Practice Programs

Complete Golf Practice Blueprint for Aizu Bandai Country Club

Discover tailored practice programs for this course.

Total Programs

15

15 complete programs built for this course

Unique Drills

85

Total unique drills across all programs

Skill Pillars

11

Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading

Session Durations

6

3 days , 5 days , 6 days , 7 days , 8 days , 9 days

AccuracyAimAlignmentDispersionDistance ControlGreen Reading+5 more

Aizu Bandai Practice Profile

We've mapped a comprehensive practice profile for Aizu Bandai, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.

Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.

Skill Distribution

Scoring 29%Precision 23%Distance Control 19%Accuracy 13%Dispersion 13%

Handicap Performance Insights

The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.

17
Average HCP
9.1
Minimum HCP
34.1
Maximum HCP

Top Drills

Featured Drills for Aizu Bandai

Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.

Diagram for Around the Hole: 8 Ball Circle, 3/8
Putting24 min

Around the Hole: 8 Ball Circle, 3/8

Make 3 out of 8 putts from [9 ft | 3 m], 5 times in total.

Diagram for Bump-n-Run | Deep Rough and Other | Flat
Short Game26 min

Bump-n-Run | Deep Rough and Other | Flat

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Diagram for Long irons (4,3,2) | Around the Stick
Driving Range31 min

Long irons (4,3,2) | Around the Stick

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Diagram for Around the Hole: 4 Ball Circle, 2/4
Putting24 min

Around the Hole: 4 Ball Circle, 2/4

Make 2 out of 4 putts from [9 ft | 3 m], 5 times in total.

Diagram for Bump-n-Run | Fairway | Uphill/Downhill
Short Game26 min

Bump-n-Run | Fairway | Uphill/Downhill

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Diagram for Bump-n-Run | Fairway | Above/Below Feet
Short Game26 min

Bump-n-Run | Fairway | Above/Below Feet

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Course Details

Everything you need to know about Aizu Bandai.

Contact Information

📞

Phone

+44 (0)1250 872622

📠

Fax

+44 (0) 1250 872622

✉️

Email

info@aizubandai-cc.co.jp

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Facilities

Driving Range
Putting Green
Chipping Green
Practice Bunker
Motor Cart
Pull Cart
Golf Clubs Rental
Club Fitting
Pro Shop
Golf Lessons
Caddie Hire
Restaurant
Reception Hall
Changing Room
Lockers
Lodging on Site

Location

28 Onohara, Hatta

Course Information

Holes

18

Par

72

Type

Parkland

Architect

Chin Shimizu

Opened

1962

Google Reviews

Business Claimed
N/A(0 reviews)
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Programs

Skill-Based Practice Programs for Aizu Bandai

We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.

Filter programs by category (select one)

Showing 15 Programs

% match to course practice profile

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14 Week Flagship Program for Aizu Bandai

A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Aizu Bandai. Start with the basics and work your way towards more challenging drills. Commit to 14 weeks of training and get in proper shape. Four days counts as a week.

Weeks 1–25 days

Putting · Long (20+ ft)

Control Roll On Every Long Putt

Difficulty: Intermediate · Program HCP 14.0

Weeks 2–47 days

Short Game · Bump'n'Run

Bump'n'Run From 5–10 Yds

Difficulty: Beginner · Program HCP 35.0

Weeks 4–56 days

Driving Range · Long irons (4,3,2)

Control Long Iron Flight

Difficulty: Beginner · Program HCP 35.0

Weeks 5–63 days

Putting · 9 ft (3m) only

Make Every Mid-Distance Putt

Difficulty: Expert · Program HCP 3.0

Weeks 6–87 days

Short Game · Bump'n'Run

How straight can you roll it? Test your setup

Difficulty: Beginner · Program HCP 33.0

Weeks 8–93 days

Driving Range · Wedges (LW,SW,GW,PW)

Feet, hips, shoulders—consistent contact

Difficulty: Beginner · Program HCP 35.0

Weeks 9–105 days

Putting · 9 ft (3m) only

Place Every 9 Foot Putt With Maximum Precision

Difficulty: Expert · Program HCP 2.0

Weeks 10–127 days

Short Game · Flop

Vary your landing spot and see how soft you can land it

Difficulty: Intermediate · Program HCP 18.0

Weeks 13–147 days

Driving Range · Mid irons (7,6,5)

Mid-Iron Trajectory Control

Difficulty: Intermediate · Program HCP 17.0

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Save par consistently, for a 18-handicap player, ~15 minutes.

Short Game~26 min17 HCP5 drills
Scoring43%
Accuracy34%
Visualization15%

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2026

Prepare for Tournaments at Aizu Bandai

Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.

No upcoming tournaments at this time.

FAQ

Frequently Asked Questions about Aizu Bandai

Get answers to common questions about playing Aizu Bandai and what to expect.

How difficult is Aizu Bandai for mid-handicap golfers?

Players often find Aizu Bandai technically exacting. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 72.

What tees should a 15 handicap play at Aizu Bandai?

A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.

What is considered a good score at Aizu Bandai?

With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.

How long is Aizu Bandai and how does yardage affect play?

At a full length of 6500 yards, it balances distance with positional strategy.

What type of course is Aizu Bandai and how should I play it?

Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.

What features make Aizu Bandai strategically challenging?

The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.

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