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Course Flagship Program

12 Week Flagship Program for Abenakee Club

We studied the course and made a flagship practice program specifically for Abenakee Club. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

12

Days

48

Modules

9

Frequency

4 days/week

Week 14 days

Putting·Long (20+ ft)

Eliminate Three-Putts

Difficulty: Intermediate · Module HCP 17.5

Weeks 2–37 days

Short Game·Chip

Avoid Three-Putts

Difficulty: Beginner · Module HCP 35.0

Weeks 4–57 days

Driving Range·Woods (Hy,5W,3W)

3-Wood Dispersion Control For Beginners

Difficulty: Beginner · Module HCP 35.0

Week 63 days

Putting·3 ft (1m) only

Align Putter Face For Accurate 3 Foot Putts

Difficulty: Intermediate · Module HCP 12.3

Weeks 6–74 days

Short Game·Chip

Chip 5–15 Yds From Fringe

Difficulty: Beginner · Module HCP 35.0

Weeks 7–83 days

Driving Range·Long irons (4,3,2)

Control Long Iron Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 8–94 days

Putting·9 ft (3m) only

Focus On Green Reading

Difficulty: Expert · Module HCP 2.6

Weeks 9–117 days

Short Game·Bump'n'Run

Keep Ball Close To Hole

Difficulty: Beginner · Module HCP 35.0

Weeks 11–126 days

Driving Range·Wedges (LW,SW,GW,PW)

Control Wedge Roll

Difficulty: Beginner · Module HCP 35.0

Flagship curriculum

How the 12-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 14 daysDay 14

Eliminate Three-Putts

Course-calibrated drills mapped to this module. Working on distance: long (20+ ft).

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
35%
Visualization
25%
Dispersion
23%
Weeks 2–37 daysDay 512

Avoid Three-Putts

Course-calibrated drills mapped to this module. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
22%
Scoring
21%
Alignment
19%
Weeks 4–57 daysDay 1320

3-Wood Dispersion Control For Beginners

Control 3-wood dispersion, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
27%
Mechanics
17%
Trajectory
16%
Week 63 daysDay 2123

Align Putter Face For Accurate 3 Foot Putts

Position feet correctly, for a 12-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 12.3

Module skill breakdown

Alignment
37%
Aim
22%
Stroke
13%
Weeks 6–74 daysDay 2427

Chip 5–15 Yds From Fringe

Turn into birdies, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
31%
Aim
28%
Distance Control
24%
Weeks 7–83 daysDay 2830

Control Long Iron Flight

Eliminate hooks, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
31%
Aim
22%
Mechanics
15%
Weeks 8–94 daysDay 3134

Focus On Green Reading

Roll putts from varying distances, for a 3-handicap player, ~10 minutes. Working on distance: 9 ft (3m) only.

PuttingDifficulty · ExpertModule HCP 2.6

Module skill breakdown

Scoring
41%
Precision
33%
Green Reading
11%
Weeks 9–117 daysDay 3542

Keep Ball Close To Hole

Use a short swing, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
23%
Aim
21%
Scoring
16%
Weeks 11–126 daysDay 4348

Control Wedge Roll

Control distance inside 100, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
18%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Distance Control · Visualization · Dispersion · Accuracy · Scoring · Alignment

Host course

Abenakee Club

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

D1

Day 1

Stop the Ball: Circle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting18 min
Diagram for Stop the Ball: Circle [Long]
1

Hit 10 putts from 25 ft (8 m). The circle radius is 2.5 ft (0.8 m), about one putter length.

2

Move to 35 ft (12 m). Circle radius is 3.5 ft (1.2 m). Hit 10 putts.

3

Move to 45 ft (15 m). Circle radius is 4.5 ft (1.5 m). Hit 10 putts.

4

Count how many putts stopped inside the circle and enter the total out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2824211916131074
D2

Day 2

Stop the Ball: Circle, Three Tees Triangle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting27 min
Diagram for Stop the Ball: Circle, Three Tees Triangle [Long]
1

Pick a side of the hole and hit 5 putts from the shortest tee at 20 ft (6 m).

2

Move to the other two tees in line and hit 5 putts from each.

3

Repeat for the other sides of the hole.

4

Enter number of putts that stopped inside the circle, out of 45 attempts.

Scoring benchmarks
Repetitions45
Handicap+9+5+151219273654
Score434139363228242015
D3

Day 3

Stop the Ball: Inside the Field [Long]

Program: Eliminate Three-Putts

Stop the ball inside five fields to complete the challenge.

Putting15 min
Diagram for Stop the Ball: Inside the Field [Long]
1

Hit 5 putts to the first field 20-25 feet (6-8 m).

2

Hit 5 putts to the next field at 25-30 ft (8-10 m).

3

Keep hitting 5 putts to each field until the last field.

4

Count all putts that stopped inside each field. Enter the total score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score2524221816141185
D4

Day 4

Stop the Ball: on the Fringe [Long]

Program: Eliminate Three-Putts

Stop the ball on the fringe. Hit 20 balls.

Putting18 min
Diagram for Stop the Ball: on the Fringe [Long]
1

Hit 10 putts from 20 ft and try to stop the ball on the fringe.

2

Hit 10 putts from 30 ft.

3

Hit 10 putts from 40 ft.

4

Enter total number of putts that stopped on the fringe, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score252219171512963

Week 2 – Module

4 days scheduled

D1

Day 5

Chip | Fairway | Uphill/Downhill

Program: Avoid Three-Putts

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Fairway | Uphill/Downhill
1

Set up two target zones on the green: one uphill, one downhill, about 10 feet apart.

2

Hit 18 chip shots from the uphill slope at the uphill target zone.

3

Hit 18 chip shots from the downhill slope at the downhill target zone.

4

Keep ball setup the same for all shots. Only change your target for the slope.

5

Count shots that stop inside or within 3 feet of the target zone as a success.

6

Add up all successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D2

Day 6

Chip | Perpendicular Piles | 3 Landing Zones

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | 3 Landing Zones
1

Make 10 piles of 4 balls each, in two lines of 5 piles.

2

Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.

3

On the green, mark three landing zones in a straight line, 6 feet apart.

4

Hit 36 chip shots, 12 at each landing zone.

5

Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.

6

Count shots that land fully in the target zone.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 7

Chip | Parallel Ball Lines | Multiple Targets

Program: Avoid Three-Putts

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Multiple Targets
1

Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.

2

Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.

3

Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.

4

Split the 36 shots into 3 groups of

2

First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.

5

From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.

6

After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.

7

Each ball that stops within 2 feet of the target is a success.

8

Count how many successes you had and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D4

Day 8

Chip | Parallel Piles | Quadrants

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Piles | Quadrants
1

Put 40 balls into 10 piles with 4 balls in each pile. Arrange in two lines, 5 piles per line.

2

Space piles 2 yards or meters apart side to side. Space the two lines 5 to 10 yards or meters apart front to back.

3

Mark 4 sections (quadrants) in a circle of 6 feet or 2 meters radius around the hole on the green using string or tees.

4

Hit 36 chip shots total, 9 shots into each quadrant.

5

Start at any pile and chip balls to land in the first quadrant. After 9 shots, switch to the next quadrant.

6

Switch piles after each shot for variety, but always keep the same chipping setup and distance.

7

Count each ball that stops inside the correct quadrant as a success.

8

After all 36 shots, enter number of successful shots made out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963

Week 3 – Module

4 days scheduled

D1

Day 9

Chip | Deep Rough and Other | Above/Below Feet

Program: Avoid Three-Putts

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two groups of 18 balls; one for balls above feet, one for balls below feet.

2

Put 3 targets in a straight line on the green, about 6 feet apart.

3

Hit 36 chip shots total: 18 with balls above feet, 18 with balls below feet.

4

Split each set of 18 shots into three groups of

6

Each group of 6 goes to a different target.

5

With balls above feet, hit 6 shots to each target, keeping ball position the same.

6

With balls below feet, do the same: 6 shots to each target.

7

Count any shot that stops within 3 feet of the target as a success.

8

Count how many successful shots you had. Enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D2

Day 10

Chip | Scattered Ball Lines | Quadrants

Program: Avoid Three-Putts

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Chip | Scattered Ball Lines | Quadrants
1

Scatter 40 balls into 8 lines of 5 balls. Each ball should be 1 yard apart. Place lines 5–30 yards from the hole. Keep setup the same for all shots.

2

On the green, use markers to make 4 equal pieces inside a 6-foot circle around the hole.

3

Take 32 chip shots total. Aim 8 shots at each quadrant.

4

For each of the 8 lines, choose a quadrant to aim for. Hit all 5 balls in that line to that quadrant. Move to a new line for a new quadrant. Keep going until all 32 shots are done.

5

Count each shot that stops inside the target quadrant as a success.

6

Add up successful shots. Enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score282624201612964
D3

Day 11

Chip | Perpendicular Piles | Multiple Targets

Program: Avoid Three-Putts

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles. Each pile has the same number of balls.

2

Put the piles 5 to 30 yards from the hole. Leave 3 yards between piles in a line. Make lines 5 to 10 yards apart.

3

Set up 3 targets around the green. Each target is about 6 feet apart from the others.

4

There are 36 chip shots total, with 12 shots for each target.

5

Always use the same stance and ball position for every shot.

6

For each set of 12 shots, chip to the target from any pile. Try to get close to the target.

7

A shot is a success if the ball stops within 3 feet of the target.

8

After all 36 shots, add up how many balls stopped within 3 feet of the target and enter the score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252217141174
D4

Day 12

Chip | Scattered Piles | Bullseye 2x

Program: Avoid Three-Putts

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.

2

On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.

3

Each player hits 36 chips: 18 from each pile.

4

Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).

5

Switch piles after 18 shots, finish all 36 shots.

6

Count how many balls stop in the bullseye zones.

7

After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 4 – Module

4 days scheduled

3-Wood Dispersion Control For Beginners. Stay on fairways and control 3-wood dispersion. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 13

Woods (Hy to 3W) | Impact and Follow Through

Program: 3-Wood Dispersion Control For Beginners

Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Impact and Follow Through
1

Pick one target or flag on the range to aim at for all your shots with woods.

2

Set up the ball the same way for every shot.

3

Hit 36 shots using woods only, focusing on impact and follow through.

4

Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.

5

You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.

6

Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.

7

After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 14

Woods (Hy to 3W) | Backswing

Program: 3-Wood Dispersion Control For Beginners

Work only on backswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Backswing
1

Pick a target flag suitable for your wood club at the driving range.

2

Hit 36 shots with your wood club, focusing solely on your backswing.

3

Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.

4

Try to do your backswing as planned for each shot.

5

Count each shot as a success if the ball lands within 5 yards of the target.

6

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 15

Woods (Hy to 3W) | Landing Spot

Program: 3-Wood Dispersion Control For Beginners

Land the ball in the landing spot using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Landing Spot
1

Pick a flag on the range for woods shots.

2

Make a landing area near the flag with cones or buckets, about 5% of the distance to the target.

3

Split 36 shots into 3 groups of

4

For each group, try to land the ball in the landing area.

5

Use any woods club: hybrid, 5-wood, or 3-wood. You can change clubs.

6

After each shot, note if the ball landed in the landing area.

7

Finish all 36 shots, count the successful ones, and enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191411853
D4

Day 16

Woods (Hy to 3W) | Downswing

Program: 3-Wood Dispersion Control For Beginners

Work only on downswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Downswing
1

Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).

2

Put your ball on the tee as you usually do for woods shots.

3

Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.

4

Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.

5

Count a shot as a success if it lands and stops near the selected target.

6

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 5 – Module

4 days scheduled

3-Wood Dispersion Control For Beginners. Stay on fairways and control 3-wood dispersion. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 17

Woods (Hy to 3W) | Straight Shot

Program: 3-Wood Dispersion Control For Beginners

Produce straight shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Straight Shot
1

Pick one target on the range suitable for woods (Hy, 5W, 3W).

2

Hit 36 shots total using any wood club, aiming all shots at the same target.

3

Focus on producing a straight shot with no push or pull for each attempt.

4

Do not move your ball or change setup. Only aim straight at the target.

5

After all 36 shots, count the successes where the ball lands in or very close to the target and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 18

Woods (Hy to 3W) | Low/Mid/High Shot

Program: 3-Wood Dispersion Control For Beginners

Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Low/Mid/High Shot
1

Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.

2

Hit 36 shots in total.

3

Hit 12 low shots at the chosen target.

4

Hit 12 mid shots at the same target.

5

Hit 12 high shots at the same target.

6

Count each shot that lands on or near the target as a success.

7

Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 19

Woods (Hy to 3W) | Around the Stick

Program: 3-Wood Dispersion Control For Beginners

Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Around the Stick
1

Set an alignment stick on the ground pointing at the target.

2

Put a cone or bucket on each side of the target about 5% of the distance from ball to flag.

3

Get 36 balls and use a 5-wood, Hybrid, or 3-wood.

4

Split balls into two groups of 18: - 18 shots curve left to right aiming for the right cone/bucket. - 18 shots curve right to left aiming for the left cone/bucket.

5

Keep the ball position and setup the same every time; only change curve and club.

6

After each shot, check if the ball lands in the correct cone/bucket on the right side for the curve.

7

Count each ball in the correct zone as a success.

8

When all 36 shots are done, total your number of successful shots and enter your score in the app out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 20

All woods (Hy to Dr) | Progressive Targets Challenge

Program: 3-Wood Dispersion Control For Beginners

Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Progressive Targets Challenge
1

Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).

2

Get 36 balls ready.

3

Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target

4

Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.

5

Try to hit each ball close to the target.

6

Count each shot that lands near the flag as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 6 – Module

4 days scheduled

Align Putter Face This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 21

Putting Aid: Chalk Line, 50 in Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D2

Day 22

Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row from in between two alignment sticks and through the ball gate.

Putting30 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft using two alignment sticks and a ball gate.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048454239353126
D3

Day 23

Putting Aid: String Line, 50 in a Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D4

Day 24

Chip | Fairway | Above/Below Feet

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 7 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Save par clutch and turn into birdies. Focus on Scoring, Aim, Distance Control, Dispersion, Trajectory, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Scattered Ball Lines | Quadrants

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Chip | Scattered Ball Lines | Quadrants
1

Scatter 40 balls into 8 lines of 5 balls. Each ball should be 1 yard apart. Place lines 5–30 yards from the hole. Keep setup the same for all shots.

2

On the green, use markers to make 4 equal pieces inside a 6-foot circle around the hole.

3

Take 32 chip shots total. Aim 8 shots at each quadrant.

4

For each of the 8 lines, choose a quadrant to aim for. Hit all 5 balls in that line to that quadrant. Move to a new line for a new quadrant. Keep going until all 32 shots are done.

5

Count each shot that stops inside the target quadrant as a success.

6

Add up successful shots. Enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score282624201612964
D2

Day 26

Chip | Parallel Ball Lines | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Multiple Targets
1

Place 36 balls in 2 straight lines of 18 balls, 6 yards apart. Balls in each line are 1 foot apart.

2

Put 3 flags on the green, each 10 feet apart.

3

Hit 36 chip shots, aiming 12 shots at each flag.

4

From the first line, hit 4 balls to the first flag.

5

From the second line, hit 4 balls to the first flag.

6

Repeat steps 4 and 5 until 12 balls are hit to the first flag.

7

Do the same method for the second flag: 4 shots from each line, until 12 shots are made.

8

Repeat for the third flag.

9

A shot is good if it stops within 10 feet of the target.

0

Add up your good shots and enter the score in the app, out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612964
D3

Day 27

Chip | Scattered Piles | 3 Landing Zones

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | 3 Landing Zones
1

Put 40 balls into 8 piles, with 5 balls in each pile, between 5 and 30 yards from the hole.

2

On the green, mark 3 zones in a straight line, each zone 6 feet apart.

3

Hit 36 chip shots in total, split into 3 sets of 12 shots.

4

For the first 12 shots, aim to land the ball in Zone

5

For the next 12 shots, aim for Zone

6

For the last 12 shots, aim for Zone

7

Choose any pile to hit from, switch piles if wanted.

8

Count each shot that stops in the right zone as a success.

9

After all 36 shots, enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 28

Long irons (4,3,2) | Straight Shot

Program: Control Long Iron Flight

Produce straight shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Straight Shot
1

Pick one far flag or target suitable for long irons (2, 3, and 4 irons).

2

Get 36 balls to hit with your long irons (2, 3, and 4 irons).

3

Use a different long iron for each shot, switching clubs throughout the exercise.

4

Try to hit each ball straight at the target, not left or right.

5

Stand the same way for every shot.

6

Count how many balls went straight to the target, with no big curve or miss.

7

Write down how many straight shots out of 36 you made, and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 8 – Module

4 days scheduled

Control Long Iron Flight. Stop missing greens and control flight. Focus on Precision, Aim, Mechanics. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 29

Long irons (4,3,2) | Takeaway

Program: Control Long Iron Flight

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D2

Day 30

Long irons (4,3,2) | GIRs Simulation

Program: Control Long Iron Flight

Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Long irons (4,3,2) | GIRs Simulation
1

Choose a flag to aim at using a 4, 3, or 2 iron.

2

Mark a circle around the flag with radius 5% of the distance to the flag.

3

Split 36 shots into 3 groups of

4

Use one iron for all shots in each group.

5

Hit shots, trying to land inside the circle.

6

Count shots that land inside the circle.

7

Add up successful shots from

6

Enter the successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 31

Around the Hole: 4 Ball Circle, 2/4

Program: Focus On Green Reading

Make 2 out of 4 putts from [9 ft | 3 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 4 Ball Circle, 2/4
1

Position four tees around the hole at 9 ft or 3 m.

2

After each holed putt, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of holed putts in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score30252119171513107
D4

Day 32

Around the Hole: 8 Ball Circle, 3/8

Program: Focus On Green Reading

Make 3 out of 8 putts from [9 ft | 3 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 3/8
1

Place eight tees around the hole at 9 ft or 3 m.

2

After making a putt, move to the next tee.

3

Hit 40 putts.

4

Enter the total number of made putts in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score2823211917151296

Week 9 – Module

4 days scheduled

Focus On Green Reading. Repeat putts until consistent and practice line and speed. Focus on Scoring, Precision, Green Reading. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 33

Single Tee, 10/20

Program: Focus On Green Reading

Make 10 out of 20 putts.

Putting18 min
Diagram for Single Tee, 10/20
1

Hit 30 putts from 9 ft (3 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score25191513119753
D2

Day 34

One Handed, Ball Gate, 5 in a Row

Program: Focus On Green Reading

Make 5 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 5 in a Row
1

Hit 25 putts from 9 ft (3m) through the ball gate.

2

Count putts that go through the gate without touching the tees.

3

Enter score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score221917151311963
D3

Day 35

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Keep Ball Close To Hole

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285
D4

Day 36

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Keep Ball Close To Hole

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 10 – Module

4 days scheduled

Keep Ball Close To Hole. Roll the ball low and straight and use a short swing. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 37

Bump-n-Run | Rough | Flat

Program: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Place two markers on the green, 15 yards apart.

2

Split 36 shots into two groups of

3

Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.

4

Move to a different nearby rough spot.

5

Hit 18 shots at the second marker from the new spot.

6

Count each shot as a success if the ball stops within 3 feet of the marker.

7

Use the same setup and stance for all shots.

8

Total the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 38

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Keep Ball Close To Hole

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Keep Ball Close To Hole

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.

4

There are 36 shots total. Split them into 3 groups of 12 shots.

5

First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.

6

Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.

7

Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last

2

Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 40

Bump-n-Run | Parallel Piles | Multiple Targets

Program: Keep Ball Close To Hole

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Multiple Targets
1

Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.

2

Place three flags on the green for landing zones.

3

Hit 36 bump-and-run shots, 12 for each target flag.

4

Hit shots from the first line, aiming for the first target. Alternate piles.

5

After 12 shots, switch to the second target and use the second line for the next 12 shots.

6

Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Keep Ball Close To Hole. Roll the ball low and straight and use a short swing. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 41

Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x

Program: Keep Ball Close To Hole

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x
1

Place a bucket of balls next to the green with 2 straight lines of 20 balls arranged perpendicular to each other.

2

Space the lines 5 to 10 yards/meters apart, with each ball about 1 foot (30 cm) apart in each line.

3

Mark two circles on the green: an inner circle with a 6-foot (2 m) radius and an outer circle with a 15-foot (5 m) radius around the hole.

4

Hit 36 bump-and-run shots in 2 sets of 18 shots, switching between the two lines.

5

Hit 3 to 5 shots from one line, then switch to the other line, until all 36 balls are played.

6

Try to land balls in the circles: inside the inner circle is best, inside the outer circle is okay.

7

Count how many balls stopped inside the outer circle (including the inner circle), and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D2

Day 42

Bump-n-Run | Fairway | Above/Below Feet

Program: Keep Ball Close To Hole

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Gather 36 balls and split them into 2 groups of

2

Stand on a slope where the ball is above your feet for the first 18 shots.

3

Choose one target on the green to aim at.

4

Hit 18 bump-and-run shots, trying to get close to the target from this lie.

5

Move to a slope where the ball is below your feet for the next 18 shots.

6

Hit 18 bump-and-run shots at the same target from this lie.

7

Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 43

Wedges (LW to PW) | Straight Shot

Program: Control Wedge Roll

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 44

Wedges (LW to PW) | Downswing

Program: Control Wedge Roll

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

4 days scheduled

Control Wedge Roll. Control roll and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 45

Wedges (LW to PW) | Progressive Targets Challenge

Program: Control Wedge Roll

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 46

Wedges (LW to PW) | GIRs Simulation

Program: Control Wedge Roll

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 47

Wedges (LW to PW) | Impact and Follow Through

Program: Control Wedge Roll

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285
D4

Day 48

Wedges (LW to PW) | Takeaway

Program: Control Wedge Roll

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074