Account for slope, for a 2-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for 1.2.3 Golf Club
Discover tailored practice programs for this course.
Total Programs
15
15 complete programs built for this course
Unique Drills
91
Total unique drills across all programs
Skill Pillars
12
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
1.2.3 Practice Profile
We've mapped a comprehensive practice profile for 1.2.3, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for 1.2.3
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Single Tee, 15/25
Make 15 out of 25 putts
Bump-n-Run | Perpendicular Piles | Bullseye 2x
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
All woods (Hy to Dr) | Progressive Targets Challenge
Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.
Bump-n-Run | Parallel Piles | Multiple Targets
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.
All Woods (Hy to Dr) | Club Swapping Challenge
Complete the Club Swapping Challenge using woods only. Hit one bucket of ~50 balls.
All woods (Hy to Dr) | Alternate Targets Challenge
Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.
Course Details
Everything you need to know about 1.2.3.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
123cc@123golfclub.co.kr
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Facilities
Location
43-168 Dongil-ro
Course Information
Holes
6
Par
23
Type
Parkland
Opened
1969
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Programs
Skill-Based Practice Programs for 1.2.3
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 15 Programs
% match to course practice profileSquare feet to the line, for a 12-handicap player, ~15 minutes.
Land 3-4 feet away, for a 15-handicap player, ~15 minutes.
Roll the ball low and straight, for a 35-handicap player, ~30 minutes.
15 Week Flagship Program for 1.2.3
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for 1.2.3. Start with the basics and work your way towards more challenging drills. Commit to 15 weeks of training and get in proper shape. Four days counts as a week.
Putting · 9 ft (3m) only
Reduce Missed Lines On All Shots
Difficulty: Intermediate · Program HCP 12.0
Putting · 6 ft (2m) only
Place Every 6 Foot Putt With Maximum Precision
Difficulty: Expert · Program HCP 2.0
Short Game · Bump'n'Run
Bump'n'Run From 5–10 Yds
Difficulty: Beginner · Program HCP 35.0
Short Game · Bump'n'Run
Dial in your touch from the fringe—leave yourself a no-stress putt
Difficulty: Beginner · Program HCP 25.0
Short Game · Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Program HCP 25.0
Short Game · Chip
Land 2–3 Feet From Pin
Difficulty: Intermediate · Program HCP 17.0
Driving Range · Woods (Hy,5W,3W)
3-Wood Dispersion Control For Beginners
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Hit Short Irons Close To Flag
Difficulty: Beginner · Program HCP 35.0
Driving Range · Mid irons (7,6,5)
Stop Missing Greens With Mid Irons
Difficulty: Beginner · Program HCP 35.0
Hit every fairway, for a 13-handicap player, ~15 minutes.
Stop missing greens, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedDial in touch, for a 25-handicap player, ~20 minutes.
Stick chips near hole, for a 17-handicap player, ~15 minutes.
Stick flops to green, for a 17-handicap player, ~15 minutes.
Picture the roll, for a 18-handicap player, ~15 minutes.
Control rollout, for a 25-handicap player, ~20 minutes.
Hit within 3-5 yards, for a 14-handicap player, ~15 minutes.
Stop missing greens, for a 35-handicap player, ~30 minutes.
Stay on fairways, for a 35-handicap player, ~30 minutes.
Control woods rollout, for a 12-handicap player, ~15 minutes.
Prepare for Tournaments at 1.2.3
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about 1.2.3
Get answers to common questions about playing 1.2.3 and what to expect.
How difficult is 1.2.3 for mid-handicap golfers?
From a scoring perspective, 1.2.3 challenges consistency. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 23.
What tees should a 15 handicap play at 1.2.3?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at 1.2.3?
With a course rating of 70 and par 23, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 23 must manage approach shots and avoid penalty strokes.
How long is 1.2.3 and how does yardage affect play?
Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.
What type of course is 1.2.3 and how should I play it?
1.2.3 is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make 1.2.3 strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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