Repeat putts until consistent, for a 3-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Aizu Bandai Country Club
Discover tailored practice programs for this course.
Total Programs
15
15 complete programs built for this course
Unique Drills
85
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
6
3 days , 5 days , 6 days , 7 days , 8 days , 9 days
Aizu Bandai Practice Profile
We've mapped a comprehensive practice profile for Aizu Bandai, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Aizu Bandai
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Around the Hole: 8 Ball Circle, 3/8
Make 3 out of 8 putts from [9 ft | 3 m], 5 times in total.
Bump-n-Run | Deep Rough and Other | Flat
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Long irons (4,3,2) | Around the Stick
Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.
Around the Hole: 4 Ball Circle, 2/4
Make 2 out of 4 putts from [9 ft | 3 m], 5 times in total.
Bump-n-Run | Fairway | Uphill/Downhill
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Bump-n-Run | Fairway | Above/Below Feet
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Course Details
Everything you need to know about Aizu Bandai.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
info@aizubandai-cc.co.jp
Giving lessons at Aizu Bandai Country Club? Get featured here.
Facilities
Location
28 Onohara, Hatta
Course Information
Holes
18
Par
72
Type
Parkland
Architect
Chin Shimizu
Opened
1962
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Programs
Skill-Based Practice Programs for Aizu Bandai
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 15 Programs
% match to course practice profileRead subtle breaks, for a 3-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedTest your setup, for a 33-handicap player, ~30 minutes.
Stop close from tight lie, for a 19-handicap player, ~15 minutes.
14 Week Flagship Program for Aizu Bandai
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Aizu Bandai. Start with the basics and work your way towards more challenging drills. Commit to 14 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Control Roll On Every Long Putt
Difficulty: Intermediate · Program HCP 14.0
Short Game · Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Program HCP 35.0
Driving Range · Long irons (4,3,2)
Control Long Iron Flight
Difficulty: Beginner · Program HCP 35.0
Putting · 9 ft (3m) only
Make Every Mid-Distance Putt
Difficulty: Expert · Program HCP 3.0
Short Game · Bump'n'Run
How straight can you roll it? Test your setup
Difficulty: Beginner · Program HCP 33.0
Driving Range · Wedges (LW,SW,GW,PW)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Program HCP 35.0
Putting · 9 ft (3m) only
Place Every 9 Foot Putt With Maximum Precision
Difficulty: Expert · Program HCP 2.0
Short Game · Flop
Vary your landing spot and see how soft you can land it
Difficulty: Intermediate · Program HCP 18.0
Driving Range · Mid irons (7,6,5)
Mid-Iron Trajectory Control
Difficulty: Intermediate · Program HCP 17.0
Eliminate hooks, for a 35-handicap player, ~30 minutes.
Stick to wedge line, for a 9-handicap player, ~10 minutes.
Control extended rolls, for a 14-handicap player, ~15 minutes.
Turn into par saves, for a 14-handicap player, ~15 minutes.
Save par consistently, for a 18-handicap player, ~15 minutes.
Chip from tight lies, for a 2-handicap player, ~10 minutes.
Focus on clean contact, for a 35-handicap player, ~30 minutes.
Pinpoint pitches, for a 16-handicap player, ~15 minutes.
Avoid fat or thin shots, for a 35-handicap player, ~30 minutes.
Stick to long iron line, for a 1-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedControl trajectory, for a 18-handicap player, ~15 minutes.
Prepare for Tournaments at Aizu Bandai
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Aizu Bandai
Get answers to common questions about playing Aizu Bandai and what to expect.
How difficult is Aizu Bandai for mid-handicap golfers?
Players often find Aizu Bandai technically exacting. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Aizu Bandai?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Aizu Bandai?
With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Aizu Bandai and how does yardage affect play?
At a full length of 6500 yards, it balances distance with positional strategy.
What type of course is Aizu Bandai and how should I play it?
Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Aizu Bandai strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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