Three-Putts. Chip to the green and stop near the hole. Focus on Distance Control, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 5

Chip | Perpendicular Piles | Bullseye 2x

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Make 10 piles with 4 balls in each pile, for a total of 40 balls. Put these piles in two lines that cross each other, with 5 piles in each line.

2

Place the piles on grass, 5-30 yards from the hole. The lines should be 5-10 yards apart, and each pile should be 2 yards apart.

3

Around the hole, make two circle target zones using string or tees: a small Bullseye (6 feet from hole) and a bigger Bullseye (15 feet from hole).

4

Hit 36 chip shots, in 3 sets of 12 shots.

5

For each set, chip towards the Bullseye zones, switching piles each time.

6

Balls stopping in the small Bullseye count as higher score. Balls in the big Bullseye also count, but less. Both are counted as a successful chip.

7

When finished, count all balls in the small or big Bullseye out of 36 tries, and enter the total in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 6

Chip | Perpendicular Piles | 3 Landing Zones

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | 3 Landing Zones
1

Make 10 piles of 4 balls each, in two lines of 5 piles.

2

Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.

3

On the green, mark three landing zones in a straight line, 6 feet apart.

4

Hit 36 chip shots, 12 at each landing zone.

5

Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.

6

Count shots that land fully in the target zone.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 7

Chip | Scattered Piles | Bullseye 2x

Program: Avoid Three-Putts

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.

2

Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.

3

Hit 36 chip shots, split into two groups of

4

For the first 18 shots, try to land the ball inside the small circle (6-foot radius).

5

For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).

6

Take turns hitting shots from different piles for variety.

7

Count how many balls stop in the right circle for each group.

8

After all 36 shots, enter the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612852
D4

Day 8

Chip | Deep Rough and Other | Uphill/Downhill

Program: Avoid Three-Putts

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Find a spot in deep rough on an uphill slope 5 to 30 yards from the hole. Set up the ball the same way each time.

2

Place three targets around the green in a straight line, 4 feet apart.

3

Hit 18 chip shots from the uphill slope. Land 6 balls in each target zone.

4

Move to a deep rough spot on a downhill slope 5 to 30 yards from the hole. Keep the same setup.

5

Hit 18 chip shots from the downhill slope. Land 6 balls in each target zone.

6

Count each ball that ends inside the target as a success.

7

Add up all the successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612853

Week 3 – Module

4 days scheduled

Can you land every Bump'n'Run inside 2 feet?. Land inside 2 feet and roll to tap-in range. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Deep Rough and Other | Flat

Program: Can you land every Bump'n'Run inside 2 feet?

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Place two straight lines of 18 golf balls each on flat ground near the green.

2

Space the lines 5 yards apart and put them 5 to 30 yards from the hole.

3

Hit 36 bump-and-run shots.

4

In the first line, hit every third ball, skipping the two in between.

5

At the end of the first line, switch to the second line and do the same. Alternate lines until all 36 shots are hit.

6

Place three target zones on the green in a line.

7

For the first 12 shots, aim for the closest target zone.

8

For the next 12 shots, aim for the middle zone.

9

For the last 12 shots, aim for the farthest zone.

0

Count each shot that lands and stops in the correct zone as a success.

1

After 36 shots, total your number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 10

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Can you land every Bump'n'Run inside 2 feet?

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.

4

There are 36 shots total. Split them into 3 groups of 12 shots.

5

First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.

6

Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.

7

Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last

2

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: Can you land every Bump'n'Run inside 2 feet?

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Get 36 golf balls and split into 2 groups of 18 balls each.

2

Put one group of 18 balls on the uphill slope, close to the green.

3

Put the second group of 18 balls on the downhill slope, about 5 yards from the green.

4

On the green, set up 3 target zones in a line, about 6 feet apart.

5

From the uphill pile, hit 6 shots at each target zone (first at Zone 1, then Zone 2, then Zone 3).

6

From the downhill pile, hit 6 shots at each zone in the same order.

7

Ball counts as a success if it stays in the chosen target zone.

8

Count how many shots landed in the target zones out of 36, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 12

Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x

Program: Can you land every Bump'n'Run inside 2 feet?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x
1

Place a bucket of balls next to the green with 2 straight lines of 20 balls arranged perpendicular to each other.

2

Space the lines 5 to 10 yards/meters apart, with each ball about 1 foot (30 cm) apart in each line.

3

Mark two circles on the green: an inner circle with a 6-foot (2 m) radius and an outer circle with a 15-foot (5 m) radius around the hole.

4

Hit 36 bump-and-run shots in 2 sets of 18 shots, switching between the two lines.

5

Hit 3 to 5 shots from one line, then switch to the other line, until all 36 balls are played.

6

Try to land balls in the circles: inside the inner circle is best, inside the outer circle is okay.

7

Count how many balls stopped inside the outer circle (including the inner circle), and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964

Week 4 – Module

4 days scheduled

Can you land every Bump'n'Run inside 2 feet?. Land inside 2 feet and roll to tap-in range. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Fairway | Uphill/Downhill

Program: Can you land every Bump'n'Run inside 2 feet?

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.

2

Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).

3

Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.

4

From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.

5

For the downhill line, repeat the process: 6 shots to each zone, using every third ball.

6

Count a success each time a ball stops inside the intended target zone.

7

When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 14

Bump-n-Run | Scattered Piles | Bullseye 2x

Program: Can you land every Bump'n'Run inside 2 feet?

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Bullseye 2x
1

Put 36 balls into 6 piles of 6 balls each around the chipping area, between 1 and 10 yards from the green, and 5 to 30 yards from the hole.

2

On the green, make two rings around the hole with string or tees: a small ring with a 6-foot radius and a bigger ring with a 15-foot radius.

3

Split your shots into two groups of

4

For the first 18 shots, try to land the ball inside the small ring (6-foot radius).

5

For the next 18 shots, try to land the ball inside the big ring but outside the small ring.

6

Hit one ball at a time from any pile. Do 18 shots for the first target, then do 18 shots for the second target.

7

Count every ball that stops inside the target ring as a success.

8

After all 36 shots, add up how many landed in the right rings and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D3

Day 15

Bump-n-Run | Parallel Piles | Bullseye 2x

Program: Can you land every Bump'n'Run inside 2 feet?

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 40 balls into 10 piles of 4 balls each. Place the piles in two parallel lines, 5 to 10 yards apart, with each pile in a line about 2 yards apart.

2

On the green, mark two target zones: an inner circle with a 6-foot radius and an outer circle with a 15-foot radius.

3

Hit 36 shots: 18 to the inner circle, 18 to the outer circle.

4

Hit shots from any pile, switch between piles and lines.

5

Count a shot as a success if it stops in the target zone.

6

After 36 shots, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 16

Bump-n-Run | Scattered Piles | Bullseye 2x

Program: Can you land every Bump'n'Run inside 2 feet?

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Bullseye 2x
1

Put 36 balls into 6 piles of 6 balls. Place the piles on grass or slopes 1 to 10 yards from the green and 5 to 30 yards from the hole.

2

Mark two circles on the green: one small (6-foot radius), one big (15-foot radius).

3

Hit 36 shots in total. For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the area between the small and big circle.

4

Start at any pile and hit 3 shots at a time toward the target, moving from pile to pile until you finish 18 shots.

5

Do the same for the bigger circle with the next 18 shots, 3 from each pile.

6

Count how many balls stay in the target circle for each set of 18 shots.

7

Add your total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 5 – Module

4 days scheduled

Thread the gap: pitch through a narrow landing zone. Thread the gap and pinpoint pitches. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Pitch.

D1

Day 17

Pitch | Parallel Piles | 3 Landing Zones

Program: Thread the gap: pitch through a narrow landing zone

Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | 3 Landing Zones
1

Set up 10 piles of balls on the grass, in 2 lines with 5 piles each. Each pile is 4 yards apart, and the 2 lines are 5 to 10 yards apart.

2

On the green, mark 3 landing zones in a straight line. Each zone is 6 feet apart.

3

Take 36 pitch shots in total, divided into 3 groups of 12 shots. Aim 12 shots at each landing zone.

4

Choose any pile for each group of 12 shots. Hit 12 shots at zone 1, then 12 at zone 2, then 12 at zone

5

Count a shot as a success if it lands and stays in the correct zone.

6

Count how many successful shots were made in the target zones and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826211713964
D2

Day 18

Pitch | Parallel Ball Lines | Multiple Targets

Program: Thread the gap: pitch through a narrow landing zone

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop pitch shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Multiple Targets
1

Line up 36 balls in two lines of 18 balls each. Keep each line 5 to 10 yards apart. Each ball should be about 1 foot apart in the line.

2

Set up three targets on the green, at least 10 yards apart from each other.

3

From the first line, pitch 6 balls to each target (18 shots total).

4

From the second line, pitch 6 balls to each target (18 shots total).

5

A shot counts as a success if it stops within 10 feet (3 meters) of the target.

6

Count how many balls stopped within 10 feet of each target, and add all successes together.

7

Record your total score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D3

Day 19

Pitch | Parallel Ball Lines | 3 Landing Zones

Program: Thread the gap: pitch through a narrow landing zone

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | 3 Landing Zones
1

Arrange 36 balls in 2 lines of 18 balls each. Keep the lines 5-10 yards apart. Each ball in a line should be about 1 foot apart.

2

On the green, use markers to make 3 landing zones in a straight line. Each zone should be about 9 feet apart.

3

Divide the 36 shots so there are 12 shots for each landing zone.

4

Hit 6 balls from the first line to the first landing zone, then hit 6 balls from the second line to the same zone.

5

Do the same for the second and third landing zones. Hit 6 balls from each line to each zone.

6

Count every ball that stops in the landing zone as a successful shot.

7

Add up all successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D4

Day 20

Pitch | Scattered Piles | Quadrants

Program: Thread the gap: pitch through a narrow landing zone

Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | Quadrants
1

Make 4 piles of 9 balls each, with piles placed randomly 30–60 yards from the hole.

2

Mark 4 quadrants on the green around the hole using string or tees, each about 9 feet wide.

3

Hit 36 pitch shots, 9 to each quadrant.

4

From any pile, hit 9 balls trying to stop them in the first quadrant.

5

Move to a new pile and hit 9 balls to the second quadrant. Repeat for all quadrants.

6

Count balls that stop inside the target quadrant.

7

Count total balls in the correct quadrant and enter the number out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853

Week 6 – Module

4 days scheduled

Thread the gap: pitch through a narrow landing zone. Thread the gap and pinpoint pitches. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Pitch.

D1

Day 21

Pitch | Parallel Ball Lines | Multiple Targets

Program: Thread the gap: pitch through a narrow landing zone

Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines of balls, 5 yards apart. Each line has 9 balls, 1 foot apart.

2

Place the lines 30 to 60 yards from the hole, not on the green.

3

Put 3 target flags on the green, spaced evenly.

4

Make 3 groups of 12 shots from the 36 balls.

5

First 12 shots: aim for the left flag.

6

Next 12 shots: aim for the middle flag.

7

Last 12 shots: aim for the right flag.

8

Always use the same ball setup; only change which flag you aim for.

9

Count a point when the ball stops closest to the flag you aimed for.

0

Add up the successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 22

Pitch | Perpendicular Piles | Multiple Targets

Program: Thread the gap: pitch through a narrow landing zone

Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines that cross each other at a right angle. Each line has 5 piles, spaced about 3 meters apart.

2

Place the piles on grass, 30 to 60 meters from the hole.

3

Set 5 different targets around the green, spaced apart.

4

Make 36 pitch shots, in 6 rounds of 6 shots each.

5

For each round, pick one pile and one target. Hit 6 shots from that pile to that target.

6

After 6 shots, move to a different pile and a different target for the next round. Keep going until all 36 shots are done and each target has 6 shots.

7

Count each shot that lands closest to the target as a success.

8

Add up the number of successful shots from all 36 shots and enter this score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963
D3

Day 23

DIY Course Easy

Program: Feel the green: mixed shots to different distances and control your rollout

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes in different easy spots like sand or rough.

2

Hit 4 shots at each hole (total 36 shots).

3

Keep the ball setup the same for each shot.

4

At each hole, use one wedge shot onto the green and finish with putts if needed.

5

Try to finish each hole in 2 shots or less.

6

Count each hole finished in 2 shots or less as a success.

7

After 36 shots, count total successful holes and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3029272420161285
D4

Day 24

DIY Course Hard

Program: Feel the green: mixed shots to different distances and control your rollout

Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Hard
1

Place 9 balls in hard spots around the green like bunkers, rough, or tight lies.

2

Each ball is like a hole on a 9-hole course. Par for each hole is 2 shots.

3

For each ball, hit onto the green with a wedge or chip.

4

Once on the green, putt until finished.

5

Count shots for each hole and track your total score for all 9 holes.

6

Do the 9-hole course 4 times, moving balls to new tough spots each round.

7

You will hit 36 shots (4 rounds × 9 holes). At the end, add up how many holes you finished in 2 or fewer shots (par or better). Enter your score out of 36 tries in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score262421181411853

Week 7 – Module

4 days scheduled

Feel the green: mixed shots to different distances and control your rollout. Vary landing spot and stop on a dime. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 25

DIY Course Medium

Program: Feel the green: mixed shots to different distances and control your rollout

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in different spots around the chipping green.

2

Hit each ball onto the green with one shot.

3

Putt each ball to finish that hole, counting total strokes (max 2 is PAR).

4

Do this for all 9 balls to finish 1 round.

5

Repeat the 9-hole round 4 times, changing ball positions each time, for 36 holes.

6

Count how many holes you finished in 2 strokes or less. Enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2928262319141185
D2

Day 26

DIY Course Easy

Program: Feel the green: mixed shots to different distances and control your rollout

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up a 9-hole short game course around the green. Each hole is PAR

2

Put 9 balls in easy spots around the green, like in sand or rough.

3

For each hole, hit a wedge onto the green and then putt the ball in.

4

Finish each hole (chip and putt) before going to the next ball spot.

5

Do the whole 9-hole course 4 times, moving balls for variety if possible.

6

This gives 36 total tries (9 holes × 4 rounds).

7

After all 36 tries, count your total strokes and compare to PAR 72 (36 holes × PAR 2).

8

See how many strokes over or under par you got.

9

Write down how many holes you finished at or under par, out of 36 tries, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score141516182022242628
D3

Day 27

DIY Course Easy

Program: Feel the green: mixed shots to different distances and control your rollout

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Place 9 balls in different spots around the chipping green like light rough, sand, or short grass 20 to 40 yards from the hole.

2

Treat each ball as a PAR 2 hole. Hit one wedge shot to the green, then try to putt the ball into the hole.

3

Finish each ball before starting the next one.

4

Repeat this process 4 times for a total of 36 shots.

5

Count how many strokes it takes for each hole.

6

Count how many holes you finish in 2 strokes or fewer. After finishing, enter your total successful holes out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2624221916131074
D4

Day 28

DIY Course Medium

Program: Feel the green: mixed shots to different distances and control your rollout

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Medium
1

Place 9 balls in different spots around the chipping green, using spots like sand, sloped rough, and deep rough.

2

Each ball is its own PAR 2 hole. Get the ball on the green and then into the hole in as few shots as possible.

3

Do the 9-ball course four times, making 36 shots in total (you get 2 shots for each ball).

4

Play in order, trying to hit good chip or pitch shots onto the green and then putt into the hole.

5

Count every stroke for each hole. Total par for all 9 holes is

8

The best score is 36 shots or less for the whole test.

6

Add up how many times you finished a hole in 2 shots or less. Enter your number of successful holes out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2826242118151185

Week 8 – Module

4 days scheduled

Feel the green: mixed shots to different distances and control your rollout. Vary landing spot and stop on a dime. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 29

DIY Course Hard

Program: Feel the green: mixed shots to different distances and control your rollout

Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Hard
1

Pick 9 tough spots around the green like sand, rough, slopes, or thick grass.

2

Put one ball at each spot. Each ball is one hole with PAR

3

For each ball, chip onto the green and putt until the ball is in the hole.

4

Count strokes for each hole (chip plus putts).

5

Do the 9-hole course 4 times, moving the balls to new tough spots each round.

6

This makes 36 holes total (9 each round, 4 rounds).

7

Add up your strokes for all 36 holes.

8

Check your total score against targets for your handicap group.

9

Enter how many holes you did at PAR 2 or less out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score151617182022252830
D2

Day 30

DIY Course Easy

Program: Feel the green: mixed shots to different distances and control your rollout

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the short game area like sand traps and rough. Each ball is its own hole with par

2

For each ball, hit a wedge shot to the green and putt to finish the hole in as few shots as possible.

3

After each hole, move to the next ball and do the same until all 9 holes are done.

4

Do the 9-hole course 4 times, changing ball spots a bit each time, so you have 36 tries.

5

Add up all your shots for the 36 tries. Par total is

6

Mark a hole as a success if you finish it in 2 shots or less.

7

At the end, enter your number of successful holes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262318141074
D3

Day 31

Driver | Backswing

Program: Control Driver Ball Flight

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D4

Day 32

Driver | Low/Mid/High Shot

Program: Control Driver Ball Flight

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 9 – Module

4 days scheduled

Control Driver Ball Flight. Stop missing fairways and hit fairways consistently. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 33

Driver | Takeaway

Program: Control Driver Ball Flight

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D2

Day 34

Driver | Impact and Follow Through

Program: Control Driver Ball Flight

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D3

Day 35

Short irons (9,8) | Downswing

Program: Control Short Iron Flight

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D4

Day 36

Short irons (9,8) | Backswing

Program: Control Short Iron Flight

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174

Week 10 – Module

4 days scheduled

Control Short Iron Flight. Stop missing greens and hit close to flag. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 37

Short irons (9,8) | Takeaway

Program: Control Short Iron Flight

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 38

Short irons (9,8) | Low/Mid/High Shot

Program: Control Short Iron Flight

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285
D3

Day 39

Short irons (9,8) | GIRs Simulation

Program: Control Short Iron Flight

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 40

Short irons (9,8) | Straight Shot

Program: Control Short Iron Flight

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Control Short Iron Flight. Stop missing greens and hit close to flag. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 41

Short irons (9,8) | Around the Stick

Program: Control Short Iron Flight

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 42

Mid irons (7,6,5) | Downswing

Program: Mid-Iron Distance Control 150–180 Yards

Work only on downswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Downswing
1

Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).

2

Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.

3

Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.

4

Switch between different mid irons throughout the exercise.

5

Set up the same way for every shot, aiming all shots at the single target.

6

Count only the shots that land and stay in the target area.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D3

Day 43

Mid irons (7,6,5) | Low/Mid/High Shot

Program: Mid-Iron Distance Control 150–180 Yards

Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Low/Mid/High Shot
1

Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.

2

Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.

3

Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.

4

Count a success if the ball lands close to the target with the intended trajectory.

5

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 44

Mid irons (7,6,5) | Straight Shot

Program: Mid-Iron Distance Control 150–180 Yards

Produce straight shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Straight Shot
1

Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.

2

Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.

3

Focus on hitting a straight shot directly at the target with each ball.

4

Take breaks as needed to maintain focus and consistency.

5

Count each shot that lands close to or on the target line as a hit.

6

After all 36 shots, enter the number of hits in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 12 – Module

4 days scheduled

Mid-Iron Distance Control 150–180 Yards. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

Mid irons (7,6,5) | Backswing

Program: Mid-Iron Distance Control 150–180 Yards

Work only on backswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Backswing
1

Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).

2

Use one mid iron and hit 36 shots aiming at the same target.

3

For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.

4

Set up the ball the same way each time and maintain your backswing focus.

5

Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.

6

After all shots, count how many were good out of 36 and enter the number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Mid irons (7,6,5) | GIRs Simulation

Program: Mid-Iron Distance Control 150–180 Yards

Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Mid irons (7,6,5) | GIRs Simulation
1

Pick a flag for 7, 6, or 5 iron.

2

Mark an area around the flag like a green, about 5% of the distance to the flag.

3

Get 36 balls to hit into this green area.

4

Split the green into 3 equal parts: Left, Center, Right.

5

Hit 12 balls at the Left part.

6

Hit 12 balls at the Center part.

7

Hit 12 balls at the Right part.

8

Use just 7, 6, or 5 irons, set up the same way every time.

9

Count only the balls that land and stay in the zone you aimed at.

0

Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 47

Mid irons (7,6,5) | Around the Stick

Program: Mid-Iron Distance Control 150–180 Yards

Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Around the Stick
1

Pick a flag or target for mid irons (7, 6, or 5 iron).

2

Place two cones or buckets left and right of the flag, each 5% of the total distance away.

3

Hit 36 shots in total, in 2 sets of 18 shots.

4

First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.

5

Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.

6

Switch between 7, 6, or 5 irons during the test.

7

A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).

8

After 36 shots, count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 48

Mid irons (7,6,5) | Impact and Follow Through

Program: Mid-Iron Distance Control 150–180 Yards

Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Impact and Follow Through
1

Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).

2

Hit 36 shots total using only mid irons, focusing solely on impact and follow through.

3

Use one consistent target (the chosen flag) for all shots.

4

Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.

5

Count each shot that lands and stays near the target as a success.

6

Add the total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Week 13 – Module

4 days scheduled

Mid-Iron Distance Control 150–180 Yards. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 49

Mid irons (7,6,5) | Takeaway

Program: Mid-Iron Distance Control 150–180 Yards

Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Takeaway
1

Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.

2

Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.

3

Work on at most two takeaway thoughts or tasks to produce the desired ball flight.

4

Switch between 7, 6, and 5 irons throughout the exercise.

5

Mark a success if the ball lands in or near the target zone (within 3 yards).

6

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D2

Day 50

All irons (9 to 2) | Progressive Targets Challenge

Program: Mid-Iron Distance Control 150–180 Yards

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 51

Driver | Left-to-R and Right-to-L Shot

Program: Tighten up: reduce your driver spread to a minimum

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D4

Day 52

Driver | Dispersion Corridors

Program: Tighten up: reduce your driver spread to a minimum

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074

Week 14 – Module

4 days scheduled

Tighten up: reduce your driver spread to a minimum. Reduce driver spread and hit within 10 yards. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 53

Driver | Y Area

Program: Tighten up: reduce your driver spread to a minimum

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 54

Driver | Around the Stick

Program: Tighten up: reduce your driver spread to a minimum

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 55

Driver | L-R and R-L 9 Targets

Program: Tighten up: reduce your driver spread to a minimum

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 56

All Wedges (LW to PW) | Strengths Discovery

Program: Reduce Wedge Misses

Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Wedges (LW to PW) | Strengths Discovery
1

Place 3 flags or targets about 10 yards apart, all within wedge range.

2

Hit 36 wedge shots total: 12 at each target.

3

Use the same ball setup for all shots.

4

Hit 12 shots at the first target.

5

Hit 12 shots at the second target.

6

Hit 12 shots at the third target.

7

Count shots that land on or very close to the target as a success.

8

Add up successful shots out of

6

Enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074

Week 15 – Module

4 days scheduled

Reduce Wedge Misses. Improve accuracy and control distance. Focus on Scoring, Distance Control, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 57

All Wedges (LW to PW) | Tendencies Discovery

Program: Reduce Wedge Misses

Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Wedges (LW to PW) | Tendencies Discovery
1

Pick one flag or target on the green for wedge shots.

2

Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.

3

Get 35 balls.

4

Hit 7 balls to each target.

5

Use any wedge and switch clubs randomly between shots.

6

Try to land each ball close to its target.

7

A shot is successful if it lands in the circle around the target (about 5% of the flag distance).

8

Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 58

All Wedges (LW to PW) | Weaknesses Discovery

Program: Reduce Wedge Misses

Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range43 min
Diagram for All Wedges (LW to PW) | Weaknesses Discovery

Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score
D3

Day 59

Wedges (LW to PW) | Alternate Targets Challenge

Program: Reduce Wedge Misses

Complete the Alternate Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Alternate Targets Challenge
1

Pick 4 different targets at different distances.

2

Make a landing zone around each target that is 5% of the distance to the target.

3

Hit 36 wedge shots in total, in 4 groups of 9 shots.

4

For each group of 9 shots, use one wedge and aim at 3 targets in turn (3 shots per target).

5

Count every shot that lands and stops in the zone as a success.

6

Add up your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 60

Wedges (LW to PW) | Ladder Challenge

Program: Reduce Wedge Misses

Complete the Ladder Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Ladder Challenge
1

Set up three zones (Ladder 1, Ladder 2, Ladder 3) in a line, 4 yards/meters apart, before the flag.

2

Try to land and stop the ball in each zone, within 4 yards/meters of the flag.

3

Hit 36 wedge shots, 12 for each zone.

4

For each set of 12, land one ball in Ladder 1, then Ladder 2, then Ladder 3, in order.

5

Use any wedge (LW, SW, GW, PW) but keep setup the same for every shot.

6

Count a shot as a success if it lands and stops in the right zone.

7

Add up all successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 16 – Module

1 day scheduled

Reduce Wedge Misses. Improve accuracy and control distance. Focus on Scoring, Distance Control, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 61

Wedges (LW to PW) | 3 Landing Zones

Program: Reduce Wedge Misses

Hit 15 balls to each landing zone using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Wedges (LW to PW) | 3 Landing Zones
1

Set up 3 landing zones on the green, 5 yards apart, near a flag or target. Mark each zone with cones or buckets.

2

Put 36 balls in one bucket. Hit all shots from the same spot.

3

Split 36 shots into 3 groups of

2

First aim for Zone 1, then Zone 2, then Zone

4

Hit with any wedge (LW, SW, GW, PW), and change clubs if wanted.

5

Try to land each ball in the zone you are aiming at before moving to the next zone.

6

Count each ball that lands and stays in the zone as a success.

7

When finished, add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262217141063